Rai just stares.
That new star in the sky just got a lot bigger. He's starting to make it out... it looks kind of like a ship. The engines are constant instead of pulsing, and there's no steadily-rising radiation level like you'd expect from antimatter. Perhaps they're being good neighbors to the colony using their cold thrusters instead of the maindrive.
Things would have been much simpler if they just sliced the
Atomic in half with their antimatter drive.
Strength: 3 - 2 / 3
Dexterity: 3
Speed: 9
Reflex: 9
Con: 3
Endurance: 9
HP: 17/20
Criticals:
Broken rib (-2 to effective strength)
Equipped:
Pistol
->Can be used to fire ranged attacks at close range
Submachinegun (4/4)
->+1 to ALL ranged attacks
->Can be used to fire ranged attacks at close range
Inventory:
Unmarked Vial x2
"Well, well, well. This will do just nicely.
Now... how the hell do I use you."
Jackson enters the cockpit of the Mech (Assuming I don't need keys), and attempts to call upon his memory of Aliens to remember how to pilot a mech. He tries it out a bit, moving around the bay, and attacking the air with his lance.
((So, I'm actually playing Starbound 1.3 at the moment, and the sight of this mech makes me a little giddy.))
(Glad to hear. I haven't touched Starbound in a while.)
Jackson finds a set of keys (it's more like a fob), but it's locked inside an acrylic box at the base of the mech's refueling station. However, the keys to the box of keys were left inserted into the box.
He grabs one of the fobs and presses the button to have the mech kneel. Conveyors on the floor distance it from the refueling station, and soon enough the 4-meter-tall robot kneels down to allow entrance.
Jackson hops inside.
The first thing he notices is that this mech relies quite heavily on the user to counterbalance its movements. All the while, a notice on the screen tells him
"Pilot Compensation Suit Disconnected"Regardless of the warnings, it seems he is able to control it, and manages to stumble a few meters forward, before falling over and catching himself with LONGINUS' arms. [3 => 0] ((He takes a Power 3 hit: 3 => 1, and then resists: 3 => 2))
Next, next, he attempts to swing the Lance of Longinus, a 5m long drill-tipped spear with a telescoping handle. He catches himself off-guard by the sheer weight of the weapon, and fails to compensate for the swing propertly, causing LONGINUS to fall forward once more. [3 => 1]
(Because you aren't currently trained, you will need to roll for properly controlling the mech, in addition to rolling for the mech's actions. You can spend Dex or Reflex to have more than a 50% chance of passing the command correctly. Spending 1 gives a 70% chance, spending 2 gives an 80% chance)
Strength: 7
Dexterity: 6
Speed: 6
Reflex: 3
Con: 6
Endurance: 8
HP: 20
Equipped:
Light Machine Gun
->Always passes Initiative rolls if you throw more dice than your target
Pistol
->Can be used to fire ranged attacks at close range
->+1 roll count against unarmored targets (hollow-point ammunition)
Inventory:
4 Grenades (+4 Small Blast consumable)
"Ooh la la. Was somebody on this ship running a little "business on the side"?"
Rhodes would inspect the space meth lab, trying to figure out 1. what exactly the powder is, 2. if it's super valuable, and 3. if there's a handy formula to make whatever it is lying around.
3. He finds a cheat sheet, composed of twelve pages stapled to each other and pinned to the wall. It diagrams a process of 72 unique steps, with additional steps that involve repeating previous steps (but with a different product).
2. It must be, given the great lengths to produce it.
Rhodes opens a drawer and finds a notebook filled with what look like "Product Orders." There are columns for a "Destination," a "Source," and a "Fence."
Fences are given nicknames like 'Watchdog' and 'Frankenstein.' There's a machine-readable QR code next to each fence.
Sources refer to place-names, most likely. Rhodes is familiar with "Helmgard Bank," a rather seedy establishment in the Freon Trojans where people trade all manners of high-risk securities.
Destinations are given by triple initials.
The price-per-quantity varies based on the recipient, but... man... a pound of this stuff is probably enough to retire. The exact payment however is in cryptocurrency and is marked with an asterisk to indicate the value is subject to change.
1. Dioxyhydrogenated Nitrofullerite Aether. Not a clue.
There are lots of unfulfilled orders, however, due in the next 1-2 years. Perhaps one of these "customers" can tell him.
Strength: 4
Dexterity: 6
Speed: 10
Reflex: 6
Con: 5
Endurance: 5
HP: 20
Equipped:
Awesome Handcannon (6/6) (Manual Reload x2)
->Can be used to fire ranged attacks at close range
->ANY attacks (even without using this weapon) deal +1 bonus damage for every 6 you roll
Inventory:
*sniff* "It's beautiful."
Go into the hand-working area and examine the tools available.
Abelard finds racks of portable tools: grinders, drills, saws, torches, welding kits, soldering kits, the usual. The crew should be able to construct scaffolds, repair machinery, and build new devices.
There are also tools for making guns, such as a manual drill for boring out barrels.
Strength : 6
Dexterity : 5
Speed : 4
Reflex : 10
Con : 5
Endurance : 6
HP: 20
Equipped:
Digitron
->Strength: 2
->Dexterity: 2
->Regenerates 1 of each stat per hour
Inventory:
Jetpack Suit (Costs +1 extra agility to use)
Bio-analyzer (Tracks a database of DNA sequences, using gathered pollen and spores)
Somewhere in a certain cargo bay, a silent hiss went off. Spots and phosphenes filled his vision, 'till a blurry and distorted world swirled in to fill the gaps.
Riker woke up. It was much like having a long dream, except he had no idea how long it had been since he'd set course for the planet Freon in search of finer culinary stock.
Something wasn't right, though. He sat up, lifting the huge cover off the cryopod, and immediately found himself short of breath. No matter how much he gasped, no breath could satisfy his lungs screaming for oxygen.
He quickly snapped his helmet on, but found the emergency oxygen supply didn't help. The culprit was low pressure--he had to put his suit on.
Dragging it out of a compartment underneath the gel-filled crypod, he slipped inside and connected the neck joints to complete the seal. The suit began a repressurization routine to calm his vital signs and help him recover.
He found that intruders had been aboard his ship. They stole his SMG and the spray he used to groom his fur, but they didn't steal his pistol or his ship computer, which lay on the front dashboard.
Out of the canopy, he saw nothing but darkness. Either his mothership had been disabled, or his shuttle, the ship he was currently on, was taken somewhere else. Somewhere dark.
Strength : 9
Dexterity : 3
Speed : 5
Reflex : 4
Con : 8
Endurance : 6
HP: 20
Criticals
Anoxia (5)
->Strength and speed costs doubled
->Every time you make a recovery roll, treat this as a stat you must recover. Once you recover 5 points, this condition goes away.
Equipped:
Rail Pistol (5/5)
->Can spend charge to boost an attack
->Requires an electricity source to recharge
Inventory:
Space Tool
->Acts as a light, screwdriver, drill, and soldering iron
Eddie yawns, running his fingers over his scalp. Groggily, he glances at the screen. "Now what's this then? This don't look no good at all."
To battle stations! Attempt to acquire some sort of personal armor en route.
"It's not! It's not! But the captain says it's attacking a cargo ship! He says he needs you to help the breacher team!"Eddie hops into his own personal suit made of fiber mesh, with carbon heatshield plates that double as extra protection.
He then swings down into the hallway, running past the bridge compartment on his way to pick up the rest of his gear. This ship has awfully cramped quarters.
Speaking of the bridge--
"Oi! I've gotta speak with you for a moment, Mr. Redford," says the captain, stepping into Eddie's path for a moment, then retreating out of courtesy.
"It's T-minus two minutes till we get into melee. Got the drop on those suckers since they're so close, and there's no way they're turning that big hulk around in time. That said, I hope you noticed that it's a fair bit bigger than we are..."
The short, stubby, colony-raised official looks up at you through his spectacles. He looks like he never slapped someone in his life, let alone killed a man with his bare hands.
"You know these marines... they were expecting a surprise attack on a bunch of crackheads. They weren't expecting this at all. You think you can give them a good shakeup?"
Strength : 8
Dexterity : 6
Speed : 4
Reflex : 6
Con : 5
Endurance : 7
HP: 20 (Armor: 1)
Equipped:
Flaksuit (10 durability)
->+1 to Armor
->Durability decreases by 1 each time your armor fails to protect you from damage
Navy PDW (4/4)
->Shoots electrocuting flechettes
->Forces enemy to roll Constitution. Enemy is stunned for turns equal to (Damage Dealth - Result)
Inventory:
Demo charge x2
->Single use: +5 to +1 bonus damage from 1m to 5m distance
->If all dice fail, the detonator was a dud and the charge doesn't go off
->Has a spare detonator