Welcome to the Corsair Vessel Atomic. Resident Captain: Fred
Location: Rhondeim Perimeter Space, Planet Freon (far orbit), Tau Ceti system
Timestamp [XXXX:31:5:+2880]
"It's too late now," Rai explains to everything, "If you wanted me dead you should have got my mother."
He smiles.
Crawl through into the bay and explore the cargo, broken ribs can wait.
The jetpack allows Rai to move around despite his injury. He descends into the darkness of the cargo bay, its contents obscured in a shadow black as night. The suit has an integral flashlight.
Inside the cargo bay is a mid-sized spacefaring gunship with a cracked canopy, leaking white mist. The engines are mounted on rotors which appear to rotate to provide VTOL capability. It looks streamlined for atmospheric flight.
The bay door on the back looks like it was pried open with a tool, as one edge is bent and the door is open; its cargo consists of a large cryo-stasis coffin and several crates of perishables marked as such.
Strength: 0 - 2 / 3
Dexterity: 3
Speed: 9
Reflex: 9
Con: 3
Endurance: 9
HP: 17/20
Criticals:
Broken rib (-2 to effective strength)
"Uh, my apologies. I need to get your attention, and perhaps help get you repaired if need be."
Plug in my digitron and run diagnostics on the internal/external storage. Also attempt to contact the AI if it is operational.
Abelard establishes a connection, but the feeling of transcendental enlightenment eludes him. It appears he will not be one with this machine.
Still, the serial ports aren't locked, and his Digitron provides him with a computer interface to semi-lucidly communicate his thoughts, if only he could execute a driver program on the target computer.
He decides to check the external data drives, unplugging from the mainframe and plugging the drive into his Digitron (the connectors are sexless). The hard drive is surprisingly unencrypted, and many of the sectors on the hard drive are corrupted.
Looking back up at the captain's screen, he notices that the authentication screen is gone, but a banner at the top reads: "Warning: No assistant detected. Automatic security override enabled."
The new crew is now able to manipulate the screens without resistance, although the bridge lights up with warnings that the security override is enabled. It seems that the override isn't something you do regularly, even on a pirate vessel.
Jackson picks up the light machine gun and affixes it to his back, assuming there is a strap. With that done, he grabs four grenades and searches the room for a bandolier. If he finds one, he equips it and attaches the grenades. If he cannot find one, he shrugs and rams them into pockets; one per pocket, of course. He's not THAT stupid. With that done, he searches for a sidearm, preferably one with a large clip, then picks up the appropriate hollow point ammo for it. With that done, he returns to the bridge.
The lift door hisses, and the bridge's occupants are greeted to an imposing figure, well-armed, and well-prepared.
He enters into a bridge in disarray, lights flashing and sirens blaring. The viewscreens to either side display a warning along the margins:
Aside from that, though, everything seems normal. Abeldard plugged his third arm into the AI mainframe, and Rhodes glanced at the left viewscreen, showing someone in a spacesuit investigating the cargo bay.
Strength: 7
Dexterity: 6
Speed: 6
Reflex: 3
Con: 6
Endurance: 8
HP: 20
Inventory:
4 Grenades (+4 Small Blast consumable)
Light Machine Gun
->Always passes Initiative rolls if you throw more dice than your target
Pistol
->Can be used to fire ranged attacks at close range
->+1 roll count against unarmored targets (hollow-point ammunition)