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Author Topic: Weapons Design Corps of the Georgian Empire (Update Phase)  (Read 4605 times)

origamiscienceguy

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Re: Weapons Design Corps of the Georgian Empire (Design Phase)
« Reply #45 on: May 28, 2017, 08:10:38 pm »

I vote rifled musket.
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Zanzetkuken The Great

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Re: Weapons Design Corps of the Georgian Empire (Design Phase)
« Reply #46 on: May 29, 2017, 05:51:06 pm »

Quote
King David Rifled Musket

This is a long-needed update to the venerable Imperial Musket, named for the greatest King of the Empire.
Its main feature is a rifled barrel, which stabilizes the bullet by spinning it. Where a musket could fire out to 140-280 arshin at most, the rifling could make the rifled musket hit to almost 850 arshin.
Previously, such muskets suffered from two issues: One is that the blackpowder residue makes the rifling far less effective after a few shots, the other is that reloading is far slower since the ball has to be wrapped in leather patches and jammed into the barrel to make it grip the rifling. The same invention solves both: The Minnié ball, which our observers have seen used during the Crimean war. It is a metal bullet with a calibre of six line with a conical hollow at the end and grease-filled grooves around it. On being fired, it expands, gripping the rifling and cleaning it from the blackpowder residue at the same time. It comes in a paper cartridge, which is ripped open, the contained blackpowder poured into the barrel then rammed down. The bullet is dropped down afterwards. The rifle is then ready to fire. Well-trained veterans can manage five bullets per minute, but a more realistic rate of fire is three per minute.
Of course, the rifled musket also features the standards established with the Imperial Musket: A percussion lock ensures reliable operation, and a ring bayonet mount for close combat.

Roll: Very Hard: 2

King David Rifled Musket
This rifled musket utilizes a conical bullet akin to the Minié ball reported to be utilized by Western European powers in the Crimean War, at a caliber of six line.  It utilizes a percussion lock and has an ability to mount a modified Imperial Bayonet.  The range and accuracy are improved compared to the Imperial Musket, with an effective range of 630 arshin, 315 arshin longer than the Imperial Musket.  However, the weapon can occasionally get jammed by the bullet not going down the barrel properly, rendering the rifle largely useless without a way to clear the jam.  To prevent this, soldiers armed with the weapon are trained to be careful when loading the bullet, rendering the rifle to have a slightly lower rate of fire than the Imperial Musket, at an average rate of 1.2 per minute.  The extra work required for the rifling also makes this weapon slightly more costly, and the process itself is complex.
(2 Ore)
(Very Expensive)



A meeting has been called between the Engineers and the Generals in the primary thread.  Establish how you are going to present the design and who will present it here, then have the chosen individual present the weapon to the Generals in the main thread.  I would rather you don't just copy-paste the above description into the main thread and instead consider this as creating a piece of propaganda.  Essentially, emphasize the good parts and downplay the bad.  Feel free to roleplay the presentation out, and the responses of the engineer you are to any questions they ask.  Could be a bit of fun replicating a dialogue similar to what was done in the Pentagon Wars with the design of the Bradley.
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #47 on: May 29, 2017, 06:17:24 pm »

wait, waht? Waffles said breachloading rifle. So did Happerry. The design for the rifle was simply reposting the sodding thing.

-edit-

Well, I guess this explains why Zan waited so long to roll the design. Also, congrats, we wasted time developing a single-use tech. we dident even get the silly thing right.
« Last Edit: May 29, 2017, 06:22:44 pm by Aseaheru »
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Zanzetkuken The Great

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #48 on: May 29, 2017, 06:35:34 pm »

wait, waht? Waffles said breachloading rifle. So did Happerry. The design for the rifle was simply reposting the sodding thing.

-edit-

Well, I guess this explains why Zan waited so long to roll the design. Also, congrats, we wasted time developing a single-use tech. we dident even get the silly thing right.

It is a bit late now due to working with simultaneous phases given the meeting phase requiring the two sides to come into contact with each other, but I can take some of the blame on that.  I had counted off five votes from the designs being posted (including the posters), and the poll in the main thread lists five of you.  As such, I didn't glance back further when it seems I should have.
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #49 on: May 29, 2017, 07:13:12 pm »

 Eh, its not like we are at war or anything just yet, and this should make the rifle conversion of the old musket easier.
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Chiefwaffles

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #50 on: May 29, 2017, 08:48:19 pm »

If no one objects I have a little "presentation" ready for the main thread that I'll post pretty soon:
Quote
Behold, the King David Rifled Musket!
We've used a breakthrough innovation in this design, the Minié ball along with rifling. The amazing Minié ball uses rifling without sacrificing the rate of fire, making the perfect solution to the request! These innovations double the effective range of the now-obsolete Imperial Musket. With soldiers properly trained on careful use of the new musket, they can reload at the very respectable rate of 1.2 per minute, comparable to our Imperial Musket. We focused on the quality in this, and it shows in its Very Expensive price. But without a doubt, this rifle is worth every penny.
And no, we did not forget the bayonet. Any soldier with this rifle can easily slap a bayonet on it for some good ol' melee.
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #51 on: May 29, 2017, 09:14:15 pm »

 May aswell say "a round every 50 seconds" over 1.2 per minute. Decimals are... not the best looking. yaknow, its really a pain that we dident atleast get minie balls for the old muskets, or get those rifled. Convert what we got rather than throw it all out is always a plus.
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #52 on: May 29, 2017, 11:30:06 pm »

 So, yeah. Between early work on the rifle conversion and getting the kinks out of rifling with this musket-rifle, we should have a good chance of getting it as a revision next turn. This turns update... well, probably we will be forced waste more time working on the minie ball.


 Anyways, other design I have sitting about tentatively are a revolver for Calvary and officers(tho calvary should be getting carbine length breachloaders), a wall-gun style thing as light artillery(mostly to get us breachloading from removable bits), and then... Probably a rotary cannon or a full-sized cannon based on the wall-gun to get us cartridges. Then we can always revise the revolver to use smaller cartridges and then the rifle conversion to get it to use cartridges themselves.
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Zanzetkuken The Great

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #53 on: May 29, 2017, 11:57:05 pm »

So, yeah. Between early work on the rifle conversion and getting the kinks out of rifling with this musket-rifle, we should have a good chance of getting it as a revision next turn. This turns update... well, probably we will be forced waste more time working on the minie ball.

You know, I might as well mention what went wrong with the ball, since it is a bit unclear.  You forgot to mention the ramrod, so they're just pouring in the powder then dropping the minie ball in, with the specialized training being how to make sure the ball is at the breech.  I mainly did that because you rolled a 2 and didn't specify putting a ramrod in it.
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3_14159

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Re: Weapons Design Corps of the Georgian Empire (Revision Phase)
« Reply #54 on: May 30, 2017, 12:07:33 am »

It comes in a paper cartridge, which is ripped open, the contained blackpowder poured into the barrel then rammed down.
Just saying :-)

That being said, it works as the result of a two.
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Zanzetkuken The Great

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #55 on: May 30, 2017, 12:40:02 pm »

As a summary of the meeting phase, the Generals have induced the criteria of reducing the cost and increasing the rate of fire upon updating the design.

Begin updating the design.
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Chiefwaffles

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Re: Weapons Design Corps of the Georgian Empire (Update Phase)
« Reply #56 on: May 30, 2017, 12:43:00 pm »

Let's focus on expense. We should save the rate of fire improvements for the breech loader.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NAV

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Re: Weapons Design Corps of the Georgian Empire (Update Phase)
« Reply #57 on: May 30, 2017, 12:52:28 pm »

Carbine variant. Should be cheaper and slightly faster to reload, and still more accurate than the smoothbore musket.
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3_14159

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Re: Weapons Design Corps of the Georgian Empire (Meeting Phase)
« Reply #58 on: May 30, 2017, 01:10:56 pm »

As a summary of the meeting phase, the Generals have induced the criteria of reducing the cost and increasing the rate of fire upon updating the design.

Begin updating the design.
Just to ask: The issue with the reloading speed (what keeps it from being as fast or almost as fast as a normal musket) is that there's no ramrod, correct?
If so, the simplest change would be to include one. And decrease cost...

How about the following:
Quote
The updated King David Musket looks almost like the original one. In fact, aside from the addition of the forgotten ramrod, it is identical.
The changes were made in the production. A special "drill" can cut all of the grooves at once, and ensures they stay fairly regular. Using this, production becomes simpler.
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Aseaheru

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Re: Weapons Design Corps of the Georgian Empire (Update Phase)
« Reply #59 on: May 30, 2017, 01:26:13 pm »

 Works for me.

 What Pi just suggested.
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