Early in the morning, the passengers pay their passage, and the guards line up by the wagons, before the caravan finally sets off.
(6,6,4, lucky bastards.) The trip was long, but uneventful, no attacks of any kind appeared, much to the caravan master's delight.
Over the course of the trip, you meet a somewhat creepy passenger, traveling to the north for reasons that align with your own. He seems to have much to offer to your group, so an invatation is extended for him to join you.
As you get farther north the land becomes greener, with wide open fields streatching for miles in every direction slowly giving way to smaller fields and woodlots, and finally to a city at the edge of the great jungle, your destination.
Once inside the city, the caravan master pays the guards off, and the party reunites, ready to pick your next move.
You are at the trader's quarter in a mid-sized city near the edge of the jungle. To your left is a tavern, down the road are an assortment of shops selling just about anything your heart could desire. On the right wall is a job/news board, listing a few local events of little interest to you and a few jobs, most of witch are for experienced guides.
Two jobs do stand out as possibilities though:
Mercenary Squad Required for Ruin Clearance
A team of 4-6 mercenaries is desired to assist with clearing a ruined homestead in the jungle. Pay is 300gp per man, loot reserved by employer. Apply at "ACME Reclamation" in the factor's quarter.
Guards Required for Local Road Crew
Crews will be clearing back vines from certain local highways, guards for these crews may apply at city hall in the upper quarter. Pay is 25gp per day, plus skins.
Maybe there are other oportunities avalible if you ask around?