Turn 13
After what seemed like hours of waiting, somebody in the Fearless Society stirred. It was a very impatient elf. He muttered to himself. "Can't these fools beat this thing already?" He strided over to the portal, turned around, flicked everybody off, then slowly backed into the portal, his hand disappearing last.
Also, another lobster fell from the ceiling, but everybody was too agast by the elf to notice.
Attacks
adventurers:Saraket:
NCA: None
CA: Arrow Shot head (1)
Your next shot was even more inacurate than the last, and to top it off, the Dragon sneezed a jet of flame right at you, seemingly at random.
Free attack: Fire breath (1)
However, you dive behind a pillar, notice the head was particularly vulnerable, and you fire again.
Free attack: Arrow shot head (2)
But that shot misses as well. Either the gods were against you, or you were just having an off day.
Zombie Young Johnny:
NCA: get close to the dragon (4)
You hobble into range of the Dragon, ready to strike.
CA: Kick Left-Front leg (4+1=5)
You bring up your metal-clad boot, and kick one the Dragon's leg. Your boot slams into the Dragon's ankle, rattling the bones, and surely causing immense pain
60 damage to Front-Left legHeadchopper:
NCA: Run up to the Dragon (3)
Your excelent sense of smell tells you that
CA: quick attack Right-back leg (6)
With one pincer, you stab deep into the Leg's muscles, and squeeze. Blood runs out of the wound and down your arm, but you're cold-blooded, so you don't give a shit. The leg dips down slightly, as the weight of the body above it strains the remaining muscles and pains the Dragon greatly. It shifts its weight to its left side to stay standing up.
100 damage to Right-Back legAbdul:
NCA: none
CA: Heal Self (5)
You dust some soot off of your wizarding robes, then form the green orb on your staff, and accelerate time on all the burnt parts of your body, healing them in a matter of seconds. Wonderful!
50 damage healedDaisypants:
NCA: Get to cover (2)
You find cover behind a nice flower that was growing on the side of one of the ruined streets. This flower survived all the fire so far, it must have magical properties!
CA: Arrow Shot head (6)
You draw your bow, pull out an arrow, spin it three times in your hand before nocking it. You draw back, and fire in one smooth motion. You don't even watch the arrow, cause you know the Dragon is dead. You simply turn around, walk away, and shout "Amateurs." To everybody else that was watching, the arrow flew straight into one of the Dragon's nostrils, tore into the nasal cavity, smashed through the thin skull, and finally stopped halfway throuth the brain. The Dragon stops for a moment, blood and grey matter start flowing out of its nose like a river, then it teeters on its front legs, the wounded one gives way, and it collapses into a pond of its own blood. There were no sounds of pain, just death. Everybody except DaisyPants lets out a massive cheer. The battle is Won! Time to loot!
90 damage to head, the Dragon is dead!
Loot
Decided to shake things up a bit. The dead characters will have their own separate loot piles up for grabs. You guys can work out who gets what in a peaceful discussion, but if there are any disagreements, you can always resort to violence.
Saraket: 230
Abdul: 150
Zombie Young Johnny: 160
Daisypants: 90
Headshoper: 100
Bruce the hero: 55
Burklaif: 270
Werther: 200
Young Johnny: 320
Legsnapper: 320
Adventurers
Alive: Saraket, Abdul, Young Johnny, Jhoferi, Headchopper, Daisypants
Dead: Sally, werther, ewler, burklaif, Legsnapper, neckslicer
Name: Saraket (Level 3)
Class: Archer
HP: 130/160
EXP: 210/300
Current range from Monster: Distance
Active Modifiers: none
Loot: 466
Additional Skills: quick reflexes
Age: Unknown
Description: Sand elemental, wears a blindfold, has glass shards for hair
Backstory: If he has one, he's not sharing it
Reason for joining the Fearless Society: Boredom
Any additional information: I get the impression that it would be kinda hard to do any lasting damage to him, considering he is, well, a sandstorm in the shape of a person.
Also: nice to see the successor to Brittan! I'm thinking I'll get Respawn to show up after I die. He'll be confused…
Name:Abdul (Level 3)
Class: mage
HP: 120/120
EXP: 75/300
Current Range from monster: distance
Active Modifiers: none
Loot: 150
Additional Abilities: Heal
Age: Many moons
Description: A crazy arab with a CRAZY deathstick.
Backstory: Keeps drunkenly claiming the end is nigh.
Reason for joining the Fearless Society: Accident, thought he was signing an IOU at a bar.
Any additional information: THE END IS NIGH!
Name: Jhoferi
Class: archer
HP: 100/100
EXP: 58/100
Current range from monster: distance
Active modifiers: none
Total damage done: 58
Age: 22
Description: A dull-eyed, ungainly young man, bespeckled with crumbs which he is often seen picking from his grimy clothing and eating.
Backstory: For some, there comes a time in their life when they discover their their true passion, the one real meaning for their existence, all at once. For twenty-two-year-old Jhoferi, previously a total slacker with few skills and little-to-no motivation or drive, this passion was onion rings.
He vowed to himself to do whatever it took to ensure he always had plenty of crisply fried, evenly-battered onion rings.
Reason for joining the Fearless Society: His nemesis (although Jhoferi is entirely unaware said person considers themselves a nemesis) convinced him there were onion rings a-plenty to be had by those brave souls employed by the Society. Just onion rings as far as the eye can see. Jhoferi is determined to do his duty and lay claim to the bloody onion rings of righteous victory.
Any additional information: Mildly hungry.
Name: Bruce The Hero
Class: Warrior
HP: 150/150
Exp: 55/125
Current Range from Monster: distance
active modifiers: none
Loot: 55
Age: 35 biologically, 235 chronologically.
Description: An Albian hero who disappeared in the Cold North, and recently rescued by the Fearless Society. 7 feet tall, red hair, brown eyes, and MUSCLES!
Backstory: A folk hero hailing from the Kingdom of Alba, which located on Albion, to the north of the Kingdom of Aenglic. His dedds include fighting off an invasion Aenglish people with only his fellow peasants, hunting down over seven hundred and fifty witches, protecting the king from the ever-plotting vassals (he solved it just by pure luck and some rip and tearing), killed legendary troll called Blair, and most importantly, killed Lucifer himself and took The Potion Of The Eternal Life for his dying king. He mysteriously disappeared after he went to the Cold North to fight Ancient Ice Dragon, Frostscale. But after 2 centuries, the Fearless Society found him frozen in the cave of the dragon. Now it's time for The Hero of Alba to announce to the whole world that he's back!
Reason for joining the Fearless Society: They saved me, do I need to explain more?
Additional Notes: Bruce doesn't need a weapon to kill huge-ass monsters, he does it just fine with his bare hands. Also, can he be the same level as Burklaif before his demise?
Name: Zombie Young Johnny
Class: Warrior
HP: 20/150
EXP: 160/125
Current Range from Monster: adjacent
Active Modifiers: none
Loot: 160
Name: Headchoper
HP: 150/150
Exp: 100/125
Current Range from Monster: adjacent
active modifiers: none
Loot: 100
Age:Adult
Description:A giant amphibious lobster
Backstory:Headchopper is a megalobster, a breed of crustacean magically augmented to provide huge portions and easy access for farmers.
Reason for joining the Fearless Society:The recruiter is probably bought by Big Lobster.
Any additional information:Of course lobsters are the best for fighting dragons.
Name: DaisyPants
HP: 100/100
EXP: 90/100
Current Range from monster: distance
active modifiers: none
Loot: 90
Age: Semi-immortal ageless elf
Description: An extremely pointy-eared and disdainful looking elf. Does not condescend to speaking with any non-elfs, instead communicating through emphatic and commanding gestures.
Backstory: He gave an excellent sign-language rendition of his life story and goals in the Fearless Society upon joining. Unfortunately for you, nobody could understand ESL (Elf Sign Language).
Name: Sally (Level 2)
HP: 0/190
EXP: 0/250
Current range from Monster: Distance
Active Modifiers: dead
Total damage dealt: 160
Age:13
Description: human female child, has long blond hair and is normally smiling.
Backstory: Daughter of farmers, has 4 older brothers.
Reason for joining the Fearless Society: What kind of kid doesn't dream of killing dragons and saving princesses? Sally just decided to try to make these dreams a reality.
Any additional information: Is unknown if she has her parents permission to be here.
Name: Werther (Level 2)
Class: Warrior
HP: 0/190
EXP: 228/250
Current range from monster: distance
Active Modifiers: dead
Loot: 27
Additional Skills: Guard, pommel strike
Age:Adult
Description:A dilophosaurus.
Backstory:Werther once belonged to a decadent count who purchased him as a hatchling from a group of adventurers who found his egg while slaying the Bird-Serpents of the South. Werther was eventually trained to entertain at parties by mauling prisoners to death on command for the guest's amusement.
Reason for joining the Fearless Society:Eventually, the count disapproved of his daughter's choice of a peasant suitor and fed him to Werther. The count's daughter ran away after that, and the count swiftly tired of the dinosaur's "act" when it reminded him of what he had lost. The dinosaur was then sold to the Fearless Society.
Any additional information:I'd like to flavor my sword as bite damage, please.
Name: Eweler, the old
Class: mage
HP: 80/80
Exp: 0/75
Current Range from monster: distance
Active Modifiers: none
loot: 0
Age: Appears really old
Description: A tall, white-haired and long-bearded man with well-tanned skin from the years.
Backstory: He's been training as a mage for a while. Well, a few hours, anyway. He's an expert at all things plant-based! Except for those things not related to carrots. He claims to be some sort of genius at growing things, but nobody's ever seen him do anything with plants. For that matter, nobody's ever heard him more than seven words in a sentence. He rarely ever talks. Probably because he's been a hermit for years.
Reason for joining the Fearless Society: His carrot crop was destroyed, and so he was both bored and starving to death. To alleviate the above issues, he decided to go somewhere to die. Unluckily for you, he chose to join this society.
Any additional information: He seems to have really spindly limbs and worn-out knees, but he can move surprisingly quickly in his staff-aided hobble.
Name: Burklaif (Pronounced: Boork-life) O'Labrador (Level 3)
Class: archer
HP: 0/160
Exp: 0/300
Current range from monster: distance
active modifiers: dead
Loot: 280
Additional Skills: quick reflexes
Age: 16 years old.
Description: A member of Dog-People race, belongs to nomadic Labrador sub-race/clan.
Backstory: Burklaif was born in the nomadic clan of Labrador. Like every other child in the clan, Burklaif was trained in art of archery and animal tracking since childhood, which he spent hunting caribous and elks. Eventually, he was able to hunt much dangerous prey, like lynx or polar bear.
Reason for joining the Fearless Society: After turning 16 years old, Burklaif needed to complete initiation ritual to become true member of Labrador clan. He needs to kill dangerous rare, or magical creature in order to return to his clan. After 3 unsuccessful months of searching for the prey, he found a member of the Fearless Society. He offered him help with Burklaif's search in exchange for the permanent membership in the Fearless Society...
Any additional information: Since he belongs to literally anthropomorphic Labrador clan, I wish he got a small Cold Resistance.
Name: Young Johnny (Level 3)
Class: Warrior
HP: 0/230
Exp: 160/375
Current Range from monster: distance
Active Modifiers: none
Loot: 323
Additional Skills: Pommel Strike
Age: 106
Description:A really old human his beard comes to his knees
Backstory: A baker left his store to his grandchild's.
Reason for joining the Fearless Society: Death in the battlefield is better that death in a bed.
Any additional information: Is his first time touching a weapon
Name: Neckslicer
Class: Warrior
HP: 0/150
EXP: 0/125
Current Range from monster: distance
Active Modifiers: dead
Loot: 0
Age:1
Description:A giant amphibious lobster
Backstory:Legsnapper is a megalobster, a breed of crustacean magically augmented to provide huge portions and easy access for farmers.
Reason for joining the Fearless Society:A recruiter bought Legsnapper and sent him to the Fearless Society as a prank.
Any additional information:I'd like to flavor my sword as the pincers.
Turn Template
Either fill in this template, or submit your turn using your own methods. Just make sure all the information is present.
Name of character: [this would make it a whole lot easier for me.]
Non-Combat action: [usually movement based, but you can get creative]
Attack: [the name of the attack you are using]
Target: [either a body part of the monster, or the name of the other character you want to attack]
Role Playing: [optional words or actions that serve no game purpose, but enhance role playing.]
Refrences:
Heavy Strike: A strong two-handed strike that puts all your power into the blow. No amount of armor can withstand a strike of this magnitude!
damage: 80
modifier: -1
Range: adjacent
bonus: Ignores armor
Quick Strike: A fast slash in front of you.
damage: 50
modifier: none
Range: adjacent
Bonus: none
Kick: A quick kick with your armored boots is sure to do damage to whatever it hits.
damage: 30
modifier: +1
Range: adjacent
Bonus: none
Skill: Guard
Required Level: 2
Cost: 150 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 3 or higher for success)
Attack: Pommel Strike
Required Level: 2
Cost: 200 loot
Range: adjacent
Damage: 50
modifier: none
Bonus: Double damage to heads.
Arrow Shot: Shoot an arrow at your target, no matter the range. Does decent damage, but is neutralized easily with armor.
Damage: 60
modifier: none
Range: distance
Bonus: none
Lunge: lunge straight for your target with your knife, cutting deep into the target if successful. A miss will leave you wide open, however.
Damage: 70
modifier: -1
Range: adjacent
Bonus: A miss will give your target a free attack, weather or not the roll was a 1.
Slash: Sweep your knife across your target, dealing easy, but shallow damage.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Skill: Quick Reflexes
Required Level: 2
Cost: 100 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 4 or higher for success)
Magic Bolt: Fires a bolt of elemental energy at the target. This ignores armor, but is not that strong.
Damage: 30
modifier: none
Range: distance
Bonus: ignores armor
Magic Beam: Fires a constant beam of elemental energy. This is more damaging, but difficult to aim.
Damage: 50
modifier: -1
Range: distance
Bonus: ignores armor
Staff Strike: Whack your target with your staff, good when things get too close for comfort.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Attack: Heal
Required Level: 2
Cost: 150
Damage: -50 (negative damage, it heals your target 50 HP. Use on allies)
Bonus: can be targeted on yourself.
OOC notes
Just discuss in the forum who gets what, if you feel like working together.