Turn 3
In the orientation room, two old souls felt brave enough to get equipped and enter the portal. The one called "Young Johnny" spoke a proverb before entering, "t'is better to die in battle than to die in a bed. To Glory!" While the one called "Abdul" simply muttered under his breath "the end is nigh" They both appeared in the fray, and started fighting. Abdul was particularly facinated with the sand elemental Saraket, while Johnny looked down at the dead child, and was saddened, but not disheartened.
Attacks
Adventurers: Saraket:
NCA: Move to sniping postition (3)
You try again to mount the pile of loose gravel, and this time, make it about halfway up. Not high enough to get a significant advantage, but at least it's something.
CA: Fire arrow at right leg (3)
You fire another arrow at the right leg. You were aiming for the large wound Sally put in the Minotaur's upper leg, but you miss it slightly. The arrow embedds itself slightly lower, into the muscle, but it seems that was enough to immobalize the Minotaur. It tried to take a step towards you, but limped onto it's good leg. It roared in frustration.
30 damage to right leg. Minotaur's right leg is destroyed.Young Johnny:
NCA: Get closer to the Minotaur (4)
You casually walk up to the Minotaur. You are within striking distance.
CA: fast strike on right leg (3)
With all of your limited strength, you spin in a half-circle, letting centrifugal force pull the sword up and strike the Minotaur in his left leg. The sword cuts into the meat, but it is a shallow wound, with little penetration. Blood seeps down the Minotaurs Left leg, and he struggles to retain his balance.
25 damage to left legWerther:
NCA: Get up and approach the Minotaur (6-1=6)
You get up, open your frill, and perform a theatrical roar that you had practiced all your life. You slowly walk up to the Minotaur, curving your body in a dramatic fashion like you were trained. All eyes turn on you and the Minotaur, as you build the suspense with your approach. When you get within range of the Minotaur, you prepare to do your attack, expecting the crowd to go wild, but the Minotaur was done with your shit. Right when you get in range, he attacks.
Free attack: swipes (6+1=6)
The Minotaur swipes his left arm across your face, tossing your whole body to the side. A cloud of red mist forms where your head used to be. The side of your head where the impact occurred was mangled into an unrecognizable glob of red with blood pouring down your neck and streaming off of your arm. The pain hits you harder than the Minotaur's arm did, but your animal instincts spring into action, as you instinctively get up and attack the Minotaur right back.
122 damage to WertherFree attack: quick bite on left arm (5-1=4)
You latch on to the arm that whacked you, and shake it violently until your mouth fills with so much blood that you have to let go. The Minotaur roars in pain, and looks at his left arm concernedly. The arm was dripping blood, but still functioning.
50 damage to Left armCA: kick left arm (3+1-1=3)
After the first wave of pain passes, you try again to go for a cerimonial kill. Using your short arms, you slash the Minotaurs right arm, leaving a long scratch on the upper arm. More blood comes seeping out of the scratches, but it is not nearly as threatening of a wound as your bite was.
15 damage to left armBurklaif:
NCA: Concentrate (4)
Your mind was all over the place. Every rock looked like a ball, and every piece of mining equipment looked like a frisbee. But you force yourself to concentrate on the matter at hand, and your mind focuses immediately.
+1 to your next attackCA: Shoot at left leg (3+1=4)
You lay down on your back, put the bow in your back paws, and the bowstring in your mouth. With your front paws, you notch the arrow on the string. You pull back your head, putting tension in the bow, aim with your back legs, and open your mouth to fire. The arrow flies true, and sticks into the left kneecap of the Minotaur. The Minotaur stumbles, looks for where the arrow came from, but can't see you in the shadows.
60 damage to left legAbdul:
NCA: walk through the portal (5)
You don't just walk through the portal, you summon lightning, fire, and wind as a backdrop to your entrance into the battlefield. As you enter, you shout "THE END IS NEAR!" The effect is incredibly impressive.
CA: Magic beam at head (6-1=6)
You aim a lightning bolt at the Minotaur head, and the bolt hits dead center. The Minotaur freezes in place for a moment as the electricity paralyzes it, but as soon as it is able to move, it grabs a rock and throws it at you.
100 damage to head
Level up!Free attack: Throw rock (3-1=2)
You see the boulder arcing through the air, and wisely step aside. The rock smashes next to you, breaking into several pieces which continue to bounce and roll along the ground. The Minotaur looks annoyed that it missed you.
Minotaur:NCA: none
CA: Throw rock at Abdul (3+1-1=3)
The Minotaur tries again to hit Abdul, and this time, Abdul was distracted watching the fragments of the last boulder. However, the Minotaur's arm injuries meant that it was a glancing blow. Abdul was only hit by the fragments of the boulder, not the boulder itself
30 damage to Abdul
Minotaur
Status Head HP: 200/300 (armored) (too high for adjacent attacks unless both legs are destroyed)
Body HP: 500/500 (armored)
Right arm HP: 150/150
Left arm HP: 85/150
Right Leg HP: 0/200
Left Leg HP: 115/200
ImmobalizedTo Kill: Reduce Body
or Head HP to 0.
AttacksThese are the attacks the Minotaur can do:
War Bellow: unleashes a loud roar that strikes fear into the hearts of all who hear it
Required body part: head and body
damage: none
modifier: none (must roll a 4,5, or 6 to hit. no extra effects for rolling a 5, or 6)
range: NA
bonus: all combatants get a -1 modifier to their next turn actions
Bull charge: puts his head down, and charges full speed at a target. Connecting this attack would deal massive damage.
Required body part: Both legs and head
damage: 200
modifier: -1
range: adjacent
bonus: none
swipes: slashes his hand across the target. Very fast and deadly.
Required body part: Right arm or Left arm
damage: 70
modifier: +1
range: adjacent
bonus: none
kick: strikes his target with his hard hoof.
Required body part: Both legs
damage: 110
modifier: none
range: adjacent
bonus: none
Throw rock: picks up a boulder, and throws it at his target from a distance.
Required body part: both arms
damage: 60
modifier: -1
range: distance
bonus: none
Adventurers
Alive: Saraket, Werther, Burklaif
Dead: Sally
Name: Saraket
Class: Archer
HP: 100/100
EXP: 60/100
Current range from Monster: Distance
Active Modifiers: none
Total damage dealt: 60
Age: Unknown
Description: Sand elemental, wears a blindfold, has glass shards for hair
Backstory: If he has one, he's not sharing it
Reason for joining the Fearless Society: Boredom
Any additional information: I get the impression that it would be kinda hard to do any lasting damage to him, considering he is, well, a sandstorm in the shape of a person.
Also: nice to see the successor to Brittan! I'm thinking I'll get Respawn to show up after I die. He'll be confused…
Name: Werther
Class: Warrior
HP: 28/150
EXP: 65/125
Current range from monster: adjacent
Active Modifiers: none
Total damage dealt: 65
Age:Adult
Description:A dilophosaurus.
Backstory:Werther once belonged to a decadent count who purchased him as a hatchling from a group of adventurers who found his egg while slaying the Bird-Serpents of the South. Werther was eventually trained to entertain at parties by mauling prisoners to death on command for the guest's amusement.
Reason for joining the Fearless Society:Eventually, the count disapproved of his daughter's choice of a peasant suitor and fed him to Werther. The count's daughter ran away after that, and the count swiftly tired of the dinosaur's "act" when it reminded him of what he had lost. The dinosaur was then sold to the Fearless Society.
Any additional information:I'd like to flavor my sword as bite damage, please.
Name: Burklaif (Pronounced: Boork-life) O'Labrador
Class: archer
HP: 100/100
Exp: 60/100
Current range from monster: distance
active modifiers: -1 to attacks against him
Total damage dealt:
Age: 16 years old.
Description: A member of Dog-People race, belongs to nomadic Labrador sub-race/clan.
Backstory: Burklaif was born in the nomadic clan of Labrador. Like every other child in the clan, Burklaif was trained in art of archery and animal tracking since childhood, which he spent hunting caribous and elks. Eventually, he was able to hunt much dangerous prey, like lynx or polar bear.
Reason for joining the Fearless Society: After turning 16 years old, Burklaif needed to complete initiation ritual to become true member of Labrador clan. He needs to kill dangerous rare, or magical creature in order to return to his clan. After 3 unsuccessful months of searching for the prey, he found a member of the Fearless Society. He offered him help with Burklaif's search in exchange for the permanent membership in the Fearless Society...
Any additional information: Since he belongs to literally anthropomorphic Labrador clan, I wish he got a small Cold Resistance.
Name:Abdul (Level 2)
Class: mage
HP: 70/100
EXP: 0/150
Current Range from monster: distance
Active Modifiers: none
Age: Many moons
Description: A crazy arab with a CRAZY deathstick.
Backstory: Keeps drunkenly claiming the end is nigh.
Reason for joining the Fearless Society: Accident, thought he was signing an IOU at a bar.
Any additional information: THE END IS NIGH!
Name: Young Johnny
Class: Warrior
HP: 150/150
Exp: 25/125
Current Range from monster: adjacent
Active Modifiers: none
Age: 106
Description:A really old human his beard comes to his knees
Backstory: A baker left his store to his grandchild's.
Reason for joining the Fearless Society: Death in the battlefield is better that death in a bed.
Any additional information: Is his first time touching a weapon
Name: Sally (Level 2)
HP: 0/190
EXP: 0/250
Current range from Monster: Distance
Active Modifiers: dead
Total damage dealt: 160
Age:13
Description: human female child, has long blond hair and is normally smiling.
Backstory: Daughter of farmers, has 4 older brothers.
Reason for joining the Fearless Society: What kind of kid doesn't dream of killing dragons and saving princesses? Sally just decided to try to make these dreams a reality.
Any additional information: Is unknown if she has her parents permission to be here.
Turn Template
Either fill in this template, or submit your turn using your own methods. Just make sure all the information is present.
Name of character: [this would make it a whole lot easier for me.]
Non-Combat action: [usually movement based, but you can get creative]
Attack: [the name of the attack you are using]
Target: [either a body part of the monster, or the name of the other character you want to attack]
Role Playing: [optional words or actions that serve no game purpose, but enhance role playing.]
Refrences:
Heavy Strike: A strong two-handed strike that puts all your power into the blow. No amount of armor can withstand a strike of this magnitude!
damage: 80
modifier: -1
Range: adjacent
bonus: Ignores armor
Quick Strike: A fast slash in front of you.
damage: 50
modifier: none
Range: adjacent
Bonus: none
Kick: A quick kick with your armored boots is sure to do damage to whatever it hits.
damage: 30
modifier: +1
Range: adjacent
Bonus: none
Arrow Shot: Shoot an arrow at your target, no matter the range. Does decent damage, but is neutralized easily with armor.
Damage: 60
modifier: none
Range: distance
Bonus: none
Lunge: lunge straight for your target with your knife, cutting deep into the target if successful. A miss will leave you wide open, however.
Damage: 70
modifier: -1
Range: adjacent
Bonus: A miss will give your target a free attack, weather or not the roll was a 1.
Slash: Sweep your knife across your target, dealing easy, but shallow damage.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Magic Bolt: Fires a bolt of elemental energy at the target. This ignores armor, but is not that strong.
Damage: 30
modifier: none
Range: distance
Bonus: ignores armor
Magic Beam: Fires a constant beam of elemental energy. This is more damaging, but difficult to aim.
Damage: 50
modifier: -1
Range: distance
Bonus: ignores armor
Staff Strike: Whack your target with your staff, good when things get too close for comfort.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
OOC notes
I will generally update whenever I feel like it. Anybody who hasn't submitted an action will just do nothing. The monster won't attack them because they did no damage.