Turn 12
As the wounds grew more numerous, the Dragon started to look more and more dead. However, an actually dead person, Johnny, in fact, slowly stood up, and walked. It seemed like he had been infected by the great undead plague that had inflicted the Region all those years ago. With his age, it was not inconceivable that he may have been a child during those times, and caught the dormant strain of the disease. Most intriguing...
Attacks
adventurers:Saraket:
NCA: None
CA: Arrow Shot head (3)
Your next shot his the head again, but at the wrong angle. It glances right off the scales. Killing this guy was going to be a little bit harder than that.
Zombie Young Johnny:
NCA: Run to the tail (5)
You run clear across the ruined fishing village, even looping around a building to come up behind the beast. Some of your memories were being consumed by the disease, but you remember this is where you were fighting. You see the bloody "H" in the dragon's tail, and vaguely recognize it as your work somehow, even though you don't remember the events that caused you to make the insignia.
CA: Quick strike tail (6)
You have an angry emotion towards the Dragon, and you wonder if it is the one responsible for the broken bones in your chest. You stab your sword right through the center of the "H", and it goes clear through the other side. You then fall on your sword, tearing it straight down, cutting clean through the entire tail. You see a river of blood pour out and into the city sewers. Your hearing seems to be not functioning very well, because you didn't hear the painful screams from the beast. It's tail was being held together by nothing but bones now, and in an instictual reaction, the Dragon flexes it's tail upward. However, with no more connective tissue to stup the upward momentum, the back end of the tail continues upwards, snapping at the joint, and the end of the tail did a few mid-air tumbles before falling still on the ground. However, you did not notice any of this. Instead, you recall back in your childhood that your parents, and most of your family was infected with the undead plague, and they were subjected to the massacres that followed... You must have contracted that desease somehow, yet it only appeared now, after you had already died...
100 damage to tail, tail is destroyed.Legsnapper:
NCA: Charge the right-front leg (3)
You put some extra enthusiasm in your newest charge, but it still gives no benefit other than getting you closer.
CA: Heavy attack front-right leg. (6-1=6)
You go for another attack, digging your pincers deep into the muscles of the leg, and shearing them together, cutting through several vital muscles and tendons. The bone is what stops you again, but the Dragon visibly shifts his weight off of the leg to avoid the pain of putting pressure on it. He cries to the sky, before barfing up more blood. He was starting to look terrified. With his wounded leg, he brings it up and prepares to crush you.
160 damage to right-front leg
Level up.Free Attack: Stomp (6=1=6)
The leg falls square on top of your back. Your legs give way immediately, and your exoskeleton visibly stops the weight for but a moment, before it cracks, and your internals smear the tiny space between the foot and the cobbles. The dragon lifts his foot up, and your guts stick to his foot until he shakes it off.
400 damage to Legsnapper, Legsnapper is deadAbdul:
NCA: Roll in the mud to put out the fire (5)
You roll in some mud you found at the bottom of your watchtower. The mud extinguishes the fire no problem, and you suspect, the caked mud would be an excelent deterrant as well.
Abdul is no longer on fire. 1-time immunity from fireCA: Magic Beam Head (2-1=2)
You see the weakened and wounded head, with the Dragon constantly vomiting up blood out of its mouth. And aim to end it once and for all. You summon a beam of pure ice, and launch it at the Dragon's head. But you miss. Way off target.
DragonNCA: none
CA: Clutch Zombie Johnny (3+1=4)
The Dragon turns around, and is surprised to see the old man still alive. He repeats the same attack, grabbing Johnny, and twisting him viciously. The claws dig deep into his body, drawing black blood. It seems memories were not the only thing the disease changed.
130 damage to Johnny, Johnny is immobalized (front Left leg and Front Right leg)
Dragon
StatusCurrently on the ground.Head HP: 100/600 (small scales: -30 to ranged attacks) (out of range unless 3/4 legs are destroyed)
Body HP: 1000/1000 (large scales: -50 to ranged attacks, -20 to adjacent attacks)
Tail HP: 0/500 (small scales: -30 to ranged attacks)
Front Right Leg: 10/350 (small scales: -30 to ranged attacks)
Front Left Leg: 350/350 (small scales: -30 to ranged attacks)
Back Right Leg: 350/350 (small scales: -30 to ranged attacks)
Back Left Leg: 350/350 (small scales: -30 to ranged attacks)
Left Wing: 0/150 (out of range unless 3/4 legs are destroyed)
Right Wing: 150/150 (out of range unless 3/4 legs are destroyed)
Permanently groundedTo immobalize: destroy 2/4 legs
To kill: destroy body or head.
Possible Status effectsImmobilized: If the dragon immobilizes you, you can no longer perform NCAs until you are dropped. You can still attack, but only the body part(s) that are immobilizing you. And your attacks have a -1 modifier.
Fire: If the dragon sets you on fire, you will take 10 damage per turn, and your attacks will have a -1 modifier. To remove the fire, perform a relevant NCA (like jumping in the lake, or rolling on the ground)
Fly: Takes off of the ground with its massive wings. It can only be shot by ranged projectiles in this state, however, it's unarmored underbelly is revealed.
Required Body Part: both wings and its tail
Effect: all body parts are out of range of adjacent attacks, lower body is no longer armored. Takes full Combat action to take off, but no action to stop flying. All attacks and skills can still be done while flying
Smoke screen: Lets out a huge column of smoke out of its nostrils, covering the ground in grey smoke. this makes aiming projectiles rather difficult
Required Body Part: head
Effect: All projectiles have a -2 penalty for two turns. (must roll 4 or higher to succeed)
buffet: Flaps it's powerful wing at all attackers, making their subsequent actions more difficult
Required Body Part: Left wing or Right wing.
Effect: -1 to all adventurers next turn (must roll 3 or higher to succeed)
Drop: Drops an imobalized opponent.
Required body part: whatever part(s) are doing the immobalizing.
Damage: 50 (if flying) 10(if not flying)
Modifier: none
Bonus: Does not cost a CA to perform.
Stomp: Crushes its target underneath its feet.
Required Body Part: Two legs or (one leg, two wings, and tail.)
Damage: 200
modifier: -1
Range: adjacent
bonus: none
Bite: nabs its target into its mouth, and bites.
Required Body part: Head
Damage: 150
modifier: none
Range: adjacent
bonus: Immobilizes the opponent.
Tail Whack: Quickly moves its tail horizontally along the ground, whacking its target into the ground with deadly force.
Required Body part: tail
Damage: 80
modifier:+1
Range: adjacent
bonus: none
Clutch: grabs the target in two claws and shreds them.
Required Body Part: 3/4 legs, or 2 legs, both wings, and tail.
Damage: 130
modifier: +1
Range: adjacent
bonus: immobilizes the opponent.
Fire Breath: breathes a stream of fire at a target. Useful for hitting those pesky archers and mages.
Required body part: head
Damage: 80
modifier: none
Range: Distance
bonus: any target hit will be set on fire.
Adventurers
Alive: Saraket, Abdul, Young Johnny, Jhoferi
Dead: Sally, werther, ewler, burklaif, Legsnapper
Name: Saraket (Level 3)
Class: Archer
HP: 130/160
EXP: 210/300
Current range from Monster: Distance
Active Modifiers: none
Loot: 466
Additional Skills: quick reflexes
Age: Unknown
Description: Sand elemental, wears a blindfold, has glass shards for hair
Backstory: If he has one, he's not sharing it
Reason for joining the Fearless Society: Boredom
Any additional information: I get the impression that it would be kinda hard to do any lasting damage to him, considering he is, well, a sandstorm in the shape of a person.
Also: nice to see the successor to Brittan! I'm thinking I'll get Respawn to show up after I die. He'll be confused…
Name:Abdul (Level 3)
Class: mage
HP: 110/120
EXP: 0/300
Current Range from monster: distance
Active Modifiers: none
Loot: 75
Additional Abilities: Heal
Age: Many moons
Description: A crazy arab with a CRAZY deathstick.
Backstory: Keeps drunkenly claiming the end is nigh.
Reason for joining the Fearless Society: Accident, thought he was signing an IOU at a bar.
Any additional information: THE END IS NIGH!
Name: Jhoferi
Class: archer
HP: 100/100
EXP: 58/100
Current range from monster: distance
Active modifiers: none
Total damage done: 58
Age: 22
Description: A dull-eyed, ungainly young man, bespeckled with crumbs which he is often seen picking from his grimy clothing and eating.
Backstory: For some, there comes a time in their life when they discover their their true passion, the one real meaning for their existence, all at once. For twenty-two-year-old Jhoferi, previously a total slacker with few skills and little-to-no motivation or drive, this passion was onion rings.
He vowed to himself to do whatever it took to ensure he always had plenty of crisply fried, evenly-battered onion rings.
Reason for joining the Fearless Society: His nemesis (although Jhoferi is entirely unaware said person considers themselves a nemesis) convinced him there were onion rings a-plenty to be had by those brave souls employed by the Society. Just onion rings as far as the eye can see. Jhoferi is determined to do his duty and lay claim to the bloody onion rings of righteous victory.
Any additional information: Mildly hungry.
Name: Bruce The Hero
Class: Warrior
HP: 150/150
Exp: 40/125
Current Range from Monster: adjacent
active modifiers: none
Loot: 40
Age: 35 biologically, 235 chronologically.
Description: An Albian hero who disappeared in the Cold North, and recently rescued by the Fearless Society. 7 feet tall, red hair, brown eyes, and MUSCLES!
Backstory: A folk hero hailing from the Kingdom of Alba, which located on Albion, to the north of the Kingdom of Aenglic. His dedds include fighting off an invasion Aenglish people with only his fellow peasants, hunting down over seven hundred and fifty witches, protecting the king from the ever-plotting vassals (he solved it just by pure luck and some rip and tearing), killed legendary troll called Blair, and most importantly, killed Lucifer himself and took The Potion Of The Eternal Life for his dying king. He mysteriously disappeared after he went to the Cold North to fight Ancient Ice Dragon, Frostscale. But after 2 centuries, the Fearless Society found him frozen in the cave of the dragon. Now it's time for The Hero of Alba to announce to the whole world that he's back!
Reason for joining the Fearless Society: They saved me, do I need to explain more?
Additional Notes: Bruce doesn't need a weapon to kill huge-ass monsters, he does it just fine with his bare hands. Also, can he be the same level as Burklaif before his demise?
Name: Sally (Level 2)
HP: 0/190
EXP: 0/250
Current range from Monster: Distance
Active Modifiers: dead
Total damage dealt: 160
Age:13
Description: human female child, has long blond hair and is normally smiling.
Backstory: Daughter of farmers, has 4 older brothers.
Reason for joining the Fearless Society: What kind of kid doesn't dream of killing dragons and saving princesses? Sally just decided to try to make these dreams a reality.
Any additional information: Is unknown if she has her parents permission to be here.
Name: Werther (Level 2)
Class: Warrior
HP: 0/190
EXP: 228/250
Current range from monster: distance
Active Modifiers: dead
Loot: 27
Additional Skills: Guard, pommel strike
Age:Adult
Description:A dilophosaurus.
Backstory:Werther once belonged to a decadent count who purchased him as a hatchling from a group of adventurers who found his egg while slaying the Bird-Serpents of the South. Werther was eventually trained to entertain at parties by mauling prisoners to death on command for the guest's amusement.
Reason for joining the Fearless Society:Eventually, the count disapproved of his daughter's choice of a peasant suitor and fed him to Werther. The count's daughter ran away after that, and the count swiftly tired of the dinosaur's "act" when it reminded him of what he had lost. The dinosaur was then sold to the Fearless Society.
Any additional information:I'd like to flavor my sword as bite damage, please.
Name: Eweler, the old
Class: mage
HP: 80/80
Exp: 0/75
Current Range from monster: distance
Active Modifiers: none
loot: 0
Age: Appears really old
Description: A tall, white-haired and long-bearded man with well-tanned skin from the years.
Backstory: He's been training as a mage for a while. Well, a few hours, anyway. He's an expert at all things plant-based! Except for those things not related to carrots. He claims to be some sort of genius at growing things, but nobody's ever seen him do anything with plants. For that matter, nobody's ever heard him more than seven words in a sentence. He rarely ever talks. Probably because he's been a hermit for years.
Reason for joining the Fearless Society: His carrot crop was destroyed, and so he was both bored and starving to death. To alleviate the above issues, he decided to go somewhere to die. Unluckily for you, he chose to join this society.
Any additional information: He seems to have really spindly limbs and worn-out knees, but he can move surprisingly quickly in his staff-aided hobble.
Name: Burklaif (Pronounced: Boork-life) O'Labrador (Level 3)
Class: archer
HP: 0/160
Exp: 0/300
Current range from monster: distance
active modifiers: dead
Loot: 280
Additional Skills: quick reflexes
Age: 16 years old.
Description: A member of Dog-People race, belongs to nomadic Labrador sub-race/clan.
Backstory: Burklaif was born in the nomadic clan of Labrador. Like every other child in the clan, Burklaif was trained in art of archery and animal tracking since childhood, which he spent hunting caribous and elks. Eventually, he was able to hunt much dangerous prey, like lynx or polar bear.
Reason for joining the Fearless Society: After turning 16 years old, Burklaif needed to complete initiation ritual to become true member of Labrador clan. He needs to kill dangerous rare, or magical creature in order to return to his clan. After 3 unsuccessful months of searching for the prey, he found a member of the Fearless Society. He offered him help with Burklaif's search in exchange for the permanent membership in the Fearless Society...
Any additional information: Since he belongs to literally anthropomorphic Labrador clan, I wish he got a small Cold Resistance.
Name: Young Johnny (Level 3)
Class: Warrior
HP: 0/230
Exp: 160/375
Current Range from monster: distance
Active Modifiers: none
Loot: 323
Additional Skills: Pommel Strike
Age: 106
Description:A really old human his beard comes to his knees
Backstory: A baker left his store to his grandchild's.
Reason for joining the Fearless Society: Death in the battlefield is better that death in a bed.
Any additional information: Is his first time touching a weapon
Name: Legsnapper (Level 2)
Class: Warrior
HP: 0/150
EXP: 0/300
Current Range from monster: distance
Active Modifiers: dead
Loot: 240
Age:1
Description:A giant amphibious lobster
Backstory:Legsnapper is a megalobster, a breed of crustacean magically augmented to provide huge portions and easy access for farmers.
Reason for joining the Fearless Society:A recruiter bought Legsnapper and sent him to the Fearless Society as a prank.
Any additional information:I'd like to flavor my sword as the pincers.
Turn Template
Either fill in this template, or submit your turn using your own methods. Just make sure all the information is present.
Name of character: [this would make it a whole lot easier for me.]
Non-Combat action: [usually movement based, but you can get creative]
Attack: [the name of the attack you are using]
Target: [either a body part of the monster, or the name of the other character you want to attack]
Role Playing: [optional words or actions that serve no game purpose, but enhance role playing.]
Refrences:
Heavy Strike: A strong two-handed strike that puts all your power into the blow. No amount of armor can withstand a strike of this magnitude!
damage: 80
modifier: -1
Range: adjacent
bonus: Ignores armor
Quick Strike: A fast slash in front of you.
damage: 50
modifier: none
Range: adjacent
Bonus: none
Kick: A quick kick with your armored boots is sure to do damage to whatever it hits.
damage: 30
modifier: +1
Range: adjacent
Bonus: none
Skill: Guard
Required Level: 2
Cost: 150 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 3 or higher for success)
Attack: Pommel Strike
Required Level: 2
Cost: 200 loot
Range: adjacent
Damage: 50
modifier: none
Bonus: Double damage to heads.
Arrow Shot: Shoot an arrow at your target, no matter the range. Does decent damage, but is neutralized easily with armor.
Damage: 60
modifier: none
Range: distance
Bonus: none
Lunge: lunge straight for your target with your knife, cutting deep into the target if successful. A miss will leave you wide open, however.
Damage: 70
modifier: -1
Range: adjacent
Bonus: A miss will give your target a free attack, weather or not the roll was a 1.
Slash: Sweep your knife across your target, dealing easy, but shallow damage.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Skill: Quick Reflexes
Required Level: 2
Cost: 100 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 4 or higher for success)
Magic Bolt: Fires a bolt of elemental energy at the target. This ignores armor, but is not that strong.
Damage: 30
modifier: none
Range: distance
Bonus: ignores armor
Magic Beam: Fires a constant beam of elemental energy. This is more damaging, but difficult to aim.
Damage: 50
modifier: -1
Range: distance
Bonus: ignores armor
Staff Strike: Whack your target with your staff, good when things get too close for comfort.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Attack: Heal
Required Level: 2
Cost: 150
Damage: -50 (negative damage, it heals your target 50 HP. Use on allies)
Bonus: can be targeted on yourself.
OOC notes
I am contemplating adding some loose plot to this game. Is anybody particularly against this? My hope is that eventually, the fights will end in a climactic boss fight or something...
Also, I'm beginning to wonder if this Dragon is a bit too damaging. He's only 1-2 hits away from death though, so we'll see. Rest in Peace Legsnapper. You truly lived up to your name.