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How fun is SPAMKINGDOM series?

Mind-bogglingly popular game series that you follow from early on and cannot stop, waiting for new installment like a drooling addict.
Long-runner soap opera you're too invested into to just stop watching it.
A fun little comic strip in the daily newspaper that's been around forever.
3/6
Who said it's fun? I didn't for sure.
I'm just waiting here for it to die horribly already so it will stop showing on my Unread Posts list.

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Author Topic: SPAMKINGDOM#: Emperor Houlandin IV of Methiant-Cydwyl!  (Read 778192 times)

mightymushroom

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5805 on: January 08, 2018, 05:37:38 pm »

C

I mean, sure, we'll need a new administrator when it's done, but we are the Conqueror.
We could get two new territories for the price of one.
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omada

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5806 on: January 08, 2018, 05:47:16 pm »

We should had offered him to bend knee anyway before and THEN offer our son marriage
Gifts don't say anything

praise is only words


If we catch it we will have to deal with Damdamian possible invasion anyway without meatbags on the way,

If they offer troops for the land I don't see profit

C is the only that gives us something
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Weirdsound

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5807 on: January 08, 2018, 06:25:37 pm »

I'm going to say C right now, because I think the worst they can say is 'no'. They can't afford to overact, get offended, and risk pissing us off.

That said, I don't feel rushed to make them take a knee. Eventually we will have to send troops to defend them, and we can demand their feality once our men already garrison their forts. The could not easily say no at that point.
« Last Edit: January 08, 2018, 11:17:07 pm by Weirdsound »
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Iituem

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5808 on: January 08, 2018, 10:08:54 pm »

C - We want vassals, and they get 'free' land out of it.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Arlos

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5810 on: January 09, 2018, 10:33:14 am »

D
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Maximum Spin

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5811 on: January 09, 2018, 10:35:13 am »

C
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Haspen

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5812 on: January 09, 2018, 10:45:58 am »

cccccccccc
dddd

Quote
1

The envoy looks appalled, indeed, disgusted by your demand.

"I will rely your generous offer to King Dangarm, of course." He bows politely and leaves.

By the afternoon, it is time to issue your first Imperial Edict!



Imperial Authority determines how well your people will react to your Edicts and whether there will be any opposition to it. It can go from -2 to +2. To raise your Authority, you need to keep high ratings of Kingdom stats; conversely, having them low at end of a year might lower your Authority. Same goes for wars; victorious wars will increase your Authority, losing them will lower it, and [insert your preferred religious entity here] forbid if you lose territories!

Your Imperial Authority at the moment: +2

Here is the list of all possible Edicts at the moment:

MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

Establish the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

Issue the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

BUREAUCRATIC EDICTS:

Matters of administration and government.

Establish The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

Expand Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

Establish Passage Tax:
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

CULTURAL EDICTS:

Matters of religion, culture and art.

Proclaim Religious Equality:
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.

Establish Calendar of Festivities:
Rather than throw a festival every few years to celebrate a bontiful harvest, let's instead establish a cyclic and stable calendar of state-sponsored festivities for the whole year. This will cause a drain on the Treasury, but hey - people love festivals!

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent. (Impossible, no Edicts have been issued yet.)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Maximum Spin

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5813 on: January 09, 2018, 10:49:05 am »

Establish Fireblood Court
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Imic

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5814 on: January 09, 2018, 11:01:03 am »

I don't really know...
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Imic's no longer allowed to vote.
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Kashyyk

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5815 on: January 09, 2018, 11:09:16 am »

Establish Calendar of Festivities
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crazyabe

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5816 on: January 09, 2018, 11:16:27 am »

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“Don’t quote me.”
nothing here.

Arlos

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5817 on: January 09, 2018, 11:22:24 am »

Proclaim Religious Equality
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Maximum Spin

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Re: SPAMKINGDOM#: Emperor Cyl I of Methiant!
« Reply #5818 on: January 09, 2018, 11:33:02 am »

Proclaim Religious Equality
This seems like something of a waste when we're already doing that. We should proclaim it officially at some point, but for now I think something we can expect to see dividends from is a better plan.
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milo christiansen

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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS
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