You agree to this trade as well.
The discussions then slip into less important matters, and soon it shows that neither of you have anything else to discuss. Therefore, King Elran is given spacious quarters and personal servants for a week's stay.
A week later, King Elran III leaves your palace and begins journey back home, with a honor guard of a fifty most loyal and skilled of your castle guards. You later learn that he returned home without incident.
1099 AD, Winter
You learn of a great war spurring in the east; the Shahshan and the Kashite has allied against the oppressive and increasingly unstable Gubta Empire which ruled the southeastern plains for centuries. If rumours from Ceodwellian travelers are to be trusted, the two minor states already obtained some victories, mostly due to element of surprise.
As for Kingdom of Ceodwell itself, they wisely opted to not get involved in the conflict, as the current Gubta dynasty has a reputation of harshly punishing those who wrong them.
Silver and gemstones arrive at your palace, only to be sent east and west, respectively.
1099 AD, Midwinter
The blizzards and snowstorms around the region has been pretty harsh, cutting off villages and severely limiting travelers - except for Methiant, which was surely protected by the Rainbow Scepter, its green shine reported by the vault's guards once more.
1099 AD, End of the Year
This eventful year comes to a conclusion; and here comes the Advisor. Per usual, he is carrying Scrolls of Kingdom Status in his hands.
Happiness: 8
Population: 6
Economy: 8
Army: 4
"It's a pleasure to bring the Scrolls with such high marks on them, my liege! Our people are plenty and happy, and our Treasury filled with riches. Shall we spend them on something special, something that would reflect our grandiose wealth?"
A) "Naaaah." Leisurely nap on your mountain of riches.
B) Sponsor construction of grand monument commemorating our recent military conquests.
C) Renovate the various minor keeps and manors across our expanded country to appease both garrison commanders and local nobility.
D) Contact the dwarves with the intent of commissioning their runemasters for creation of an artifact.
E) Expand, beautify and fortify your palace to reflect your power and reputation as a leader.