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How fun is SPAMKINGDOM series?

Mind-bogglingly popular game series that you follow from early on and cannot stop, waiting for new installment like a drooling addict.
Long-runner soap opera you're too invested into to just stop watching it.
A fun little comic strip in the daily newspaper that's been around forever.
3/6
Who said it's fun? I didn't for sure.
I'm just waiting here for it to die horribly already so it will stop showing on my Unread Posts list.

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Author Topic: SPAMKINGDOM#: Emperor Houlandin IV of Methiant-Cydwyl!  (Read 777616 times)

Weirdsound

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10185 on: April 21, 2018, 11:22:58 pm »

B
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Haspen

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10186 on: April 22, 2018, 04:22:47 am »

You order an emergency mobilization of peasants to replenish the dented forces in Parsia.

1166 AD, Late Autumn

Forces in central and northern Parsia are slowly conquering their way to the capital.

Parsian opposition seems to have mostly vanished; some speculate that Manipur has little or no soldiers and supplies left to wage war.

1166 AD, Winter

Gemstones are sent north, silver and gold are sent to your Treasury.

Quote
2to3

Glassware earns you moderate profits.

Sieges in Parsia continue; meanwhile in the north, soldiers of King Estjald have captured Lynwynd Keep, a strategically important castle located few days of marching away from the wealthy Helliste ports and the capital city of Hel. This prompted Estjald to try and renew negotiations with Hellistes.

1166 AD, Midwinter

Quote
8*

The Parsians are truly at their worst now; they attempted to strike your Army in the rear, but scouts provided sufficient forewarning and your Army crushed Parsian forces in truly wondrous pincer-attack maneuver. They've eliminated lots of Cataphracts and, according to spies, killing many Parsian noblemen who were donning the prestigious armors. Few dozen of Parsians escaped with their lives, while the commanders report mentions only about three hundred Methiantese soldiers dead.

Amongst casualties is one man called 'Lord Anif'; your agents have successfully identified him as your nephew, Anwyn, son of Leath and Abis. From interrogation of few important captives, it seems that living in Parsia ultimately led Abis' children to shed away any pretense of being Methiantese and instead, they've embraced Parsia as their homeland, ready to die in its defense.

1166 AD, Late Winter

Your Army continues to besiege and conquer walled cities of central and northern Parsia. Some outposts near Gubtan border were also captured already.

Speaking of the Army; the commanders and tactians have came up with two distinct ideologies how to make best use of Deathreeds, which are loud, powerful, but slow to reload and inaccurate. They're finishing up written proposals, and you can except that soon you will receive Edict papers for your perusal and approval.

1166 AD, End of the Year

While the north and the east are engulfed in flames of war, here at Methe, live is peaceful and quiet, and delicate snowfall adorns the rooftops and towers with thin layer of whiteness.

The wooden logs in the fireplace crack and sizzle, the kids busy with their tutors and your wife safely snuggled against your side, you two in bed. You two are disrobed and Bjeda caresses your manly chest, easily exciting you.

Obviously, this is a perfect romantic moment for the Advisor to knock on the door and enter, with Scrolls of Kingdom Status in his hand. You can't do naught but take them; they're too important to be put off for later.

Siiiigh.

Quote
2to4, 2to6(1)

Happiness: 4
Population: 5
Economy: 9
Army: 6
Imp.Authority: 0

"Your Majesty, it seems that our Economy, even with our high amount of expenses, continues to grow. It would be prudent to spend our amassed riches on something for betterment of Methiant and its peoples!"

A) Time to ask the dwarves to commission us a powerful artifact of sorts!
B) Sponsor creation of an bronze-cast statue of yourself!
C) Seek the services of a traveling and powerful Sorceress.
D) Send a lavish gift to one of neighbouring countries.
E) Refurbish old fortresses in the border regions.
F) Expand the budget of the Army, so it can maintain even greater numbers.
G) We ought to sponsor renovation of all those keeps and manors we regained!
H) Donate to the poor and the needy to show off your generosity.

"Also, our authority, thanks to the work of your Statesmen and the dwarven crown, has been once again strengthened. Is it a good moment to issue an Edict, your Majesty?"

A) Edict time!
B) No edict.
« Last Edit: April 22, 2018, 04:24:43 am by Haspen »
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Iituem

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10187 on: April 22, 2018, 04:26:20 am »

G, A, mostly because I want to know what renovating manors actually does for us.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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ZBridges

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10188 on: April 22, 2018, 04:27:21 am »

A, A
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Harry Baldman

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10189 on: April 22, 2018, 04:30:39 am »

FA

We really should increase our military spending, considering how much good work they've been doing.
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Kashyyk

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10190 on: April 22, 2018, 04:30:52 am »

Build a bigger treasury

GA
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Rockeater

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10191 on: April 22, 2018, 04:42:49 am »

GA
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Arlos

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10192 on: April 22, 2018, 05:51:29 am »

GA
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milo christiansen

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10193 on: April 22, 2018, 10:10:33 am »

GA will do.
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

mightymushroom

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10194 on: April 22, 2018, 10:15:29 am »

D
Because I still think we ought to aid Cydwyl per alliance even if they won't ask outright.

A
To see these new proposals regarding Deathreeds.

With the Tiftit wineries out of commission our expected net income is about +1, I personally would not vote for recurring expenses (but you don't have to be me).
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omada

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10195 on: April 22, 2018, 10:20:42 am »

D A

Because our relation with Cydwyl is also hurt because of that incompetent diplomat who rolled a 1

G and E can wait till we gain parsia

C will have to wait for when we have less of these options to vote
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He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Maximum Spin

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10196 on: April 22, 2018, 10:51:50 am »

GA
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Haspen

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10197 on: April 22, 2018, 10:52:31 am »

MILITARY EDICTS:

Matters of military hierarchy, philosophy of war and development of military tech.

Adopt Fireblood Skirmisher Tactics&:
Fireblood weapons are currently slow to load and rather inaccurate, but smoke and thunder they make alone can shatter morale. Some believe that if the hand-held Fireblood weapons are given to highly mobile units (cavalry), they could strike terror into enemy's ranks, allowing massed spear-and-sword infantry to advance afterwards and decimate the demoralized enemy troops.

Adopt Fireblood Infantry Tactics&:
Fireblood weapons are currently slow to load and rather inaccurate, but even one in dozen of shots is bound to hit someone. Some believe that infantry should be given hand-held Fireblood weapons, which would be fired en masse against the enemy before melee combat, while horsemen equipped with melee weapons attack the flanks in glorious charges or mows down those who were lucky to survive the rain of hot iron.

&: These two Edicts are mutually exclusive.

BUREAUCRATIC EDICTS:

Matters of administration and government.

Issue the Bill of Rights:
A standarized code of basic laws of the common peoples. Even if peasants will have nothing else left, they will always have their basic freedoms, helping ease their minds in times of emergency - and perhaps allow the spirit of liberty and humanism to blossom (for good or worse).

Establish Imperial Trade Commission:
To ensure stricter and better control of trade in the Empire and through its borders, an imperial guild of trade and commerce should be created. Its officials will keep an ever-vigilant eye on market trends, supply and demand, as well as establish and maintain favorable tariffs and taxes on goods, and help our merchants gain upper hand over foreigners. Hopefully, they will avoid price gouging, corruption, favoritism and other nasty things.

CULTURAL EDICTS:

Matters of religion, culture and art.

Establish Calendar of Festivities:
Rather than throw a festival every few years to celebrate a bontiful harvest, let's instead establish a cyclic and stable calendar of state-sponsored festivities for the whole year. This will cause a drain on the Treasury, but hey - people love festivals!

Endorse State Patronage of Arts:
To help develop the nation culturally, set aside certain amount of budget money to sponsor sculptors, poets, musicians and painters. It will be a constant drain on the Treasury, but think of how prestigious your nation will become, what with those masterpieces of art popping left and right!

REVOKE EDICT: Revokes a previously implemented edict, either to cut spending, appease some disgruntled subjects, or both. On the other hand, it might tick off some other peoples, potentially causing a deadly cascade of discontent.

Late Spring, 1135 AD: Established the Fireblood Court:
Creation of a specialized military branch devoted purely to development of Fireblood arms to ensure they are aplenty and of best designs around. This will allow to centralize the production, research and budgeting of Fireblood weaponry rather than having some errant alchemists and engineers running around, trying to make things happen.

End of Year 1135 AD: Proclaimed Religious Equality:
Travelers, merchants, immigrants; they all bring new beliefs and philosophies into the country. Rather than fight those foreign influences, it might be best to allow all peoples free worship on equal level no matter the size and beliefs of the congregation, to help all different worshippers achieve a certain degree to harmony and peace.

End of Year 1139 AD: Established Recruitment Offices:
Mandatory training for youths is a good thing, but after bloodier-than-usual wars, there might be shortage of men to replenish the ranks. If we were to expand on the royal bureaucracy to include offices for traveling civilian recruiters and offer citizenship grants for mercenaries and travelers looking for a new home, our Army could refill its ranks much faster.

End of Year 1140 AD: Established The Council of Statesmen:
Creation of a small council of governmental officials who will be tasked with helping the government run smoother alongside traditional advisors, and, of course, the monarch himself. This will help strengthen the Imperial Authority, even in dire times, and help pass edicts quicker, although giving even more political power away from the throne than in the past might become a source of troubles one day.

End of Year 1142 AD: Established Passage Tax:
All those travelers, adventurers, merchants and others are moving through the country for free! Let's establish a tax for those entering and leaving our country - this will earn us nice profits each year, although it might slow down immigration and convince some merchants to seek passage through elsewhere.

End of Year 1146 AD: Established Diplomatic Corps:
Creation of a small but highly professional cabinet of diplomats and ambassadors that would visit neighbouring countries on regular basis to strengthen ties with nearby rulers and their nobles, and maybe even develop favorable treaties with them.

Summer 1152 AD: Issued the Codex of Training Regimen:
A set of efficient (and slightly draconian) requirements and practices of training to ensure that the Army gets only the best recruits of them all. This will make the Army much better in combat, although there might be a problem to fill yearly recruitment quotas sometimes.

End of Year 1153 AD: Established the Shadowranks:
Politics often involve underhanded tactics. A castle full of commoner staff and visiting foreigners just asks for a disaster to occur. Let's have the military form a professional division of most loyal of soldiers, who would protect the Emperor, his family and important state officials, during the day, night, war, peace, revelries of festivals and monotony of daily life.

End of Year 1154 AD: Established Religion Tax:
Various congregations are given away territories and various tax exemptions for those. With erosion of religious influences upon the state, its prime opportunity to dip our hand into prime source of income that is donations and tithes gathered by those numerous cults present in the empire. It will surely not please them, and, by extension, your subjects.

End of Year 1156 AD: Expanded Primogeniture Law:
A string of bad luck can render a monarch without a male heir or cause succession debates. Rather than risk some unpleasant consequences of such a situation, it might be better to allow a skilled female to ascend to the throne, especially if she is as good at matters of the governance as any other ruler.

End of Year 1158 AD: Enacted Settlement Policy:
Guarantee that those willing to settle in previously undeveloped lands or territories yet unclaimed by any nation will be given a certain amount of money to help further their effort. However, this might cause a severe drain on the Treasury, especially during times of sudden, mass migrations to the countryside.

End of Year 1159 AD: Introduced Elective Succession Laws:
Sometimes a firstborn might be below average in terms of his skills to rule the nation, but there might be no other alternatives left, even amongst females. Elective Succession will allow the monarch to select the most skilled to inherit the throne, even a distant (or foreign!) relative of the successor, although this might cause problems with less gifted yet highly ambitious relatives of the next ruler, as well as local nobility.

Late Autumn, 1160 AD: Proclaimed Dissolution of Cloisters:
There are some faiths that are living and dwelling in estates and keeps that once belonged to the Crown, hoarding wealth within! We should force them out, restoring the important buildings to our governance as well as profiting from the stored treasures. Obviously, the worshippers of the faiths in question will be angry about this.

End of Year 1164 AD: Established The Royal House of Learning:
Scholars scribbling down books in secluded libraries and scriptories should be a thing of the past! Let's instead establish a centre of learning, where those of intellect can exchange ideas and educate those willing to learn. It will help the nation develop technologically, although maintenance of this beacon of enlightenment will obviously require yearly costs.
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Maximum Spin

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10198 on: April 22, 2018, 10:55:34 am »

Calendar of Festivities
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Criptfeind

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Re: SPAMKINGDOM#: Emperor Yoe III of Methiant!
« Reply #10199 on: April 22, 2018, 11:06:06 am »

Adopt Fireblood Infantry Tactics
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