Mission One: Aftermath
Section Two: Investigation is Afoot
Adjusting to his new, non-Belgian surroundings, Terrance stands up with a hand gripping a box in support. Looking up to the intercom of one Cole Baker, he says "
'Well..Cole Baker. You mind not giving an explanation on why you decided on selecting all of us just to purge some random "experiment" you created. I guess, he can't hear me through the inter-com, so I have to meet him, up close and personal." And indeed, no response comes back to him. His brow furrows as he looks down, spotting his new allies. "
Also, a short greetings to you other folks, but we should as quickly as possible get to this Pylon Room before our proper introductions." he says, before walking towards the large door. With a dapper tip of his fedora in response to the visual of his team, he presses the intact "Open" button on the keypad and, in a shower of sparks, it opens. [Spot Check: 5] There is immediately a long steel hallway with several more signs of struggle; bloody handprints and scratches cover the walls and several wall panels and overhanging pipes have collapsed. There is a small and harmless, yet very noticeable fire burning at the far end in an odd pink color. There are three sections that lead to different rooms, as a nearby sign shows, though the "Pylon Room" isn't one of them. Instead, the options before him are "Generator Room", which goes straight and thus leads to the fire, the "Engineering Deck" which goes to the left, and a staircase that leads upward. [Detail Check: 10] As he looks at the sign, he instantly notices that the Generator Room notice has what looks like a pylon, with sparking red electricity drawn on it. Thus, the Generator Room is where they
need to go. The choice to actually go there rests with the team.
Standing up from his spot on the ground, the shapeshifting Amnis feels a ringing in his ear as he looks around. Looking around, he asks "
Where...am I?" as his eyes gaze upon the crates and door. Before long, he stands up and gains an odd, sinking feeling, as though he's missing something. "
Maybe the thing I'm missing is in my head?" he says, running a hand through his hair which indicates his headed-ness. As the texture of his hand runs through, though, he notices something off, and thus looks down to see a tentacle instead of a normal five digit limb. Startled, he stares at it until he remembers his powers, and thus focuses on it. With mastery over his craft, he slowly, but surely, restores his hand to normal. "
Oh... good, it worked." he muses, as he stands up and walks to the suited man.
Jacob rises to his feet, and notices a security camera watching him. Nodding at both this and the greeting by the Belgian Agent, he walks over to the growing party.
"
Hy-Aaawn...huh? How'd I get here? One moment ago, I was just testing out the OMN..I mean, omelet press. Supposed to be..non-stick, and all. Anyway, I may as well help out for the time being. Now, in reserve, I have.." are the words out of the mouth of Callie Effae as she wakes up, springing up to her feet. As she stands, she pulls out a small device, which is the size of a smartphone. "
Mouse, and Mandible. Now, a just need a strong ally, and I'll be set." she says, while pulling out a small pistol. Twisting a knob on the left side, she points it at the ground before firing, the words "Fish" and "Healing" popping up. "
OK, I would sorta expect...some merman with a regenerating factor. Or a fantasy cleric of some sort that wields holy mackerel. Hopefully the former." [Quality Check: 4] It's the latter, as she finds out, as a grand figure in a black robe emerges from the glow. With a newspaper wrapped fish in one hand and a Bible in the other, he's bathed in a holy glow as he follows Callie to the group.
Standing up on unsteady feet, the grinning Miki Satou rises up and notices the group forming over in the hallway. "
Sure, why not?" she thinks, as she walks to the group.
(Idle): Cromwell Jackson stands up and cleans his glasses before walking with the group.
When everyone's together, they try walking to the Generator Room door. When they get there, they hear a moaning noise inside, and they also see a hole in the door. [Spot Check: 2] Unfortunately, it's too small a hole to see what's waiting for them. It's time to make a plan, and they aren't sure what they're planning for.
Name: Callie Effae
Gender:Female
Race: Homo Sapien
Appearance: 20, Light tan skin, moderate length brown hair with pink streak on each side. White t-shirt with black dice emblem on it, jeans, white sneakers.
Personality: Bubbly, but pretty intelligent, helpful, generous, prone to nervousness.
((Text Color:Pink with Black glow))
Status: Fine
Starting Weapon: Two one-handed energy-based pistols. Both double as a focus for OMNI tech.
Starting Abilities: OMNI-Barrier(Lv. 1 Active): Generates a protective barrier around up to 2 allies. The strengths/weaknesses of them are based on a randomly generated attribute. (ex. a Cat barrier would be effective against fleshy or birdlike beings, but be weak to canine beings, spray bottles, etc.) Only two barriers can exist at a given time, but if they were generated separately, they can have different attributes. Cooldown of 4 turns.
OMNI-Shot(Lv. 1 Active): Adds an attribute to a gun for the next 3 turns it's used. (Examples: Unusual is more effective against weird targets, Light makes them shine very bright, Insanity is effective against particularly sane targets and travels weird, etc.) Can shoot with the weapon on the same turn it's used. Cooldown of 3 turns.
OMNI-Ally(Lv. 2 Active): Summons/creates/synthesizes (Dr. Fable's unsure) a (usually) humanoid allied unit that follows Callie's orders, based around an attribute. Often capable of a good physical attack. Can be 2 with 1 different attribute each, or 1 stronger ally with two attributes. Each lasts for 8 turns or until dead, and cannot stray too far from Callie. Cooldown 4 turns, reduced to 2 if all died within first 2 turns summoned.
OMNI-Reserve(Lv. 1 Passive): Starts each mission/time-in-hub with 2 different attributes randomly prepared. Either can be used instead of a random attribute for other OMNI skills.
Ambidexterity(Lv. 1 Passive): Can do different things with each hand in a turn. +1 to rolls where both hands do the same thing separately.
Backstory: Assistant to eccentric genius Calvin Fable, known for his research into using quantum uncertainty as a source for energy. While many doubted him, Callie stuck with him for two whole years before his great breakthrough. Using a vast conceptual randomness, the technology, dubbed OMNI (Overarching Mechanism of Neo-random Integration) can cause great varieties of effect by limiting the choice of specific effect. However, due to the disdain of the scientific community, he is unwilling to share his secrets or technology with anyone except Callie. Currently, she was asked to do some field work, and he signed her up for this mission.
Theme Song: Currently Unknown
Name: Cromwell Jackson
Gender: Male
Race: Human
Appearance: A somewhat lanky individual. He wears wide-rimmed glasses and a dark-brown faux-hawk.
Personality: A seemingly uncaring individual who hates being bored. He actively tries to be snarky, but is aware he isn't very good at it.
Status: Fine
Weapon: Combat Shotgun
Abilities:
Crack Shot (Level 2 Passive/Active): Cromwell gains +2 when he performs a called shot.
Iron Will (Level 2 Passive): Cromwell gains +3 to resist any mental detriments.
Stealth Practitioner (Level 1 Passive): Cromwell gains +1 on rolls to not be seen.
Tracker (Level 1 Active): Cromwell can spend an action to try to deduce the whereabouts of a person or entity.
Backstory: Cromwell is, as he calls it, a "Freelance Pest Exterminator", he's been selling his mercenary services to various scientific and government organisations to hunt down their failures and clean up their mistakes that they didn't want the public to know about for over two decades now, but he's still a long way from retirement.
Text Color: Green
Theme Song: Clint Eastwood (Gorillaz)
Name: Amnis
Gender: Male
Race: Polymorph
Appearance: 5'8 light-skinned (well, sometimes) humanoid, somewhat long hair. Appearance can vary, though.
Personality: Proud, almost narcissistic(debatable). Quick-thinking. Blunt and generally strange.
Status:
FineStarting Weapon: Amnis uses his own body as a weapon.
Starting Abilities: Unarmed Combat (Level 2 Passive/Gives a bonus to attacks utilizing his body), Adaptive Anatomy (Level 2 Active/Amnis can safely morph his body either partially or totally. Making flesh tougher and heavier by converting it to steel is a common application, as is changing his appearance in general.) Degeneration (Level 1 Active/Amnis can warp other's anatomy as well, if he can make physical contact. However, it is likely to be permanent and/or harmful) Quick-Thinker (Level 1 Passive/Amnis is better than most at more 'impulsive' thinking. This makes him observant to danger and prone to episodes of effective improvisation. In other words, bonus to things that require fast thought.)
Backstory: Amnis was once a geneticist obsessed with the concept of transhumanism. In the face of encroaching death of the human race by global pollution he hoped he would succeed at finding a way to live through it all and help the human race shed their weak bodies. After years of studying the DNA of creatures like the blue-ringed octopus and the
Chamaeleonidae, he made his greatest achievement by synthesizing strands of adaptive DNA that would enable humans the ability to have total control of their body and to shape it into something new. He could save the entire human race! Nobody would volunteer for testing, though, so he injected himself first. The process has granted him his dream- He is no longer human, but he is no longer the same person either.
Text Color:
BlueTheme Song:
Bad Religion - Watch It DieName: Miki Satou. She prefers to be called 'Captain'.
Gender: Female
Race: Human
Appearance:
Miki is a rather short girl, barely standing around five foot even, to the extent she is often mistaken for a girl two years younger than her, despite already being 18 years of age. She has a runner's build, with scarcely any visible muscle on her; however, her light build belies physical strength rather unusual for a girl of her size or age. Her light brown hair is generally kept in a pair of pigtails to keep them out of her green eyes, a general precaution. Her attire consists of a large, red greatcoat with golden trim and large brass buttons, a three-cornered hat for style, two brown leather boots and white trousers to complete the pirate look. A stylized, slightly oversized flintlock pistol, with cloud patterns engraved onto the brass barrel and intricate swords carved into the stock and a sleek, supernaturally sharp cutlass with a golden hilt and guard are held in a holster and scabbard on her belt.
Personality: Friendly and free-spirited, with an unshakeable will. She's free with her hugs, and even freer with her dramatic poses. She does have a love for shiny things, in the form of liking to decorate things with flowers and glitter though. She also has a flair for the theatrical, often making dramatic declarations or entrances, usually aided by cannonfire from her skyship.
Status:
FineStarting Weapon: Sky Cutlass and Flintlock
Starting Abilities:
Ocean's Bounty (Level 2 Passive): Miki heals her wounds moderately passively through sheer willpower. Does not activate while Miki is under the effects of True Brine and does not reactivate until she leaves that state.
Let's Make This Showy (Level 1 Active): If this ability's name is announced as an action, Miki's next action is boosted by +2.
Metal Waltz (Level 1 Active): Miki attacks with both her weapons at once, hitting twice that turn.
True Brine(Level 2 Active): If Miki would be struck by a lethal blow, she survives instead with a +3 to all damage and can take no further damage even from massive damage. This state lasts for 3 turns; if Miki is not healed by her allies before then, the attack will then take effect. She can repeatedly trigger True Brine as long as she is not slain and she is healed.
Backstory: Not much is known about Miki, aside from her having crashed onto Earth IV with what appeared to be a giant flying pirate's galleon. She claims to be a Sky Pirate who sails the skies searching for villains to defeat and treasures to add to her bounty, and her weapons (and ship) seem to be powered by magic. Her galleon, of course, is currently grounded and unable to fly, so she has decided to aid the party until her skyship repairs itself for the moment.
Theme Song:
Kaizokuki wo AgeroText Color:
Lime Name: Terrance Peel
Gender: Male
Species: Homo-Sapien
Appearance: Wears a darkish-grey, fine suit with a black fedora. Besides that he wears light leather gloves and boots with his trimmed brown hair, has a goatee.
Personality: Keeping things classy by any means necessary, while also making people recognize that Belgium, is indeed a country.
Status: Fine
Starting Weapon: Silenced P90 (Y'know because it's a Belgium weapon)
Abilities:
Rupture (Level 2 Active): Make a standard attack that leaves a blindside for the target, that all future attacks can exploit with a damage bonus.
Insignificant Belgian (Level 2 Passive): +3 bonus for people not noticing him, because he's Belgian.
Combat Monologue (Level 1 Active): Terrance can expend an action to perform a persuasive monologue during combat, has a chance to distract the target from the actual combat and make their own vocal comeback.
Classy Speech (Level 1 Passive): +1 to all persuasion and conservation rolls because of his refined speech.
Backstory: Terrance has been an secret agent for the government of Belgium for his livelihood, but throughout his entire life no one has taken him seriously because of his refined sense of taste and nationality of being apart of such a significant country. He decided to open up his specialization to open up his career experience and for people to give him the proper respect he deserves.
Text Color: Maroon
Theme Song: 007 Theme Tune
Name: Jacob Daniels
Gender: Male
Race: Homo sapiens sapiens
Appearance: A shorter young man, with finger-length blond hair and a wiry frame. Usually wears a T-shirt with a logo of something or another above cargo pants. Has large blue eyes, and often wears a pair of headphones when he can find the time.
Personality: Quite and reserved, though not especially shy. Has been described as "distant" and "robotic" by those who know him. He doesn't avoid people, he sits in the middle of the room rather than the Corner of Isolation™ and is often a part of groups at least the superficial level.
Status: Fine
Starting Weapon: AR-15
Starting Abilities:
Advanced Medicine (Level 2 Active): Can spend an action to heal injuries to himself or others (Maybe temporarily, if that messes with the healing mechanics)
Combat Boosters (Level 2 Active): Can spend an action to give a +3 bonus to one action to one comrade.
Healing Factor (Level 2 Passive): Moderately heals his own wounds over time during combat (Again, maybe temporarily)
Backstory: Jacob was born on the East coast of the US, were he lived a normal life. After high school he went off to college to get a biochemical degree. He decided to intern at a local lab, a very common summer activity for diligent students. It was here that his life changed forever. They usually had him perform the grunt duties-cleaning glassware, mixing agar for Petri dishes, and moving boxes around. He was good at the first two, not so much the last one. One day while moving an unmarked box, he tripped going through a doorway. He landed on the box hard, which proceeded to break apart with the sound of shattered glass. He had some small cuts-which the green liquid on the floor immediately entered through (ceiling up the wound behind it.) What he had absorbed was a group of experimental medical nanites. The researches were furious, but they had already bonded with his DNA making them costly to remove. Instead, he would be the test subject. He was given an item capable of controlling them, a long syringe filled with green liquid. The syringe releases a green cloud when pressed, ordering the nanites within his own body to exit through his skin to heal whoever was sprayed. A second syringe, filled with pink liquid, instead boosts the physical and mental abilities of the target for a short time.
The Lab he worked for happens to be related to the Zodiac lab, as such he was called upon to assist the group with this mission.
Text Color: Red
Theme Song: Unknown