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Author Topic: Project PROMETHEUS: Supernatural Arms Race Phase 1/11  (Read 43539 times)

Mallos

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #15 on: May 20, 2017, 10:49:01 pm »

Ok, so it's a fight against the unknown. Got it. Just wanted to check and make sure I didn't miss something.

I would suggest we look into incendiary rounds. Lots of monsters are killable by fire. And even if they're just normal monsters, fire hurts everything.
We could even take this a step further considering that there's usually a special element that's especially dangerous to a certain creature, fire for, well, most things, holy water for things like vampires and zombies, iron for ghosts and spirits, and silver for werecreatures. Why not a grenade launcher that has a bunch of interchangeable ammunition?

I second the notion of a grenade launcher with various types of ammunition. Fire is also generally effective towards any kind of corporeal monster I can think of.
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RAM

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #16 on: May 20, 2017, 11:02:09 pm »

Well the literature I have read includes a great many things, though most of them have some sort of biological basis, and exhibit a phenomenal ability to function with lost mass. Such as by regenerating or using some sort of magical means of direct locomotion, akin to specialised telekinesis. I propose, therefore, that rather than destroying the flesh, we should place something in its place that is not functional.

Prom-G.S.20-00 "Lodestone" shotgun
This 20mm 5-round overhead-clip pump-action shotgun is loaded with specialised shells that act to harden animal flesh. They contain a mix of pellets:
Depleted Uranium for penetration
Coagulants to solidify blood
Dessicants to reduce fluid content
Whatever we can find to stiffen fat, skin, and cartelege. Looking largely at enzymes and toxins.


The intent here is that even if the werewolf can only suffer permanent harm from silver bullets, if its shoulder turns into an immobile lump then it can buy our squad time to bring out speciality weapons or flee the scene before the critter can deal with it. given that the blood-flow is stopped, there shouldn't be much that can remove the area with subtelty, forcing them to rip out the affected area if they want to resolve the problem more quickly than waiting for it to be dissolved by their natural processes.

Fire should work against the minor beasties, but loads of things from the more mystical bent are completely immune. Dragons are an obvious example, but even humble salamanders(Everyone knows that if you set fire to a log and a lizard runs out, it is because the fire created a lizard!) could be weaponised. Not to mention the likes of banshees. But anyone with frost magic could swat it away and even a wereworlf will probably just regenerate through the burn and attack through the pain with its signature ferocity. Even a zombie ought to be an issue in flammable regions, what with it turning from a shambling corpse into a shambling fire for the half-minute it takes for its insides to harden. And what if it was not a zombie, but actually a skeleton that still had its flesh attached! Then it just waits for the flesh to fall off and charges again, unless we are talking really intense flames, at which point we are back to the close-quarters issue, and some supers are going to be stealthy and/or swift enough to get close...
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Roboson

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #17 on: May 20, 2017, 11:06:01 pm »

MNSTR1 (Multi Need Supernatural Targeted Rocket)
This multi-use rocket launcher is designed to fire a small shell over a short distance. The original shells are hollow, but can be filled with many substances for use in various situations and against various enemies.

Thats a rough draft, and the acronym took an incredible amount of time. But something like that would be a good place to start.
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VoidSlayer

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #18 on: May 20, 2017, 11:16:43 pm »

Flashlights

No, I am not assuming the have good quality flashlights.  Do you know how many lives could be saved from just seeing your enemy?

Maybe need more specifics but yeah.

Hibou

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #19 on: May 20, 2017, 11:29:09 pm »

Let me propose a middle ground between the jack of all trades shotgun and the special purpose grenade launcher,

Prom-GLS-1
This 40mm grenade launcher is designed with a stout, 12 inch barrel meant to fit easily underneath the forward barrel of an M4 rifle. To compliment this feature, it has a rail system attachment on the top for easy mounting onto any standard M4. The trigger is located close to the magazine well to ensure that the time a soldier would need to switch from firing bullets to firing grenades is minimized.
The launcher has a simple, breech loading design with a hinge located at the muzzle to allow the breech to swing downwards for easy access.

It comes with a number of specialized rounds, including
Incendiary - A white phosphorous charge with a trigger set to blow upon impact. For all your sizzling, burning, and melting needs.
Buckshot - A close quarters option with less pizazz, the 40mm buckshot fires twenty 24-grain metal pellets for shredding anything inside a tight cone in front of the barrel.
> Iron buckshot - A variant on the normally steel or lead buckshot, this is loaded with pure iron pellets for handling spectral targets with ease
> Silver buckshot - This variant uses pure silver and is particularly effective against werewolves, werebats, and our financial advisor's hairline. Use sparingly.
Burst - This round uses a two-stage system, one charge goes off upon firing to launch the grenade, and another set in the center explodes with a small amount of force upon impact to spray a payload in a wide radius. The payload can be anything from a phial of holy water to salt to whatever else you need over there, right now.
High explosive - For when all else fails, this 1:3 fuel-oxidizer mix will surely bring your encounter to an end with a bang.
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crazyabe

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #20 on: May 20, 2017, 11:34:24 pm »

Interest.
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Roboson

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #21 on: May 21, 2017, 12:19:04 am »

Let me propose a middle ground between the jack of all trades shotgun and the special purpose grenade launcher,

Prom-GLS-1
This 40mm grenade launcher is designed with a stout, 12 inch barrel meant to fit easily underneath the forward barrel of an M4 rifle. To compliment this feature, it has a rail system attachment on the top for easy mounting onto any standard M4. The trigger is located close to the magazine well to ensure that the time a soldier would need to switch from firing bullets to firing grenades is minimized.
The launcher has a simple, breech loading design with a hinge located at the muzzle to allow the breech to swing downwards for easy access.

It comes with a number of specialized rounds, including
Incendiary - A white phosphorous charge with a trigger set to blow upon impact. For all your sizzling, burning, and melting needs.
Buckshot - A close quarters option with less pizazz, the 40mm buckshot fires twenty 24-grain metal pellets for shredding anything inside a tight cone in front of the barrel.
> Iron buckshot - A variant on the normally steel or lead buckshot, this is loaded with pure iron pellets for handling spectral targets with ease
> Silver buckshot - This variant uses pure silver and is particularly effective against werewolves, werebats, and our financial advisor's hairline. Use sparingly.
Burst - This round uses a two-stage system, one charge goes off upon firing to launch the grenade, and another set in the center explodes with a small amount of force upon impact to spray a payload in a wide radius. The payload can be anything from a phial of holy water to salt to whatever else you need over there, right now.
High explosive - For when all else fails, this 1:3 fuel-oxidizer mix will surely bring your encounter to an end with a bang.

Each one of those types of rounds would constitute its own design though.
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RAM

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #22 on: May 21, 2017, 12:32:04 am »

I do not want silver just now, but in general, it seems better to use it as a coating around a harder material, or maybe in bands? We don't want to find out that after 500 years a werewolf's skin is hard enough to shatter silver bullets...
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Mallos

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #23 on: May 21, 2017, 12:36:54 am »

Here's an idea:


"WP" 5.56×45mm NATO Rounds
A specialized round for the M4 Carbine designed to rapidly release and then successively ignite a white-phosphorous 'payload'.
The release/ignition mechanism fires shortly after impact, giving the bullet a moment to pierce the skin of whatever beastie it happens to hit. In theory, this should not only deliver a wound, but burn it from the inside-out.


((Dumb idea, I know. But I'm trying dammit.))
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Chiefwaffles

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #24 on: May 21, 2017, 12:38:14 am »

SD1 "Oversight"
A basic handheld device with a small monitor attached to it. The device uses a combination of radar, infrared, and other techniques to locate other entities in the rough direction where it's pointed at. Anything detected shows up on the small monitor. The device is small and can be easily stored by anyone.
This device can be used by anyone and can be flicked on, improving our teams' spatial awareness at all times and keeping them from being caught unaware. It's recommended that multiple people get it to provide redundancy, but otherwise one person can operate the device while the rest have their weapons equipped, and the device can easily be stowed if needed.

If we don't know what we're fighting, we should do utility equipment. The "Scanner Device" (SD) will help regardless of the situation.

I can provide more detailed fluff or add things if anyone wants.
« Last Edit: May 21, 2017, 01:16:52 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #25 on: May 21, 2017, 01:14:23 am »

Using the 1 and two halves voting system, because there is no precedent yet and nobody said that I couldn't. Also not assuming that people are voting for their own thing, because that tends to get redundant. I AM voting for my own idea, which is sort of terrible, but it is one of those things that you just can't fight amd sticking to it yourself puts your ideas at a disadvantage. Y'know what, no, Imma not vote for my own thing this turn!
Quote
0 M4-2 Rifle: | http://www.bay12forums.com/smf/index.php?topic=164218.msg7460694#msg7460694
0 "Lodestone" shotgun: | http://www.bay12forums.com/smf/index.php?topic=164218.msg7460716#msg7460716
0 MNSTR1 rockets: | http://www.bay12forums.com/smf/index.php?topic=164218.msg7460718#msg7460718
0 Flashlights:
.5 Prom-GLS-1 grenades: RAM/2| http://www.bay12forums.com/smf/index.php?topic=164218.msg7460729#msg7460729
.5 "WP" 5.56×45mm incendiary bullets: RAM/2| http://www.bay12forums.com/smf/index.php?topic=164218.msg7460757#msg7460757
1 SD1 "Oversight" scanner: RAM/1| http://www.bay12forums.com/smf/index.php?topic=164218.msg7460758#msg7460758
« Last Edit: May 21, 2017, 01:16:54 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Hibou

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #26 on: May 21, 2017, 01:22:04 am »

Quote
0 M4-2 Rifle: | http://www.bay12forums.com/smf/index.php?topic=164218.msg7460694#msg7460694
.5 "Lodestone" shotgun: Hibou/2 | http://www.bay12forums.com/smf/index.php?topic=164218.msg7460716#msg7460716
0 MNSTR1 rockets: | http://www.bay12forums.com/smf/index.php?topic=164218.msg7460718#msg7460718
0 Flashlights:
1.5 Prom-GLS-1 grenades: RAM/2, Hibou/1| http://www.bay12forums.com/smf/index.php?topic=164218.msg7460729#msg7460729
.5 "WP" 5.56×45mm incendiary bullets: RAM/2| http://www.bay12forums.com/smf/index.php?topic=164218.msg7460757#msg7460757
1.5 SD1 "Oversight" scanner: RAM/1, Hibou/2| http://www.bay12forums.com/smf/index.php?topic=164218.msg7460758#msg7460758
This could get complicated fast. I love it.

Also assuming that Stirk is cool with the Prom-GLS-1 and all of its multipurpose fun then I'll just copy over the vote list. That Lodestone shotgun has a pretty cool ammo type behind it as well, my only concern is that it might be either too complicated or too slow acting. Maybe something almost as fun would be a liquid nitrogen payload. Not sure how you'd keep it cool, but maybe later on when we research into the way ghosts create cold spots we could do something similar to a slug.
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RAM

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Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/1
« Reply #27 on: May 21, 2017, 01:25:13 am »

Well if you can keep the liquid nitrogen pressurised it should keep for a long time. but yeah, it is a bit of a sticky wicket.
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Vote (1) for the Urist scale!
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Happerry

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Chiefwaffles

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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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