I think I'm sticking with the picnic idea. *chew*
The project finally has a coherent name! The
Paramilitary
Response
to, and
Omni-pervasive
Management
of,
Emergent
Technologies
and
Highly
Eccentric
or
Unidentified
Subjects
The name is apparently impressive enough to go that extra mile. Donations come rolling in, enough for you to produce a brand new H.O.S.E!
+50R (Special Event)
1 H.O.S.E produce (-70R) and presumably equipped to a soldier!
Phase 3/3 Battle Report
An oppressive fog covers most of the vehicle's camera, with the occasional silhouette of random buildings peppering the drive. Before long the gate of the target-a large graveyard-comes into view as the cameras of the soldiers also meet the fog. In formation, they begin searching for their target, eyes glued on the Oversights. The occasional headstone can be seen as a shadow in the fog-several apparently vandalized and destroyed recently. Holes have also been dug at seemingly random intervals, leaving piles of dirt lying around. Examination of the holes typically finds empty coffins, some of which had their lids completely bashed open.
Suddenly, the Oversights pick up something, the veterans recognizing it as the signal of a Skeleton. One soldiers looks down past his equipment to the ground below-realizing it had been recently dug up and reburied. He shouts a warning to his comrades just before multiple zombified hands burst through the ground right were the soldiers had been moments before. The H.O.S.E operative gets to work field testing the device-covering the ground with a thick layer of the foam as the soldiers get out of the way. Several hands remain immobile above the ground like new headstones, as the soldiers wait to see if the threat had been neutralized. The zombies are apparently unable to unbury themselves with the foam blocking their escape, leaving them trapped underground.
Moving along (while taking paranoid glances to the ground), the soldiers continue their patrol. The next incident starts when a sound pops up over the cameras, a crunching sound alongside some sloppy chewing. The operatives move toward the source of the sound....which quickly turns into threatening growls. Like a bullet something leaps out of the fog onto the Unobtanium operator, who is knocked to the ground with the creature on top of him. Its fangs are bearing down, blocked by the weapon in his hand just barely. It looks like a large, mangy dog with hair standing on end (where it isn't missing entirely revealing rashed skin beneath). The operator wrestles a losing fight with the beast, until his comrades open fire into its side. The beast roars with pain as it is hit, the bloody wounds quickly healing into new rashed skin. With his weapon freed, the tackled soldier slams the gun's spike into the creatures face, pulling the trigger multiple times. The first few leave messy wounds that heal almost immediately, but after the fifth shot the creature goes limp as the wound refuses to heal. With a hiss like fire, smoke begins pouring off of the beast into the fog, leaving behind an apparently unwounded human corpse in dirty rags.
In a blink of an eye, it was over. But the creature was not alone- two more monsters could be seen in the darkness. Another beast like the first charged forward, only to be caught by a burst of fire from the soldiers. It howls upward in pain as the wounds began to heal-leaving an opening for the H.O.S.E to work. In a moment it is covered neck to toe-trapped motionless like a statue as it struggles to move forward. From the other-side, a second creature showed up only on the Oversights. The soldiers later described it as a pale humanoid with a bloody mouth, dressed in dark robes. It had ambushed a soldier, putting him in a powerful headlock as it dragged him away form the group. Having dealt with the other threat, the soldiers quickly follow the new creature using the Oversight. Despite carrying a fully armed man, it was still significantly faster than the soldiers even when rushing. Fortunately for all humans involved, it had stopped behind a massive headstone. When the soldiers found it, it was drinking the man's blood from his neck. The H.O.S.E operator once again opened fire-using the less-lethal weapon to prevent his comrade from being a human shield. It was effective-both were quickly covered in the foam. However, the foam holding the creature was later shown to be hollow, it seems to have somehow escaped and retreated.
The zombies had later been removed-alongside the dirt and foam holding them. A Skeleton had been found among the group, but seems to be "dead" as of recovery. The werewolf "Mongrel" had been recovered and placed in a silver-laced cage, were it remains under guard. Finally the wounded soldier seems to have made a full recovery after a simple blood transfusion. Still he is under incredibly heavy observation and guard until it is determined if he has been infected by the attack. The mission ended with six captures and one injury, leading to a budget increase of 110R for a job well done.
Phase 4 Round 3
Dissection/Development Phase
140R
Current Designs:
M4 Carbine: M9 Handguns: Interceptor Body Armor: M67 Fragmentation grenades
Low/Free/None.
Standard starting equipment. Some researchers theorize that the equipment you receive is old, damaged, or even sabotaged by enemy infiltrators. If true, than even producing clones in house would lead to more efficient weaponry.
SD1 "Oversight"
A basic handheld device with a small monitor attached to it. The device uses a combination of radar, infrared, and other techniques to locate other entities in the rough direction where it's pointed at. Anything detected shows up on the small monitor. The device is small and can be easily stored by anyone.
This device can be used by anyone and can be flicked on, improving our teams' spatial awareness at all times and keeping them from being caught unaware. It's recommended that multiple people get it to provide redundancy, but otherwise one person can operate the device while the rest have their weapons equipped, and the device can easily be stowed if needed.
Very Low/20R/Fragile, Weather Weak
Unobtanium
A heavy bullpup assault(battle?) rifle optimized for accuracy while employing an 8x50mm round. Utilities hyperburst, 2 toggleable 20-round magazines, battlespike, under-barrel 24mm 4-round shotgun, holographic sights, fixed stock, and a cupholder.Initial ammunition types include soft hollowpoint and soft with a hardened penetrating core.Utilities a "shifted blowback pulse" system to produce an extremely rapid two-round burst. Also features full-auto.Magazines are inserted into a conveyor that can be cycled using a bolt on the external side. This allows the magazines to be switched rapidly, permitting rapid switching between two ammunition types or replacing an expended magazine while the weapon is still loaded with a full magazine. This system is made sturdy to prevent mistakes.
The magazines are inserted underneath with a slight offset towards the internal-side. The two magazines together, combined with the internal preference, does make changing magazines a bit awkward, but the other magazine can act as a guide, aiding in blind-reloads.It features a oair of short, sturdy spikes projecting from either side of the barrel. These can be used offensively but are also useful for anchoring the rifle to a soft object to steady it when firing, or to hold it against a single piece of the target's anatomy to unload a whole magazine into the same hole...At the front is a downward-projecting grip which contains a manual-loaded ammunition feed for a bottom-fed semi-automatic 24-millimetre shotgun. The default round of which is 8mm steel balls. This is primarily for destroying soft tissue or deterring a nearby threat.Comes with a standard holographic sight and fixed stock.Features a collapsible horizontal ring midway along the interior edge. This can be expanded to hold spare magazines, shot-bandoliers, or a covered beverage.Very Low/70R/Unreliable
The H.O.S.E.
The HOSE is a handheld device composed of a long sturdy barrel, a trigger mechanism, and a tube leading to a two-tank system attached to the underside. One tank holds about two liters of a fluid, in this case SLUDG, and the other, smaller tank is filled with pressurized gas. (Preferably something non-flammable, like nitrogen or carbon dioxide.) When the trigger is pulled, the pressurized gas flows into the chamber containing the SLUDG. This pushes the SLUDG out of the holding tank and through the tube. A tapered nozzle at the end of the barrel focuses the stream, shooting the fluid up to 100-150 feet depending on the pressure of the gaseous propellant.
The liquid tank can be refilled with other fluids as well, the most obvious choice being an accelerant like napalm or gasoline. Other options could include water or chemical fire retardant for a mobile fire suppressant tool, surface lubricant for tactical retreats, coolant/liquid nitrogen as an alternative offensive approach, or even filling both tanks with pressurized gas and using it with a muzzle mount to launch handheld grenades longer distances. Very Effective/70R/Volatile, Temperature Sensitive, Heavy
Current Equipment:
2 Oversights
1 Unobtanium
4 Zombie Corpse (Damaged)
5 Zombie Corpse (Heavily Damaged)
5 Zombies ("Live")
Three Skeletons (Damaged)
Three Skeleton Shields/Swords/Helmets
One Mage Corpse
One Red Spellbook
Two Imp Corpses
One Live Mongrel
One Mongrel Corpse
Current Enemies:
Zombies
Anemic green humanoids, typically with visible injuries that would normally disable a human. The field has shown them to be highly resistant to damage to anywhere that isn't the head. Slow, shambling, and weak they are no danger to our soldiers in open combat. As such they seem to prefer ambush tactics, and are apparently numerous enough that overwhelming numbers might become an issue in the future. The nature of their weakness means that most zombie corpses will not have intact brains when recovered, however it also means that "live" subjects will relatively simple to obtain. Even small scratches from this creature can lead to a spreading infection. Live subjects have currently been obtained. They don't appear to need oxygen, allowing them to hide in odd places for long periods of time.
Skeletons
Human skeletons, often scratched and damaged. Field testing has shown them to be highly resistant to damage at all points on their body. It seems that they can only take so much damage before collapsing into a pile of bones (which primary testing has shown to be completely mundane). More interestingly, it seems that an invisible force is manipulating it like a puppet. Something is shown retreating from a skeleton on their "death". It can apparently leave the skeleton before death at will, and appears to have been used as a sort of scout for ambushes. They are all accompanied by a sword, shield, and helmet. The invisible force is apparently capable of leaving them at will, making their capture difficult.
Imp
Blood red with leathery bat wings. Its main body was small and humanoid, roughly three feet tall with ram like horns and a mouth full of sharp teeth. Capable of shooting out a large, slow moving fireball that doesn't seem to burn anything other than its initial target. Initial tests suggest that it is much different biologically than known Earth animals, despite its relatively similar appearance. It is apparently used as a range unit, supporting the enemy forces from the back.
Mage
Primary tests suggest that these creatures are entirely human. They wear large robes, covering up any sign of their identity. A red bound book filled with incomprehensible runes was found on the subject, which logic dictates is a spell book. The current subject was witnessed shooting flames from his hands, though it is possible they had other abilities. As a human enemy, they possess an intelligence many of our enemies to date have lacked.
Mongrel
"Mongrels" is the label given to the first werewolves encountered by the project. Though they have a sickly appearance, they are significantly stronger than a normal human, though not to the point of superhuman strength. They have sharp claws likely capable of rending flesh when it contacts, though we are fortunate not to have observed this yet in the field. Their most interesting and intimidating feature of this creature is its ability to heal-shrugging off normal wounds in a matter of seconds (though the pain seems to stun them during that time). Either a killing blow or a certain threshold of damage is enough to overcome this healing ability and kill the monster. They seem to be able to transform for an indefinite amount of time unrelated to the phase of the moon, but return to human form upon being killed. Observations from the field suggest they eat human corpses, though the living specimen is capable of eating the meat of other animals.
Ghoul
What is likely the weakest form of vampire. They seem to command the other paranormal creatures when present, having at the very least human level intellect. Their diet apparently consists of dead human flesh, throwing the figurative and literal bones to their underlings. Despite this, they are capable of drinking human blood. This does not seem to infect the target with its disease, though it is possible it grants enhanced powers to the creature. It has impressive strength and speed, in addition to other abilities that allow it to escape from many situations. All the crosses and other religious symbols had been vandalized and destroyed, suggesting that it has this famous weakness.
Current Technology:
S.L.U.D.G
(Semi-Liquid Uniform De-mobilization Glue)
The idea is that it's a cross between spray-able foam insulation and rubber cement. It's a two-step process, featuring one solvent with a special polymer inside stored in one container and another catalyst stored in another. These two are combined in a mixing chamber where the catalyst begins to neutralize the solvent, reducing its solubility. This also produces heat, which in part reduces the strength that the polymer chains have leftover. This mixture is them sprayed out of the nozzle, where the polymer chains cool and as they are no longer held in stasis inside the solvent they reform quickly into long, strong chains that form a thick ooze on whatever the mixture was sprayed on in a matter of seconds. The neutralizing solvent sprayed along with it releases gas bubbles as it undergoes the process, puffing up the goop until it expands and cools into a strong, stretchy foam that can hold a person and possibly something stronger in place where it stands.
The end product is a goop that can be transported in a liquid form and can undergo a chemical reaction on demand that can turn it into a foam that expands and then hardens or at least thickens very quickly as to immobilize whatever it's being fired at. This design hopefully can create a foam that will be strong enough to immobilize something with the strength of an average human, but later versions could up the ante to hold down something bigger like a werecreature or moving vehicle. Having a backup chemical that can dissolve the SLUDG is handy, but not necessarily required so long as the soldiers understand not to point the gun at eachother.
Prosthetic (Leg) 1. Advancements have been made to human prosthetics, with a focus for integrating the human nervous system with electronics. Currently, we are capable of replacing human legs with workable replacements. Further work is necessary to expand the technology to other body parts, with even more research necessary to expand into true cybernetics.
I ended up writing far too much and now am too tired to edit. Sorry if things end up being weird :0.