Update time! Thanks for the kind words, there's no better motivation to make Prophetmirrored bigger and better!
Due to work on the lower levels I finally had the Mica I needed to finish up the throne of the statue; I also removed the scaffolding from the head, so there won't be anymore up-down staircases showing behind the helmet slits!
As a fun little aside; whilst finishing up the top of the helmet and crown, there was a meeting between the mayor and liaison on the top of the statue (they were stuck due to a mistaken building block). It was thus that Prophetmirrored was declared a barony on top of the statue!
Here's a stonesense screenshot of the upper area; I've also started work on a protruding double barracks above the main fortifications.
A screenshot of the entrance; the central circular area houses the staircase to the 'main' fortress and is three z-levels high. I might knock out some more of the ceiling if I feel like it.
Time to descend into the main fortress, via our gradual obsidian-gold staircase!
This leads us into the 7 z-level great hall, made out of obsidian blocks and golden statues. 64 Golden statues, to be exact. The dwarves really enjoyed that hauling job from the forges.
In due time I'll knock out the ceiling to replace it with floors for a more uniform look. While I'm at it I might try my hand at a ceiling mosaic. I'll also hollow out some parts of the wall for taverns with terraces overlooking the main hall. When I get down to plumbing I think it's going to have four waterfalls too.
Here's a view of the main layer and the designation of the housing areas! After nine years of blood and toil, 80% of my population will finally have rooms.
Afterwards I decided the housing area also needed an extra Z level or two, so those levels are going to get some attention later too.
BONUS: As for special goings-on in the fortress itself, things have been rather quiet, bar the occasional goblin siege that my military dispose of surprisingly well. Turns out however that our human friends aren't getting along with our long-eared treehugging pests.
The toil continues!