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Author Topic: Building Prophetmirrored, visions of a statue  (Read 7520 times)

Merthyn

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Re: Building Prophetmirrored, visions of a statue
« Reply #15 on: May 31, 2017, 03:52:31 pm »

I LOVE this !! Awesome !  :D

How do you  manage the colors of your mosaic ?
I remember I searched the net once, but didn't find anything accurate enough, even on the DFwiki.

Thanks for the compliment! I colour my mosaics simply by selection. You think of what colours you need, you find the corresponding materials in the game I.e. gold for yellow, or orthoclase, there's tons of different shades of gray, then there's engraved stone which is a very light kind of silver... etc. Then you find the most workable material in your fortress to facilitate the colour and you build away! If you don't have the colour, you can always look into trading for blocks.

Much like the rest of the Dwarf Fortress it's also a bit of trial and error, toss a ton of things against a wall and see what sticks. I usually tear down parts of my mosaics to rework them.

Happy building!
« Last Edit: May 31, 2017, 04:05:48 pm by Merthyn »
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Far be it from me to conform my design to practicality.

You left a hole in your defensive perimeter/cavern system/water pipes. You will not find it before fun finds it first.

Merthyn

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Re: Building Prophetmirrored, visions of a statue
« Reply #16 on: May 31, 2017, 05:03:43 pm »



SHHHHHHHHH! It's the library update.

So. It only seems suitable for a fortress built on a prophecy we'd have a place to store our written paraphernalia. I decided on a sister hall to our great hall, made out of the Schistton of rocks (pun intended) I had lying around after I cleared out most of the living spaces. Speaking of living spaces, here's the progress on the terrace and tavern layer.

Spoiler (click to show/hide)

It houses the hordes of bards and poets flocking to visit our new tavern, the illustrious "Dominant Desserts" - 'Try our gold-flaked plump helmet stew, it's to die for.'
But now, on to more lofty pursuits, the library! I decided on an eight layer hall, starting at the top layer of our great hall. Every two layers there's a balcony for additional bookcases.

The design and progress on a single layer goes as follows:
Spoiler (click to show/hide)

Each layer takes approximately an hour, one and a half hours if it's a layer with a balcony. It might've been a bit demanding making all the bookcases from Schist as well, so I ran out with two layers to go and had to mine some additional Schist. The entire construction took me about 12 hours and upwards of 1800 blocks of Schist. The library boasts a number of around 400 bookcases, 98% of which are of course entirely obsolete and decorative.

The bottom floor;
Spoiler (click to show/hide)

The dark stone shades on the floor are Diorite, the light blocks Quartzite. The library also houses 82 silver statues.
Oh, and two books. Should do something about that in the near future...

As for other projects! I've finally started making plans to change the course of the river into a subteranean aquaduct for my cave farms and internal waterfalls. Here's a glimpse of the plans and progress;
Spoiler (click to show/hide)

I've never redirected a river before, but I've got the screw pumps all set up, what could possibly go wrong...

PS; as a true autocratic architect I've decided to ignore the popular vote and go with the mirror mosaic anyways, AS THE PROPHECY FORETOLD!


« Last Edit: July 04, 2017, 07:24:13 am by Merthyn »
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Far be it from me to conform my design to practicality.

You left a hole in your defensive perimeter/cavern system/water pipes. You will not find it before fun finds it first.

solarfall

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Re: Building Prophetmirrored, visions of a statue
« Reply #17 on: May 31, 2017, 05:55:18 pm »

I LOVE this !! Awesome !  :D

How do you  manage the colors of your mosaic ?
I remember I searched the net once, but didn't find anything accurate enough, even on the DFwiki.

Thanks for the compliment! I colour my mosaics simply by selection. You think of what colours you need, you find the corresponding materials in the game I.e. gold for yellow, or orthoclase, there's tons of different shades of gray, then there's engraved stone which is a very light kind of silver... etc. Then you find the most workable material in your fortress to facilitate the colour and you build away! If you don't have the colour, you can always look into trading for blocks.

Much like the rest of the Dwarf Fortress it's also a bit of trial and error, toss a ton of things against a wall and see what sticks. I usually tear down parts of my mosaics to rework them.

Happy building!

Thanks
I already tried this but was disapointed with the result, too few differences between materials. But I use a different graphics pack than yours, I use Phoebus. Maybe it's because of this.
Or maybe because I build floors from block, and not from raw material ?
I'll try this !
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Nyxalinth

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Re: Building Prophetmirrored, visions of a statue
« Reply #18 on: June 01, 2017, 06:39:10 pm »

I wish I could build like this. I just do the same old boring crap :(
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Merthyn

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Re: Building Prophetmirrored, visions of a statue
« Reply #19 on: June 06, 2017, 11:15:25 am »



The Creation of Urist; Great Hall update

The dwarves of the Razor of Partners are quite a superstitious lot. This doesn't limit itself to founding a fortress on a vague prophecy, they've many other myths and legends.
Perhaps the most well-known one is how the Gods created dwarven kind from their livers. So when the time came to finally construct the domed ceiling of the great hall
the citizens of Prophetmirrored near unanimously agreed to have "The Creation of Urist" adorn the firmament.



Other angles and views;

Spoiler (click to show/hide)

The building of the dome itself proved quite challenging, here are a few construction screenshots;
Spoiler (click to show/hide)

I actually forgot about having the mirror the fresco for the correct view on entering, so I actually had to stop and re-do the whole thing halfway, hehe.
For those who're curious about the colouration:
Spoiler (click to show/hide)

Three dwarves and a peacock died in the construction of the piece due to deconstruction mishaps and 7 z-level falls into the Great Hall; it's raining Urist, halleluj- Oh God, Mister Pluckers, why, WHYYY?!

I've also made some headway on the actual decoration of the floor, although there's still some work to be done there, the gold smelters are labouring hard and I'm stockpiling fresh obsidian.
Spoiler (click to show/hide)

The river project has been stalled after my pump setup proved ineffective, and seeing as we somehow caught view of raw adamantine through a hole I need to start getting the palace ready in case the king shows up.
I'm thinking of revamping some of the earlier posts with added narrative elements, but I'll probably get to that later. Going to take a short break to finish up some university deadlines now, so won't be posting for a week or two!

Beware falling dwarves!
« Last Edit: July 04, 2017, 08:49:24 am by Merthyn »
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Far be it from me to conform my design to practicality.

You left a hole in your defensive perimeter/cavern system/water pipes. You will not find it before fun finds it first.

Dwarfu

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Re: Building Prophetmirrored, visions of a statue
« Reply #20 on: June 06, 2017, 08:07:17 pm »

Fantastic.
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Madman198237

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Re: Building Prophetmirrored, visions of a statue
« Reply #21 on: June 06, 2017, 09:34:04 pm »

That is a really cool ceiling. Awesome work.
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Dwarfskeet

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Re: Building Prophetmirrored, visions of a statue
« Reply #22 on: June 11, 2017, 07:59:16 pm »

This is amazing! Definitely keep going, and posting updates; totally inspiring and makes me just want to keep playing and learning. Feels kind of like the Pillars of Kings statues in Lord of the Rings.
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Maul_Junior

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Re: Building Prophetmirrored, visions of a statue
« Reply #23 on: June 13, 2017, 03:29:59 am »

well......schist. this is awesome.
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Rose

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Re: Building Prophetmirrored, visions of a statue
« Reply #24 on: June 13, 2017, 04:05:15 am »

Very nice.
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Zuglarkun

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Re: Building Prophetmirrored, visions of a statue
« Reply #25 on: June 13, 2017, 07:05:56 am »

That fresco in the ceiling just made me do a spit take and brought a smile to my face.

I really like the way you incorporate Ascii Art into 3D building designs, don't see that often.

Very ambitious, very dorfy and definitely a thumbs up from me.

Keep doing what you are doing!

snow dwarf

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Re: Building Prophetmirrored, visions of a statue
« Reply #26 on: June 13, 2017, 08:13:16 am »

PTW, I just got inspired to play DF again. Thank you.
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carnivorn

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Re: Building Prophetmirrored, visions of a statue
« Reply #27 on: June 14, 2017, 12:18:35 pm »

This is fantastic! I love the Creation of Urist mural. ptw :D
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Dunamisdeos

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Re: Building Prophetmirrored, visions of a statue
« Reply #28 on: June 14, 2017, 07:28:25 pm »

I want to make a thing like this now.

Quite inspiring!
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Merthyn

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Re: Building Prophetmirrored, visions of a statue
« Reply #29 on: June 16, 2017, 07:03:26 am »



It's the gratitude, polish and story update!

Sheesh, I didn't check on the forum thread in a week and suddenly there's a flood of responses!
Thanks for the overwhelmingly flattering comments, it really motivates me to keep going in such painstaking detail. I love me some Dwarf Fortress, but even I get tired of micro-managing Multi layered dome construction after a while. The fact that there's people who're inspired makes it all worthwhile.

Now, as I type this I'm designating up a storm to conjure up a palace worthy of a grand king, and my miners are toiling away at the first steps of what might be my most ambitious in-fortress design yet. I haven't had too much time for Dwarf Fortress in the past week, but I have been doing some maintenance and fixing stuff I never got around to before. Here's a rundown, followed by some stories for those who enjoy a bit of fluff.

Fortress polish: outside

On the surface I've gotten some work done on the battlements, I'm raising up two terraces connected to the barracks, which will also serve as startoff point for two bridges and towers watching over the entrance. As an added bonus I've added in a screenshot of our military during training at the West end of the map, it's one of the two major entry points for goblin incursions, so I like having the soldiers on guard there.

Spoiler (click to show/hide)


Fortress polish: inside

On the inside there's been work on the interior of the great hall. The final four pillars have finally been laced with eighty bars worth of gold, and the walls of the taverns have been heightened for a clearer outlook on the great hall. After about twenty years we have a floor in the hall, hooray for milestones!

Spoiler (click to show/hide)

Fortress Fluff!

For those lovers of lore I thought I'd write up some background on the world and founding of Prophetmirrored.
Here's a map of the local area;
Spoiler (click to show/hide)

And an account on the founding of Prophetmirrored;
Spoiler (click to show/hide)

The fall of Obok

Now, during the twenty to twentyfive years in the lifespan of the fortress there's been a fair share of Fun trying to visit itself onto the fortress. overall nothing too dangerous - at least nothing as disastrous that it made me want to savescum to save the project. Earlier this week however there was a terrifying visitor: a fearsome forgotten beast.

An enormous feathered alligator. It has large mandibles and it squirms and fidgets. Beware its deadly dust!


Trying to avoid undue casualties I resolved to sacrifice a lone legendary swordsdwarf with some motor nerve damage, he would heroically put the beast down and woulden't be the biggest loss due to his minor disability. Our would-be hero dissapointed however, although he punctured the beast's lung, he got smacked into a wall before scurrying off and getting knocked out by the dust. Turns out the dust made everything bloat with blood and rot. Hooray for gruesome miasma-filled death! Now I was preparing myself for disaster and the need to savescum, such a dustmonster on the loose in my forges would cost the lives of too many legendary craftsmen and sacrificed military for me to bother with it all. I resolved to watch the trainwreck unfold.

That's when it happened. In front of my cavern bridge I placed several stonefall traps to deal with the crundle pests and it just so happened one of my mechanics, Obok Zuglarrorun, was going about his merry business reloading a trap. When faced with a screaming and stumbling swordmaster dashing by Obok seemed unphased. Even when the enormous feathered monstrosity shrouded in gray death peeked his head around the corner Obok dutifully continued loading microcline into his trap. It didn't take long for the Allirog (as I've come to call him) threw itself upon our hero. Miraculously level-headed considering the situation, Obok defended himself, punching the beast straight into the left mandible. In the ensuing struggle, the two moved slightly, and that was enough.

You see, seeing as my cave entrance is there to facilitate my forges, it's located right next to a magma shaft.

Spoiler (click to show/hide)

In his struggle, Obok and the beast came crashing down over 100 z levels before being dashed into the lava sea. Here's some impressions and screenshots;

Spoiler (click to show/hide)

And thus, Obok gave his life so that the beast did not pass. The hero of Prophetmirrored!

PS; The swordmaster somehow made it to the hospital, stank up the place with his miasma but actually got cleaned up and survived.

Thanks for all the support!
PPS;An extra shoutout to Japa and Armok Vision, his mod goes above and beyond to visualise projects like this!
« Last Edit: July 04, 2017, 09:00:25 am by Merthyn »
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Far be it from me to conform my design to practicality.

You left a hole in your defensive perimeter/cavern system/water pipes. You will not find it before fun finds it first.
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