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What is your current mood?

Hyped
- 9 (21.4%)
Cozy
- 10 (23.8%)
A E S T H E T I C
- 6 (14.3%)
Strange
- 17 (40.5%)

Total Members Voted: 42


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Author Topic: Losing Is Fun - The Interactive Comic  (Read 416927 times)

Alpha Loves You

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Re: Losing Is Fun - Interactive Web Comic
« Reply #195 on: June 05, 2017, 06:30:41 am »

Take back the dagger before you go in the barrel. It's better then nothing
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mate888

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Re: Losing Is Fun - Interactive Web Comic
« Reply #196 on: June 05, 2017, 01:15:04 pm »

Take back the dagger before you go in the barrel. It's better then nothing
They wont give it back. Just pocket the chisel or whatever you used to engrave the face. It may come in handy and you are a kobold who has been Armok knows how long without pocketing something, we need to do this.
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Starver

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Re: Losing Is Fun - Interactive Web Comic
« Reply #197 on: June 05, 2017, 01:24:16 pm »

I believe we have been using this...

You start to get tired and notice a nice sharp rock at your feet! You hide it in your bag.


I believe it to be 'significant', or at least a sop to having lost our other weapon.  I'm happy rolling with it.  As I am with the barrel-hiding. So long as there isn't too much rolling, involved.
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scourge728

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Re: Losing Is Fun - Interactive Web Comic
« Reply #198 on: June 05, 2017, 04:19:31 pm »

Carve cats into the inside of the barrel

Ultimuh

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Re: Losing Is Fun - Interactive Web Comic
« Reply #199 on: June 05, 2017, 04:23:59 pm »

Carve cats into the inside of the barrel
No one may ever see them. But the important thing is, that YOU know they are there!

+1
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Rethi-Eli

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Re: Losing Is Fun - Interactive Web Comic
« Reply #200 on: June 05, 2017, 05:14:13 pm »

Carve cats into the inside of the barrel
No one may ever see them. But the important thing is, that YOU know they are there!

+1
+1
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In the end, the winner is the one with the most snake venom.

Puppyguard

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Re: Losing Is Fun - Interactive Web Comic
« Reply #201 on: June 05, 2017, 05:24:51 pm »

Hop into the barrel.
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Dunamisdeos

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Re: Losing Is Fun - Interactive Web Comic
« Reply #202 on: June 05, 2017, 05:45:26 pm »

Pretend to hop into barrel while actually hopping BEHIND the barrel using tricks of perspective.
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FACT I: Post note art is best art.
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Gigabytebob

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Re: Losing Is Fun - Interactive Web Comic
« Reply #203 on: June 05, 2017, 06:18:01 pm »

hop in the barrel and use the sharp rock to cut a peeky hole in it
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adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

Turn those goblinoid uglybolds into adorable cutebolds

RAM

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Re: Losing Is Fun - Interactive Web Comic
« Reply #204 on: June 05, 2017, 06:31:06 pm »

hop in the barrel and use the sharp rock to cut a peeky hole in it
I wanna, but -1 because this is a stealth mission and a barrel with a hole in it is somethong that a dorf would notice.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
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Starver

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Re: Losing Is Fun - Interactive Web Comic
« Reply #205 on: June 05, 2017, 06:43:50 pm »

Also, what if the means of infiltration bears similarity to the escape from Mirkwood in The Hobbit? Don't want too many unnecessary holes...

We seem to trust and/or don't want to fight GBM, at least at this particular stage of the plan we have found ourselves in the midst of. Look for opportunities to improvise/go off piste and be ready to promptly deal with any crisis unforseen by our nominal allies, but right now I'm happy to be railroaded (or, indeed, minecarted).

But, once in the barrel, gently test the base, by flexing it against our feet. It might be useful to know if we can pop ourselves out, even if the top gets jammed down. I'd prefer an intact barrel that we can't easily escape to a leaky barrel that we can't escape, and we don't want to make our thoughts too obvious...
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Glass

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Re: Losing Is Fun - Interactive Web Comic
« Reply #206 on: June 05, 2017, 06:45:46 pm »

Also, what if the means of infiltration bears similarity to the escape from Mirkwood in The Hobbit? Don't want too many unnecessary holes...

We seem to trust and/or don't want to fight GBM, at least at this particular stage of the plan we have found ourselves in the midst of. Look for opportunities to improvise/go off piste and be ready to promptly deal with any crisis unforseen by our nominal allies, but right now I'm happy to be railroaded (or, indeed, minecarted).

But, once in the barrel, gently test the base, by flexing it against our feet. It might be useful to know if we can pop ourselves out, even if the top gets jammed down. I'd prefer an intact barrel that we can't easily escape to a leaky barrel that we can't escape, and we don't want to make our thoughts too obvious...
+1 to good strategy
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

tapk

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Re: Losing Is Fun - Interactive Web Comic
« Reply #207 on: June 06, 2017, 12:32:16 am »

Hey! You're going to risk your life! It must be for something!
Demand the artifact bronze dagger, Tributescar, as a reward when fortress will be captured.

PS:
New inscriptions! New inscriptions!
A minute of criptography:
Spoiler (click to show/hide)
« Last Edit: June 06, 2017, 01:06:12 am by tapk »
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Glass

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Re: Losing Is Fun - Interactive Web Comic
« Reply #208 on: June 06, 2017, 06:56:52 am »

Tapk, you are an amazing person.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Losing Is Fun - Interactive Web Comic
« Reply #209 on: June 06, 2017, 07:46:35 am »

That is too much effort for too little gain.

YOU CAN'T JUST POST THAT!

Now we may or may not get inscriptions with interesting messages in them, since we can translate them (Read: YOU can translate them)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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