(Shouldn't I have been healed of that small cut on my arm?)
((Healing occurs when a single piece of loot is tossed in, not multiple. If at some time your character did that and I forgot to heal the cut, please let me know.))
Six players? That's turn time.
~~~
Turn 47: This Is The Part Where I Kill YouINIT:
NAV/Dave Blade(19)
Person/Raphael(9)
Coolrune206/Frank(66-20=46)
Willpower!(4-1=3)
(6, 5 = 0, 4 = 10, 3 = 20, 2 = 30, 1 = 40, 0 = nope)Burned Manticore(68-20=48)
Dancing Grape Golem(67)
GigaGiant/Capko Eagleson(59)
Yottawhat/Willam A. Drango(18)
ATHATH/Spoopy(11)
Edgar(5)
The
Dancing Grape Golem realized its master was in danger of being attacked by the manticore!
I'll save you by killing this beast!
Katana!(3) vs. Dodge!(1-1=0)
The Manticore was trapped in a puddle of acid. The Dancing Grape Golem had few problems taking advantage of this.
Katana!(5, 1 = 5+1=6) vs. Resist!(6)
It was a potentially lethal blow, but the Manticore refused to give up so easily and moved to deflect the katana... but...
Slip!(6)
That deflection could have led to the Manticore sliding back into the puddle of acid, but instead it rolled forwards, out of it... and made itself vulnerable.
Capko Eagleson continued his fight against William.
Rush behind William and swing my mace toward his spine. Incite terror into his heart as the leader of the Cult of Foggy Mace!
Spine Strike!(1, 2 = 2+1=3) vs. Dodge!(5)
Capko, disoriented, missed his opponent even with his advantage in speed and accuracy.
But then came another blast of fog.
Cult Leader Resist!(4, 2 = 4-1=3)
Opponent Resist!(6)
Capko bled from his wounds... meanwhile, William seemed not even to be harmed. Had the mace chosen a new owner?
Willpower!(2-1=1)
And yet, with every cut Capko, the leader of the Cult, saw the beauty of his mace. Nothing could stand against it, given time!
The
Burned Manticore saw Frank and his acid blast as the most severe threat to his life.
Break him! Break the burning chalice!
Spines!(4-1=3) vs. Dodge!(1-1=0)
The Manticore used its signature attack, slinging a spine at Frank. Frank tried to get out of the way, but wrenched his dagger guts and suffered for it.
Resist Dagger!(1, 5 = 1-2=-1)
Spoopy's dagger dug into Frank's guts, and he suffered for it. Still, it could have been worse if it were actually stabbed in rather than doing more damage already in. Still, it was terrible...
Willpower!(6-2=4)
Frank raged against his fate, and trudged on, weary.
Spine!(4, 6 = 6) vs. Resist!(4)
The Manticore's slung spine thudded into Frank's chest. At least it wasn't his guts...
Frank trudged on.
Frank quickly hops away from Spoopy, hoping to either dislodge the knife or get the knife dislodged from Spoopy. If the knife remains in his side, he quickly removes it and retains it. Either way, he decides to splash Spoopy with some of the acid, considering how much of an amazing weapon the acid chalice was turning out to be.
Frank moved back, working to work his way away from danger. The knife was stuck in, so he took it out...
Precision!(1)
It took some jiggling, but it got out.
Ow.
Resist!(4, 2 = 2-2=0)
Willpower!(2-2=0)
Frank passed out from the pain.
Dave Blade was glad the Manticore wasn't focused on him.
Dave Blade unleashes his now routine best melee combo of reving his chainsaw, breathing fire, slashing with his chainsaw, and relying on his dancing grape golem to slash with katana on the manticore.
He could use that.
Affinity!(1)
His chainsaw emitted a discordant screech which threw Dave Blade off his mark.
Chainsaw!(4-1-1=2) vs. Dodge!(2-1-1=0)
Still, though, the Manticore was distracted and deafened enough to be hit.
Chainsaw!(2+1=3) vs. Resist!(2)
The chainsaw hit, but did almost nothing.
Chain!(6-1=5)
Dave Blade was irritated about the discordant screech, and turned that anger into fire.
Fireball!(4)
A jet of fire shot from his mouth at the Manticore.
Fireball!(5-1-1=3) vs. Dodge!(5-1-1=3)
The Manticore managed barely to dodge the fiery jet, which ended up hitting a tree.
William exploited his resistance to the cutting fog to counterattack.
Take a shot at Capko's leg.
Crippling Shot!(5, 2 = 2) vs. Dodge!(1)
William was basically firing at random in the dense fog. Somehow, he hit.
Shot!(6) vs. Resist!(6-1-1=4)
William's bullet hit something in the dark fog, and Capko cried out.
Spoopy had death on his empty skull...
Twist the knife.
If Frank dislodges the knife from himself before I can twist the knife, just stab him in the chest again.
"If you keep rotting like that, you'll soon be just like me! Ahahahahahahahaaaaa!"
Frank hadn't gotten far. Spoopy reclaimed his new favorite knife and stabbed.
Stab!(3) vs. Dodge!(0, auto fail, -1 = -1)
Frank's unconsciousness made him an easy target, but Grimmy didn't manage to hit the guts. Cursed costume getting in the way... oh wait, he hit a place wounded by the manticore spine.
Stab!(2, 1 = 2) vs. Resist!(6-1=5)
The knife bounced off the manticore spine. Spoopy was furious.
Raphael and his minion
Edgar went off to have a private conversation.
Find a solitary location, and open conversation with my new alley.
"Hang in there Dave, I'll be right back!"
Raphael and Edgar walked off to the southwest wastelands. After some time spent walking uninterrupted, they figured they were finally far away enough to have a conversation, especially if they whispered.
If you aren't Person, you shouldn't be reading this. Turn back!
Person, read on.
~
~
~
"Glad to have your service. So, what exactly would those capabilities entail!"
"I am a true master of disguise. My Ivory Arts allow me to take the art of disguise to an extraordinary level. It would be trivial for me to disguise myself as you and act as a body double. I could even disguise you if you so desired, though you should know that appearance is only part of disguise. The other part of disguise is acting, which I am also capable of. Given some time to study your speech, I could perfectly imitate your voice and mannerisms to make my disguise complete. The arts of disguise lend themselves well to ambush and trickery. Disguised as a tree or a small mound, I could easily shed my disguise in a second and attack any of your foes nearby with one of my ivory weapons. Should you wish to join me in said ambush, I could disguise you along with me. Of course, all this is without the empowerment I will gain once you choose a word to improve me with."
~~~
Frank suffered from his guts.
Resist!(5, 2 = 2-2=0)
To be honest, he was dying.
~~~
Gauntlet Luck!(3)
The gauntlet that Ckaeyod had born was dead. But at least it was out of the acid.
~~~
Statuses:
Health: Fine, Sorta Deafened(-1 to aim and dodge, next turn)
Tier 1 Items: Law Brass Knuckles, Music Note Engraved Hatchet, Mysterious Bolo
Tier 2 Items: Mysterious Ugly Pendant, Mysterious Hephaestus Ring, Vomit Frog Shotgun(0/2 shots)+Bag of Shells, Dancing Grape Golem(wielding wood clubs and Grape Juice Coated Katana(non-loot)) Wand of Hearts and Horseshoes, Musical Chainsaw
Location: Forest
Health: Fine, Small Cut On Arm(-1 to left arm damage resist)
Tier 0 Items: Katana(non-loot)
Tier 1 Items: Controllable Red Scarf
Tier 3 Items: Ivory Collector Edgar(with secrets)
Location: Southeast Wastelands
Health: Horror Show Guts(-2 to damage resist for guts, 1 on dodge roll triggers secondary damage resist roll, -20 to INIT and -2 to willpower(both next three turns), within an inch of critical organ failure(death on next guts damage resist roll of -1 or below, threshold will increase by 1 at the end of each turn)), Necrotic Guts(disadvantage on guts damage resist roll, 50% chance of secondary damage resist roll at the end of each turn), Sorta Deafened(-1 to aim and dodge, next turn), Manticore Spine In Chest(-1 to chest damage resistance), Unconscious(disadvantage at INIT, cannot act until awake(increasing willpower to awake, current boost +0), automatic 0 on dodge rolls)
Tier 1 Items: Empty Potions Belt(white potion(drunk), orange-pink potion(drunk), gold potion(drunk))
Tier 2 Items: Malfunctioning(each time used, roll a malfunction die) Damaged(-1 to crossbow damage resist) Artistic Electrical Crossbow+Quiver of Bolts, Mysterious Chalice of Acid and Mystery
Location: Forest
Health: Acid Burns(60% chance of -1 to damage resist, -1 to willpower, penalty to INIT based on a willpower roll at start of each turn(at 0 willpower, no action)), Sorta Deafened(-1 to aim and dodge, next turn)
Tier 2 Items: Ravaged Shifting Gauntlet(auto 1 damage resist roll, can no longer act independently or control stuff, roll malfunction when powers used by someone else)
Location: Forest
Health: Leader of the Cult of the Foggy Mace, Even More Sliced Up(50% chance of -1 to damage resist, -1 to damage resist, -1 to willpower), Bullet Struck Arm(50% chance of -1 to accuracy and damage when attacking in melee), Medieval Weapon: Mace Skill(+1 to accuracy and damage with maces)
Tier 2 Items: Mace of Cutting Fog
Location: Center Circle
Health: Slightly Cut(25% chance of -1 to damage resist)
Tier 2 Items: Cracked(-1 to damage resist, firing has 50% chance of damage resist roll) Healing Russian Longbow+Quiver of Arrows, Very Mysterious Revolver(4/6)+Pouch of Bullets
Location: Center Circle
Health: Fine
Tier 1 Items: Scythe of Fear, Necrotic Ritual Dagger
Location: Forest
If you notice any mistakes(especially with the statuses), please let me know. This also applies if you have any tips for improving my writing.