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Author Topic: ED Mission 2: Not so competent after all  (Read 46919 times)

Pancaek

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Re: ED Mission 2: Surprisingly competent
« Reply #210 on: July 02, 2017, 04:12:56 pm »

"Aha, at last!"

Go to the first now-exposed camera I come across in try to link it up with my PDA, then have a root around their network to see what I can access.
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AoshimaMichio

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Re: ED Mission 2: Surprisingly competent
« Reply #211 on: July 04, 2017, 01:21:09 pm »

crouch down and survey what can be seen in the room, slowly peek into it before waving an arm in, if the arm remains intact enter legs first crouched down and ready to shoot anything hostile
Once Vic is beside the door and waving his arm in front of it, push him into the room.

Citotp makes space for Vik. The second Vik turns his back to the robot man and focus surveying the armory, Citotp spurs into action.

[Dex: 6]
[Vik Dex: 2]
[Str: 3]
[Vik Str: 6]

Citopt plants his hands on Vik's exoskeleton and pushes, but Vik, mostly thanks to said exoskeleton, stands like a wall. He doesn't even notice this attempt for his life.

Vik crouches and observes the room as he can. Hmm, lots of weapon racks, about half are empty, rest have better looking gauss rifles than what he has seen before. South wall has a larger security door that looks like it could take a small nuke and still work as intented. He also spots corner of a desk near it. He peeks further in.

[Dex: 2]
[End: 4]

Vik's faceplate goes suddenly dark and a loud bang deafens his ear. He recoils back and touches the helmet wondering what happened. When his gloved hand finds only sharp and ragged edge of the helmet on right side he becomes suddenly aware of the pain on his right ear.

What happened here was a supersonic metal slug ripping apart right side of his helmet, taking his right ear along and causing lots of deep cuts with high velocity debris of his helmet. All damage done to his helmet causes his suit cease mostl of its functions.


"Aha, at last!"

Go to the first now-exposed camera I come across in try to link it up with my PDA, then have a root around their network to see what I can access.

Unbothered by yet another gauss rifle shot somewhere in the complex you start working.

[Handi: 5] The camera isn't wireless thing so you need to detach it first, and considering the connector isn't exactly the standard one, you have to do some wild jury rigging and cutting to make it more compatible. Thankfully it isn't too different from current standards.

[Aux: 5] First thing to do before connecting ancient technology to your not very powerful wristpad computer is to ensure you stay in control. A small quickly written program secures your system against any possible counter activity. Once your personal security is quaranteed, it is time to work out the communication protocol this complex uses between its endpoints. Thankfully once again it's very similar to what is widely used and that cuts down lot of working time. From there it doesn't take long to break encryption and start injecting your own commands in. By using exposed security camera feed you bypass lots of security systems and gain access to all functional cameras, lights, ventilation and with some additional work you could even get your hands on all active security systems. Fow now you go through all cameras and compile a rough map from what you can get.

Spoiler: Level 2 (click to show/hide)

Spoiler: Level 3 (click to show/hide)

Spoiler: Level 4 (click to show/hide)

Spoiler: Level 5 (click to show/hide)

In overall it seems like a fight has taken place here. Cuts in some walls, bullet holes in others, few long dead skeletons, and as far as you can tell from decay, all of them are wearing very similar looking uniform.
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Egan_BW

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Re: ED Mission 2: Surprisingly competent
« Reply #212 on: July 04, 2017, 02:23:55 pm »

"Well, that was close, Vic. I guess this turret only shoots at heads, so I'll be fine."

Go into the armory and grab some weapons. Focus on stuff that still works and/or is different from modern weapons.
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spazyak

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Re: ED Mission 2: Surprisingly competent
« Reply #213 on: July 04, 2017, 03:45:06 pm »

Shoot out the turret, then craw back . Just be ready to completely and utterly kill citop in every meaning possible if he tries to do any more harm to me
"Agh what the hell you chrome metal dick!"
« Last Edit: July 04, 2017, 10:58:34 pm by spazyak »
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Twinwolf

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Re: ED Mission 2: Surprisingly competent
« Reply #214 on: July 04, 2017, 04:04:50 pm »

Joanna waits outside of the armory. She'd been meaning to go in, but... gauss shots are not very encouraging. "Is someone wounded in there? Come here if you need some help. Or just moan in pain if you can't move."
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spazyak

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Re: ED Mission 2: Surprisingly competent
« Reply #215 on: July 04, 2017, 04:22:51 pm »

"Citop tried to get my bloody head shot off!"
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Egan_BW

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Re: ED Mission 2: Surprisingly competent
« Reply #216 on: July 04, 2017, 04:31:51 pm »

"And what evidence do you have to support that assessment of the situation?"
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Pancaek

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Re: ED Mission 2: Surprisingly competent
« Reply #217 on: July 04, 2017, 04:53:15 pm »

"Fer fuck's sake. I only just get access to every camera in this place and already I see two of you jokers half dead on the floor! How did you even get hurt, the only moving thing other than us I can see is on level floor!

By the way, I'm sending the compiled maps to everyones PDA. Level 4 seems to be our best bet to find the mainframe. There's several rooms with lots of computers there, as well as a generator and ceiling turrets. Oh, and there's the one room in this entire complex that shut with a blast door and has no camera inside, so that's probably where the mainframe is.

Level 3 also has an armory and an important looking office, in case we want to loot some shit."


Just for the record, everyone gets a copy of the compiled maps.

Then get working on getting access to the security systems. If successful, Switch turrets and other automatic defences on non-active
« Last Edit: July 04, 2017, 06:23:37 pm by Pancaek »
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spazyak

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Re: ED Mission 2: Surprisingly competent
« Reply #218 on: July 04, 2017, 06:14:55 pm »

"Shut up just destroy the turret!"
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Pancaek

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Re: ED Mission 2: Surprisingly competent
« Reply #219 on: July 04, 2017, 06:22:35 pm »

"Well maybe next time ye'll check yer corners! Look, I'll work on getting access to the security systems, but it's not easy with just this shitty PDA."
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Bluexdog

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Re: ED Mission 2: Surprisingly competent
« Reply #220 on: July 04, 2017, 08:23:57 pm »

Stay in cover near the armory and prep to loot the dead
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Twinwolf

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Re: ED Mission 2: Surprisingly competent
« Reply #221 on: July 04, 2017, 09:53:24 pm »

"Are the half-dead ones the ones in the Armory, or did I miss someone I need to treat?"
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spazyak

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Re: ED Mission 2: Surprisingly competent
« Reply #222 on: July 04, 2017, 10:21:26 pm »

"we're in the armory, warning there's a turret."
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AoshimaMichio

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Re: ED Mission 2: Surprisingly competent
« Reply #223 on: July 04, 2017, 10:57:00 pm »

Sorry if I was unclear, bu nobody is in the armory but in the hallway, just outside of the door leading there.
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Toaster

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Re: ED Mission 2: Surprisingly competent
« Reply #224 on: July 04, 2017, 11:59:57 pm »

((oops))
"Freaky!"

Go hug the skeleton.  Maybe he has the secret to this complex?


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