If this is the barracks, the armory should be close to here. Use intuition to figure out which door on this hall leads to valuable weapons, and kick that one open. I am not communicating what I'm doing to the magpie, he has no reason to know if I find valuable stuff.
[Intu: 5] You feel quite confident the armory won't be by this hallway, all those other doors should lead to more barracks, shovers, toilets, you know, all the personal stuff. Trusting in your guts you turn around and return to the long hallway by elevator and stairs. Going north is pointless, others must have already explored it, so southward is your only option. The door next to elevator shaft doesn't feel like right one. Actually, it has a universal toilet sign on it... Nope, totally not there. You keep walking southwards until you reach another branching hallway, past it to the last door and stop. Yeah, this feels right; the door seems stronger type than others.
You rise your feet to kick the door in, and hesitate a moment. What if... nah, probably not.
[Str: 2] Well, ain't that extra hard door. Maybe if you try to pull it instead?
Can I like project some lines on the wall with my PDA, to help Vic aim his sledgehammer shots? If so, do so.
Well, you don't exactly have a projector with you, do you? But you have fairly decent display in your faceplate which supports overlays. You could try to use that.
[Aux: 1] You mess with your own faceplate controls and somehow manage to shut down temperature regulation in your suit.
just bash a hole in the wall near a camera then walk off to the others who have ran off
[Str: 2] You give the hammer few gentle experimental swings to get your aim right. Better be careful with this.
Any obvious turrets or defenses? If no, let's check a couple random datapads.
No, nothing obvious. You glance around and pick up the only unique looking datapad. Unlike others, this one seems to be in very good condition and it also has nice shaped grip along edges, which provides snuggly fit for your hands. You turn it on.
[Will: 3]
The datapad displays "Game Start" before it disappears from your hands.
All lights turn off. Except your headlights.
You hear a creaking noise, grinding of dry bones against each other. You turn to look in direction of the sound and see the skeleton standing up from its couches. It rises its bony arm, pointing a high caliber pistol at your face.
Search the room I'm in with Filgres for any hostiles, nobility, business people, potential threats, and any other stuff that might need killing. Also check for loot.
Hostiles: None alive. Nobility: None. Business people: None. Potential threats: None. Stuff that needs killing: Hmm, none.
As for loot, aside from datapads Filgres is checking out, the skeleton sitting on the couch has a gauss pistol in its cold dead hands. Fairly normal looking thing. It got only four bullets left, though magazine size indicates it can hold at least twice as much.