"Fine, I'll help you."
Go sledge hammer the cameras out.
The hammer changes hands and careful deconstruction work starts.
[Str: 2] Or not. You spend time wondering how exactly you should aim your strikes not to smash the camera in progress.
"Thanks. Who knows, maybe I'll be able to find something neat in their system.
Do try not to damage the camera's too much, I'll need something left to connect to."
Give Vic the sledgehammer. If Vic manages to get one of the camera's out, connect to one of those camera's with my wristpad to gain access to the facility's (camera) network. If succesful, dig around to see if I can't find anything useful for our mission. Like a map.
Looks like he needs some pointers how to use the hammer. You can't believe he doesn't know that already, despite of promising to be your muscle. Well, even muscles needs brain in before they can do any useful work... Better teach him intricacies of hammering.
"This place is outrageous!"
Charge down the right hallway into the next room!
You run out of the food storage, vaulting over the large hole between fake kitchen and fake mess hall, down into next hallway completely disregading any self preservation and cautiousness that may be yelling in back of your head. The door to first room crashes open when you shoulder slam into it. You roll in with the same motion and stand up ready to tear this place apart.
This room is about same size as the fake mess hall, but clearly for different purpose. The wall facing doors has a pair of massive displays covering entire height of room. Both displays have a bunch of nice looking couches in front of them. Various tables and sofas are placed around in pleasant fashion, couple of familiar looking datapads scattered around near them. Then you start noticing the damage. The massive screen closest to you is broken, its surface shattered by couple of holes large enough to push your arm in. Some sofas have very long and deep cuts criss-crossing and smaller holes through them. There's a hole in ceiling by the screen couches and pile of dust underneath it, as if someone shot ceiling with a gauss rifle. And on the couch closest to the ceiling punch hole sits a skeleton. Top of its skull is missing.
Head into the base and figure out what the hell is going on. Try to find a place I can go explore away from the fools.
Recovering from your self induced headache you follow footsteps of your teammates downstairs. Thankfully they have left quite obvious traces on the floor, so once you reach the second floor its easy to tell in which direction they went to. You give brief examination to the now empty elevator shaft next to stairs, before deciding to keep your distance from the guys and advancing in direction they clearly did not go: west.
Directly west of the elevator is a short corridor with six doors, three on each side facing each other in symmetrical manner. You kick open first one on right side. It reveals a room filled with collapsed beds and lockers. It's basically screaming for military barracks. No fancy skeletons in here. Apart for damage from time, it all seems to perfectly ordered. As if beds were made on morning and simply left alone for hundred years.
Follow the Filgres Toaster person into the next room. Defend him from bourgeois capitalist pigs.
You follow his dexterous example with less theatrics and end up in same room with him. Turns out he doesn't need any protection, capitalist pigs have already handled that part by themselves.