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Author Topic: ED Mission 2: Not so competent after all  (Read 45607 times)

AoshimaMichio

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Re: ED Mission 2
« Reply #75 on: May 24, 2017, 02:58:14 pm »

Err nvm just stay back away from the guy throwing the grenade and a good twenty feet from the guy taking the pill, be ready to shoot him up if he does anything

Retreating and preparing to kill teammates. Business as usual.


Chuck a grenade to the turrets

[Uncon: 4+1] You give a quick glance to a couple of new thin gashes on the ground that didn't exist before. Considering the angle Filgres threw his rocks you estimate rough position for the turrets. Have to be two ceiling mounted, wide apart, probably about 13 meters into the tunnel. It's gonna be hard to take out both with a single, relatively low power frag grenade. But you have to do what you can. You take one grenade out, get a feel of its weight. Then you activate it, hold it in your hand a moment and finally throw it in as hard you can.

A second later it explodes. Not as loudly as you expected, but hopefully very close to the target. Now, did it actually do anything against military grade laser defense turret is a question somebody else has to find answer for.


Shelve that idea for later, keeping my distance from the door seems like a better idea right at this moment.

Actually, just slowly back up a bit more. Some more distance between me and the door can't hurt. Stick to the safe wall though.


It's thick blast door. Nothing is going to get through it so easily. But, you know, caution is the better part of valor.


Let's just be quiet. Let's follow.

Follow people slowly retreating from the door?


"Don't worry, this is going to be awesome. If I fall unconscious just leave me here until I wake up."

Eat a second red pill and then channel my anger to heat the hell out of everything three meters past the blast door. This field of heat should extend as far forwards as I feel is possible.

"Oh, and you may wish to take some cover."

More unknown pills. Smart man.

[Will: 5+1] Rage bubbles up again but you unleash it at the door rather than anything more squishy.
[Str: 1-1+2] At least you fail to damage anything, even when your artificial muscles twitch eagerly.

Now then, time to burn shit.

[Exo: 5+1] You stare through the door, visualizing the area behind it, and will it to burn. Your mind blanks out as amp extends its fingers into your brain, hijacking portions of it to perform calculations. When your mind returns back to normal operation, it's like jumping from a bullet train and faceplanting into a wall. Or like jumping from a bridge and enjoying the moment of weightlessness before the sudden stop at the bottom. A sudden, very painful stop is the best way to describe it.

You fall backward like a very wet log and lose consciousness. Which means you don't get to see how explosive blast of hot air billows out from the opening or how white light is glowing behind the door.


"My feets!"
Move back a good 15 feet.


Thankfully he didn't burn your feets this time around. That would have been akward. But he definitely burned something.
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Egan_BW

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Re: ED Mission 2
« Reply #76 on: May 24, 2017, 03:32:01 pm »

zzz
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spazyak

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Re: ED Mission 2
« Reply #77 on: May 24, 2017, 04:07:01 pm »

Qwko time to check on the tin man and see about taking his switch blade and ductape to "Borrow"
"Person with the drone check on the halway, I'm going to check on the tin man."
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Pancaek

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Re: ED Mission 2
« Reply #78 on: May 25, 2017, 07:33:06 am »

"Roger that."

Use one of my drones to go check on the hallway. First just fly in front of the door gap, if nothing destroys the drone, fly inside and take a look.
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Bluexdog

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Re: ED Mission 2
« Reply #79 on: May 25, 2017, 02:06:42 pm »

If said drone finds anything chuck another grenade
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Toaster

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Re: ED Mission 2
« Reply #80 on: May 25, 2017, 09:14:08 pm »

"Another rock first?"
Try throwing another rock.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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AoshimaMichio

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Re: ED Mission 2
« Reply #81 on: May 26, 2017, 02:30:46 pm »

zzz

Exactly.


Qwko time to check on the tin man and see about taking his switch blade and ductape to "Borrow"
"Person with the drone check on the halway, I'm going to check on the tin man."

Tinman doesn't need stuff if he's out, so you borrow even more things from him. Or her. Tinman was quite ambiguous even before.


"Roger that."

Use one of my drones to go check on the hallway. First just fly in front of the door gap, if nothing destroys the drone, fly inside and take a look.

[Aux: 5+1+1] ((Yeah, I think I might change the system a bit after this turn.))

You take out one of your scout eyes and remote control it in from the gap. Its cameras display you a curious scene. The hallway behind the door continues 20 meters before ending in another closed door. This one has diagonal black and yellow stripes up to half of its height. And as for why the scout eye can see this is because of the tunnel walls are melting. You see, this hallways is shaped like cylinder cut in half. Three quarters of the length of walls to the next door is glowing white and slowly deforming and dripping down on floor. That's all you can see before the scout eye crashes on the far door with a mighty bang. It wasn't lasered in half so you are feeling optimistic.


If said drone finds anything chuck another grenade

Does melting walls count?


"Another rock first?"
Try throwing another rock.

You toss another in, but this time sounds it makes are more normal.




Light shining from the gap is slowly shifting from white to yellow.
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spazyak

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Re: ED Mission 2
« Reply #82 on: May 26, 2017, 03:18:59 pm »

Welp go throw tin man into the room, see how he goes.
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Bluexdog

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Re: ED Mission 2
« Reply #83 on: May 26, 2017, 04:37:07 pm »

Use tin man as a human shield
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AbstractTraitorHero

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Re: ED Mission 2
« Reply #84 on: May 26, 2017, 06:06:34 pm »

Just...stay with the group
((Sorry been busy))
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Egan_BW

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Re: ED Mission 2
« Reply #85 on: May 26, 2017, 06:33:07 pm »

Make a mental note to burn whatever fools decide to mess with my body this time.
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Toaster

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Re: ED Mission 2
« Reply #86 on: May 26, 2017, 08:13:20 pm »

"Sounded rocky!"
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Twinwolf

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Re: ED Mission 2
« Reply #87 on: May 26, 2017, 08:18:35 pm »

Use tin man as a human shield
((...Why are you following him in rather than waiting to see if he gets blasted))
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Bluexdog

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Re: ED Mission 2
« Reply #88 on: May 26, 2017, 09:03:56 pm »

Use tin man as a human shield
Wait and see if tin man turns to Swiss cheese
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Pancaek

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Re: ED Mission 2
« Reply #89 on: May 27, 2017, 09:50:28 am »

Wait for team to enter the room. If nothing horrible happens to them, follow them in and see if I can't salvage my drone.
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