Follow the people to level 4
"someone help me destroy the turret"
You patiently wait for someone to take the lead, feet restlessly tapping floor.
"Any time now!"
"Once I patch up the hurt guy, I'll be over."
Go find [Egan's character], see if I can help them out.
He was stated to be downstairs, wasn't he? You walk out of the armory, past waiting Vik to the stairs and down to next level where you find Citotp's broken body. Huh, he's quite mess. Let's diagnose him and see if there's something to do.
[Med: 1] Hmm, this part isn't necessary. You don't quite remember what the part was called, but it's leaking fluids and that's bad. You rip out all tubes connecting it to the rest of the body and throw it away. Then you rip out few more redundant parts, plug tubes and slap some instantly hardening covering from your kit to cover and support remaining bits. All done! Better not turn on his systems yet in case he tries to extract revenge on Grits.
[Citotp End: 6] Sudden and complete sensory deprivation takes you by suprise, but you hold on despite of rapidly increasing drowsiness. Must be part of treatment, you reason. Just hold on a little longer and you can go back punching Grits.
"Hmmm. Something is compromised here."
Check the doors.
Doors open just fine, despite of general stiffiness and lack of maintenance. The hallway behind the door is also completely normal, flickering lights and all. Did they already complete the mission and ditched you here? Bastards...
"All right then, I'll scout ahead. Don't forget to come check on me, there might still be active defences on level 4."
Move to level 4 and go check room 6, with the red text flashing on the screens. Make sure to double check for active defences before entering the room, though. If there's nothing in there that's going to kill me, check out the computers.
Stairs connecting levels 1 thru 3 do not extend to level 4. It makes sense, probably all the most important systems are down there, so giving straight path from surface to there may not be wisest bunker design choice. And there wasn't anything like access point on north side so you figure it must be on southern side.
You go down to level 3 Vik following you like a puppy, past Joanna, Citotp's still frozen body and pile of mechanical bits leaking fluids. Elevator door next to stairs is still bulged out. First door past elevator seems to lead
infirmary of some type, judging by its white and clinical appearance. Looking the map you put together earlier, first doors in east are gym, armory and possibly general offices, so that leaves you two unknown doors. You walk over there and check them out.
First one is clearly a shooting range. A very long room with clearly marked "stand here" spots and "no walking" zone. Not your goal. Vik and other violent types might like it though. That leave's one, no wait, two doors. There's a sliding door type identical to the broken elevator and a sturdy one not unlike the one protecting western stairwell. You shrug, might as well check in order you noticed them. You leave the potential elevator door for last in case sturdier one doesn't yield what you want.
Unfortunately it is locked tightly. As is the possibly elevator door. Both want some access key.
Now, back in the armory.
[Maya Dex: 2]
[Maya End: 1]
The turret fires single round. Maya doesn't even notice. Contents of her skull mostly exit the suit explosively. ((You're ded ded.)) Then turret turns around and shoots at Bastien.
[Bastien Dex: 2]
[Bastien End: 2]
Bastien twitches before collapsing on floor new large hole in his chest. ((You're ded.))