Wow 10 entries! I didn't think I'd have that many people interested. Hmmm... I'll have to think about how many players I can handle.
In the meantime: I'm going to try and parse out a few rules.
Old Rules:
Each turn players are given 10 Intervention Points. These can be spent to add things in the world, smite creatures, cause natural disasters and all other godly actions. Bellow are some guidelines to help understand how much a point is worth. When in doubt, do a price check in the OOC. Otherwise I'll interpret you action as using however many points you put in. If it is not enough, the act could fizzle or even backfire on you. And there are no refunds, even if a spell fizzles.
Disasters and Acts of God:
50 Points: Global Cataclysmic Disaster or global blessing.
40 points: Semi-global Cataclysm or semi-global act of god.
30 points: Hemisphere Catastrophe or blessing that affects half the world.
20 points: Regional turmoil and destruction or blessing that effects a region.
10 points: Localized natural disaster or act of god.
5 points: Minor disaster or blessing.
*These don't necessarily have to be good or bad things, this is just a guide to the cost for the area affected. So a blessing that affects the whole world would cost about 50 points, depending on the nature of the blessing. Whereas a blessing that effects a small area will cost around 5-10 points.
Creation of Life:
50 points: Demi-god.
40 points: Minor powerful being (Angels, demons, abominations, basically any world power creature.)
30 points: A mortal race with magical ability.
20-30 points: Large creatures with dangerous potential (semi-megabeasts and megabeast levels of power)
20 points: A mortal race without magical ability.
10 points: A complex or magical animal
5 points: An animal or complex plant.
3 points: A plant or simple animal
Landmark Creation
50 points: A new landmark that could effect the entire world or is extremely powerful.
40 points: A very large or powerful landmark.
30 points: A magical landmark the size of a dungeon (So a labyrinth, a necropolis, or other similarly sized large magical construct).
20 points: A mundane landmark/construct like a large city, a mountain range, or a sea.
10 points: A very small magical landmark or a mundane landmark the size of a small city.
New Locations
40 points: A new continent.
20 points: A small continent.
10 points: A new region or island.
*This is just the base, there will be no life in these new locations until you put it there.
Artifacts
50 points: A powerful artifact that has the potential to affect large parts of the world.
30 points: An artifact that can effect regions.
10 points: An artifact that can effect a small area or up to 5 individuals.
* The effect given also effects price.
New Rules:
Magic
25 points: A source of magic (lay lines, magic crystals, giant tree, solar power, free floating mana, ect. ect.)
15 points: A minor spell of your design.
10 points: A minor spell designed by your people with some of your influence.
*Magic is going to be balanced by me to prevent OP spells from winning the game. Magic is mortal, and unlike divinity, not perfect.
Resurrection:
Can be done on historical figures only. So heroes, demi-gods, monstrosities, that sort of thing. Cost is 75% of original cost rounded up.
Heros
5-10 points (case by case basis): A mortal which you can influence and communicate with directly.
Divine Shield
1) Assets belonging to another god are covered by a divine shield, which prevents uncounterable attacks against player assets. Throwing a mountain at enemy civilization? Ok. Instantaneously teleporting a mountain around enemy civilization killing them instantly? Not ok.
2) Any time a large number of your worshipers, species of which you are patron to, artifact, significant area, hero, or other significant aspect is in immediate danger. A god is given the opportunity to protect that asset. This does not guarantee that they will be able to protect them, or that their