Rise survivors, it is time for the end of the old. Live from Jericho City, It's The Surge 2!
A couple hours in so far, killed a lot of dudes in power armor with improvised weapons, and have generally been having a blast.
Lots and lots of changes from the original, slightly slower combat, much tighter controls, and somewhat less punishing (kinda, they don't hit quite as hard and armor means more). So far I've only encountered one recycled weapon from the original, though I expect they will all, or almost all, be here. Some things have gotten more difficult, executing a slide or lunge attack is a lot harder now, but the combo system has been reworked and it feels great to me.
Custom character creation, but don't expect the most comprehensive tools, this isn't really what I would call bare-bones, but it's close. lots more stuff going on too, and much more area to explore. The map is still mostly useless, but it is also an interactive object in the game world that you can check, and it does have a you are here marker.
There's asynchronous shared worldspace too, I've been having fun taking down revenge targets and collecting scrap and energy from other player's corpses.
Weapon mastery is gone, so you won't have to (unnecessarily) worry about not having enough proficiency to make good use of a new weapon. Implants are swappable at any time, and you can save three builds for different purposes. Equipment upgrading, fabrication, and core level upgrades are all at a single station now, making it more convenient, but eliminating the old scrap multiplier workaround. Upgrading your core gets you energy levels and points to increase health, stamina, or energy efficiency, with re-specs costing a pretty paltry 500 scrap.
Your drone now has WAY more utility, and it isn't just gimmick stuff either. You can equip GUNS to your drone, and the guns are NOT SHIT, you can actually kill enemies with them (but you won't get any materials for upgrading your crap if you do).
I'll report back with more later.