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Author Topic: Planetary Arms Race - Amaok, Strategy Phase 2212  (Read 34664 times)

VoidSlayer

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #435 on: June 25, 2017, 01:58:20 pm »

An alternate plan, now I've read up on how strategies work.

Plan Saving Private Andrew

Production: Add "Stand Off" Laser Vessel to production line 10

Deployment 1: Extract Unit 3 from A1 with the remaining ITC (also carrying one unit of ABR-1s), and deploy them at C2. Escort the ITC with two "Stand Off" vessels.

Deployment: 2: Deploy the "Grand Buck" with both space fighters and the third "Stand Off" at C2.

Modify that with moving them from A1 to A2 and bringing some more rifles along and I can support it.

Kashyyk

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #436 on: June 25, 2017, 02:14:43 pm »

I thought we could only provide one more set of rifles? If that's not the case, then sure.
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VoidSlayer

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #437 on: June 25, 2017, 02:22:48 pm »

I thought we could only provide one more set of rifles? If that's not the case, then sure.

You are right, I missed that in your post.

Anyway, I feel that keeping control of A2 is a better idea so we can keep producing both the ITC and the Laser Vessel.

Kashyyk

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #438 on: June 25, 2017, 02:32:30 pm »

I've updated it to move the troops to A2.
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Blood_Librarian

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #439 on: June 25, 2017, 02:46:53 pm »

We should show the scientist our 2-mile big Fusion reactor, that is certainly sci-fi enough for any scientist, along with a demonstration of the Metallic Hydrogen   Superconductors in action.
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RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #440 on: June 25, 2017, 04:14:20 pm »

We should show the scientist our 2-mile big Fusion reactor, that is certainly sci-fi enough for any scientist, along with a demonstration of the Metallic Hydrogen   Superconductors in action.
Lasers too! No, wait, that is ancient technology in weaponised form, which is sort of the wrong way around considering what the scientist said, even if lasers were originally a "pure science" technology with no purpose for the research, unless that is just an old-wives-tale... Well, they do show that we respect the pure sciences at least...

Modular design too is sort of an interesting twist to our weapons and it doesn't make them shoot faster or produce bigger holes... It does have a sort of "useful if we make us of it, but not by itself" theme going for it.

I would like to express a couple of concerns with P.S.P.A.:
: I am hesitant to split up our warships. A single laser shot is unlikely to destroy the enemy outright, but may well cripple them. The venture could hold back until the enemy is crippled and then send fighters in to finish them off. We still need the fusion reactor or a larger hull to really make the laser ship work. As it stands I am not convinced that they will win 1v1.
: There is no warships present on B1. It is probably too early to build a naval vessel next turn, but if we can hold the airspace over B1 while B2 is in conflict then we should be able to support B1 just as Mooearth can support A2 with nothing in the air around A1. If we can drop naval designs onto B1 and C2 then we can probably largely ignore those lanes for a while, aside form airspace defence...
: We only have 4 ABR-1s...

However, that is a bit aggressive for a reduced fleet, so I won't bother drawing up the plan. Ehh, since when have I ever denied a plan the right to exists...

Operation Plant Texts
Production line 9: ABR-1(original recipe) (4/4)
Production line 10: "Stand Off"-Class Laser Vessels "Blue Drift", "Red Stray", "Yellow Wander".
Interplanetary Transport Craft #3: Bring ABR-1, move Unit 3(Now with ABR-1old) from A1 to A2, drop all
Venture-Class "Grand Buck": move A-ASF-8 #3 and A-ASF-8 #4 to A2 with orders to remain at the back of the fleet until combat starts.
"Stand Off"-Class Laser Vessels 2 and 3: move to A2
"Stand Off"-Class Laser Vessels 1: Move to B1

This attempts to secure A2 and gain landing rights to B1 at the risk of losing ground at C2. It is largely reliant upon a currently nonexistent naval vessel to secure B1 and C2 so that we can focus on A. I would focus our fleet on C2 to provide support there, but the opportunity to gain exotic materials and get a second venture are a bit too good. That, of course, relies upon gaining a larger transport to ferry resources...
That and it assumes that we can have ABR-1 and ABR-1M both in the queue, which seems unlikely.

Personally, I suspect that they are producing a naval vessel this turn. It seems to mesh well with their new shuttles...

I was reluctant to add any other votes to the chart. There were very strong hints at voting, but nothing outrageously definite...
Quote
0 Exotic Control:
1 Saving Private Andrew: RAM
0 Plant Texts:
« Last Edit: June 25, 2017, 04:49:02 pm by RAM »
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VoidSlayer

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #441 on: June 25, 2017, 04:29:16 pm »

I will vote for Operation Plant Texts, seems like it can save the guys at A1 with less risk to our new ships, with one ship flying solo to see how it does.

As an alternative, do we have guys on A2?  If we do, maybe we could just move everyone to A1 with our fleet and... take a world right next to their home world.

Chiefwaffles

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #442 on: June 25, 2017, 04:48:55 pm »

I should mention some more facts about the Stand Off that I believe I missed in the design/revision post:
  • It has the same radio capabilities as the Venture-Class, including the ability to intercept radio communication from the other side. It can't communicate with Amaok when not in orbit around Amaok, but it can communicate with planetside forces and other Amaokian ships in orbit.
  • It has the same amount of armor as the ITC, being based off the same frame. Luckily the ship isn't particularly easy to completely destroy, as most of the space on it is dedicated to the laser and isn't notably volatile. It can likely be easily crippled, however.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Kashyyk

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #443 on: June 25, 2017, 05:36:07 pm »

Quote
0 Exotic Control:
1 Saving Private Andrew: RAM
2 Plant Texts: Voidslayer, Kashyyk

If we're going the "Don't vote for your own stuff route, I'll go with Plant Texts as well.

Also, I have a suggestion for a future design, as an attempt to counter their missile barrages:

Semi-Automated Point Defence
Using the songbird's IFF system, combined with a modification of the radio that I will call radar, a computer system is able to identify hostile entities in the vicinity of the ship. A crewman will then aim and pull the trigger for one of several quad mounted machinegun turrets that will shoot down incoming missiles or anything else that could cause harm to the ship.
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RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #444 on: June 25, 2017, 06:05:10 pm »

If we're going the "Don't vote for your own stuff route, I'll go with Plant Texts as well.
I believe that everyone else has properly abandoned that, but I am trying to stick to it myself.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

helmacon

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #445 on: June 25, 2017, 07:36:08 pm »

Hey CW, quick question. It's the modular aspect of our weapons exclusive to the ABR, it is it a design doctrine?

When I first proposed the design, it was with the idea that it would be universal, so that additions and upgrades to our weapons would remain relevant even as we designed new and better weapons. So, for instance, an underslung grenade launcher that attaches to the ABR could also be attached to the super laser rifle we design in the future.
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RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #446 on: June 25, 2017, 08:44:22 pm »

This is just me, but I would imagine that the modularity would need to be mentioned in the design. Not all aspects of all designs would be modular, at least not without a design dedicated to the theory alone, I would imagine... The laser ship, for example, is basically a prototype, and I would not imagine modularity would be plausible, but a new design could feature modular energy-weapon slots that could interchange between powerful single-shot turrets or massive and unwieldy fixed-lasers that include additional capacitor banks and coolant, or petite lasers with rapid turrets and fixed scanning and processing equipment to provide interception fire. You could have lots of the latter for a dedicated defensive craft, lots of the big guns for a heavy-gunner, or a mix of the two lighter ones for a general-purpose escort vessel. These would all be using the same chassis and the numbers could be switched around to suit the circumstances and any modules that were developed or improved would automatically be assimilated into all vessels that had the appropriate module slot.

This applies to the ground weapons too. We can build a grenade module or a grenade launcher. The grenade launcher would be more powerful, but the grenade odule would be compatible with all weapons that include such a module. We could build a scope module that can add to the accuracy of all weapons with an appropriate module slot(A modular grenade launcher or shotgun may well not bother with that specific slot and instead go for a more comfortable chassis) or have an integrated scope that is uniquely compatible with that weapon's firing arc and is integrated into a weapon-wide shock absorber that increases its reliability.

So, all things considered. I feel that we have a good basis now for universal modularity, but it will still require effort. We ought to state when a design is modular and try to maintain a feel of which designs can share which modules.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Blood_Librarian

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #447 on: June 25, 2017, 10:16:55 pm »

+1 to Plant texts
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Chiefwaffles

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #448 on: June 26, 2017, 05:03:21 pm »

I don't believe I see a consensus for the Research Credit.

You can choose some technology to show to him and/or submit a single written piece regarding technology if you wish. But the technology, not the writing, is the focus here.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

blueturtle1134

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Re: Planetary Arms Race - Amaok, Strategy Phase 2212
« Reply #449 on: June 26, 2017, 05:09:41 pm »

I don't believe I see a consensus for the Research Credit.

You can choose some technology to show to him and/or submit a single written piece regarding technology if you wish. But the technology, not the writing, is the focus here.

The laser! Duh! Demonstration will come in the form of ample holes in Moerthic battlecruisers!
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