We should show the scientist our 2-mile big Fusion reactor, that is certainly sci-fi enough for any scientist, along with a demonstration of the Metallic Hydrogen Superconductors in action.
Lasers too! No, wait, that is ancient technology in weaponised form, which is sort of the wrong way around considering what the scientist said, even if lasers were originally a "pure science" technology with no purpose for the research, unless that is just an old-wives-tale... Well, they do show that we respect the pure sciences at least...
Modular design too is sort of an interesting twist to our weapons and it doesn't make them shoot faster or produce bigger holes... It does have a sort of "useful if we make us of it, but not by itself" theme going for it.
I would like to express a couple of concerns with P.S.P.A.:
: I am hesitant to split up our warships. A single laser shot is unlikely to destroy the enemy outright, but may well cripple them. The venture could hold back until the enemy is crippled and then send fighters in to finish them off. We still need the fusion reactor or a larger hull to really make the laser ship work. As it stands I am not convinced that they will win 1v1.
: There is no warships present on B1. It is probably too early to build a naval vessel next turn, but if we can hold the airspace over B1 while B2 is in conflict then we should be able to support B1 just as Mooearth can support A2 with nothing in the air around A1. If we can drop naval designs onto B1 and C2 then we can probably largely ignore those lanes for a while, aside form airspace defence...
: We only have 4 ABR-1s...
However, that is a bit aggressive for a reduced fleet, so I won't bother drawing up the plan. Ehh, since when have I ever denied a plan the right to exists...
Operation Plant Texts
Production line 9: ABR-1(original recipe) (4/4)
Production line 10: "Stand Off"-Class Laser Vessels "Blue Drift", "Red Stray", "Yellow Wander".
Interplanetary Transport Craft #3: Bring ABR-1, move Unit 3(Now with ABR-1old) from A1 to A2, drop all
Venture-Class "Grand Buck": move A-ASF-8 #3 and A-ASF-8 #4 to A2 with orders to remain at the back of the fleet until combat starts.
"Stand Off"-Class Laser Vessels 2 and 3: move to A2
"Stand Off"-Class Laser Vessels 1: Move to B1This attempts to secure A2 and gain landing rights to B1 at the risk of losing ground at C2. It is largely reliant upon a currently nonexistent naval vessel to secure B1 and C2 so that we can focus on A. I would focus our fleet on C2 to provide support there, but the opportunity to gain exotic materials and get a second venture are a bit too good. That, of course, relies upon gaining a larger transport to ferry resources...
That and it assumes that we can have ABR-1 and ABR-1M both in the queue, which seems unlikely.
Personally, I suspect that they are producing a naval vessel this turn. It seems to mesh well with their new shuttles...
I was reluctant to add any other votes to the chart. There were very strong hints at voting, but nothing outrageously definite...
0 Exotic Control:
1 Saving Private Andrew: RAM
0 Plant Texts: