Next step, point defense armed transports.
I am going for my turret, it is very ambitious, but I hope it could turn into defensive turrets with a revision. For the initial design, all it really needs to do is start shooting when the enemy sneaks up at night. Sounding of a warning is the main point, if it tags some flthy slime-burgers then so much the better! Also, automation is valuable technology. If we can design computers that can aim for us, then that is most of the battle won...
3 - A-ASF-8 Light Combat Vessel: Taricus, FallacyofUrist, Happerry
1 - Big Interstellar Group Assembly Space Ship MK1: chubby2man
0 - Fusion-pumped Laser Satellite:
0 - Size 2 Orbital Defense Craft:
1 Crack-a-Doom defense turret: RAM
Oh, and I would really like to know what happened on planet A2. Did our troops just lounge around and get drunk? Did the booze spread over any territory? Do we own the planet now?
I am tempted to sacrifice our forces on C2, if we can win C3 while they hold the line then it will probably be best in the long-term, and we won't get our merciless suicide berzerkers until after a few bloodied noses. ALTHOUGH,,,
Pegasus-class supply rocketA 1 Tu rocket that can deploy half a Tu of cargo to an adjacent planet. This can travel iinto enemy territory and has a bonus against defensive fire due to its lack of 'continued use' compromises. Although the cargo tends to land a bit hard and can take a while for the forces to recover it...
That would be a way to get rifles to our C2 forces and help them hold the line for a while, maybe.