Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 31

Author Topic: Planetary Arms Race - Amaok, Strategy Phase 2212  (Read 35084 times)

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #75 on: May 15, 2017, 05:52:02 pm »

Yeah, some sort of weapon design now. I'll support the ABR-1.

For the revision, I think we should improve our Fusion Reactor, to prep us for Fusion Drives, Fusion Bombs, Fusion EMPs, the works.

Quote
2 - ABR-1: Taricus, FallacyofUrist
1 - Printed Rifle: VoidSlayer

On another note, potential cheap fusion power could be a good selling point for the Production Credit. The downside being that if they go to Moerth instead Moerth will learn about our fusion reactor.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

RAM

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #76 on: May 15, 2017, 05:59:58 pm »

Whelp, we presumably cut them off just as much as they cut us off. And given their embarrasing lack of technology, I am suspicious of what compelled them to be so aggressive.
C.S. D.F.A. "Perversion Personified"
A shuttle, with storage capacity replaced with ammunition storage and missile ports along the side. We give up on complex missile ports and just leave the whole thing unpressurised, our crews can use space suits, we can even give them air-lines if they want to feel special... Although to prevent internal depressurisation during difficult launch periods we only depressurise the cargo slowly after leaving the atmosphere, storing as much of the air as possible.

The missiles themselves use primitive thermal guidance and a warhead based upon combining the fuel and exygen elements of our fuel, getting something similar to thermite which will make a mess of a hull and produce enough radiant heat to be a problem for personnel even if it fails to splash... The steering is pretty primitive, it is advised to use it only against shuttles from behind them, or when they are in limited manoeuvres such as atmospheric transitions or orbits, but missile spam should serve well enough in desperation. Mostly this will serve as a support vessel by bombarding ground targets, at which point the dubious aiming is less of an issue. Note that due to their dedicated combat role, missiles do not need space for long-voyage fuel storage, crew and life-support, storage and maintenance spaces, various other things like that, so they are still optimised to out-perform our own shuttles in terms of turning and thrust, provided that the guidance chooses to work that day...


Hump-thumper Torpedoes
We continued work on the miniaturisation of the fusion generator, and built a shuttle around it. This shuttle can be flown at an enemy target and overloaded...

Because we need to salvage something from this disaster...
« Last Edit: May 15, 2017, 06:53:05 pm by RAM »
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

chubby2man

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #77 on: May 15, 2017, 07:13:15 pm »


Quote
3 - ABR-1: Taricus, FallacyofUrist, chubby2man
1 - Printed Rifle: VoidSlayer

Remember that we potentially have all the technology on earth today, so I don't think a good tank or decent missles would be too much to design for. We do have a fusion plant that actually produces energy and will blow up at the drop of a hat so I feel that we can be ambitious.
Logged
Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

RAM

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #78 on: May 15, 2017, 07:23:27 pm »

Hrmm, yes, ambitious, like an automatic rifle. using gun technology that we apparently weren't using for some reason. Rather than the boring old shuttle technology that would only drop a pathetic rain of missiles.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #79 on: May 15, 2017, 07:25:56 pm »

We're going to need more than one turn to get missiles working. We could do missiles, or a missile launcher, but two in one turn?

I'm all for the suicide bombing fusion shuttle, though. Not too much of a revision, hopefully.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

RAM

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #80 on: May 15, 2017, 07:29:05 pm »

Miniaturising the fusion plant is a very dubious prospect. It is extremely new technology. The missiles are deliberately simple. The individual components are somewhat numerous, but the only really new thing amongst them is the guidance.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Taricus

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #81 on: May 15, 2017, 07:41:03 pm »

Hrmm, yes, ambitious, like an automatic rifle. using gun technology that we apparently weren't using for some reason. Rather than the boring old shuttle technology that would only drop a pathetic rain of missiles.
Correction: Semi-automatic rifles.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

chubby2man

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #82 on: May 15, 2017, 08:29:44 pm »

Quote
2 - ABR-1: Taricus, FallacyofUrist,
1 - Printed Rifle: VoidSlayer
1-C.S. D.F.A. "Perversion Personified": chubby2man

Hehe okay yeah that sounds plenty ambitious to me. Changing my vote to the rickety flying deathtrap of missiles.
Logged
Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #83 on: May 15, 2017, 08:34:59 pm »

The ABR-1 will be locked in fairly soon if there's no change in votes.
« Last Edit: May 15, 2017, 08:42:01 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #84 on: May 15, 2017, 08:51:29 pm »

Quote
2 - ABR-1: Taricus, FallacyofUrist,
1 - Printed Rifle: VoidSlayer
2-C.S. D.F.A. "Perversion Personified": chubby2man, RAM
Popping a vote onto mine to give it a chance, because such is what the gods demand. But ats the late-runner it probably deserves second-place if I can't get another vote...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Happerry

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #85 on: May 15, 2017, 10:50:31 pm »

Quote
3 - ABR-1: Taricus, FallacyofUrist, Happerry
1 - Printed Rifle: VoidSlayer
2-C.S. D.F.A. "Perversion Personified": chubby2man, RAM

By the rifle, we will win.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #86 on: May 16, 2017, 10:27:14 am »

Design: ABR-1
6, 5-1, 4

After seeing our troops in the field suffer as a result of their lackluster weapons, we began work on the ABR-1. The design is built from the ground up to be a reliable and effective weapon. Each part is designed by Amaok engineers and the ammunition is our own, not some standard 3D-printed caliber from earth.

The ABR-1 is a long-range weapon; a battle rifle. It should fare well in all scenarios but it will excel at long range. Central Command is already planning the creation of what are effectively snipers in the Units. It's least effective in close-range situations, but is still superior to the pistol.
Accuracy-wise, the ABR-1 is astounding. Amaok designs give the weapon unparalleled accuracy, easily beating the Printed Pistol.

The ABR-1 was specifically designed to best the armor of our opponents, and it does so easily. Thanks to the rifle's design and the ammunition designed specifically for it, our soldiers can now reliably and easily eliminate enemy troops regardless of their armor.

The biggest flaw in the design is also its ammunition, however. Despite its effectiveness, we simply can't make enough ammunition. We can still equip the designated max amount of units, but our soldiers can't individually be sent enough ammo. Therefore, every soldier should still be equipped with printed pistols as ammo will quickly run out in the field, forcing our soldiers to abandon the rifle until eventually more ammo is acquired.

In order to reach the level of quality desired for this design, we're forced to make use of our limited manufacturing capabilities instead of 3D printing. As such, we won't be able to manufacture enough of the rifle and its ammunition to equip all our units.

ABR-1
Weight: 1 CU = 4x
Expense: 4x
Resources: Metal


It is now the Revision Phase of 2207.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Revision Phase 2207
« Reply #87 on: May 16, 2017, 10:29:31 am »

Damn, that was... Well, damn O.O

We aren't going to be worrying about the Moerthi troops with that :D
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Planetary Arms Race - Amaok, Revision Phase 2207
« Reply #88 on: May 16, 2017, 10:37:03 am »

Revision: Working Fusion

Get the main fusion plant to work correctly and efficiently so that we get a full grasp of all the principles behind making a fusion reactor.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Planetary Arms Race - Amaok, Revision Phase 2207
« Reply #89 on: May 16, 2017, 10:42:23 am »

We aren't going to be worrying about the Moerthi troops with that :D

Probably.

Now here's two revisions. A safe one, and a risky one.

Handheld Radio: A greatly miniaturized version of our radios. These won't work for cross-planet communications, but they'll certainly help out at a local level.

Fusion Bomb: A greatly miniaturized and refined version of our Fusion Reactor. After activation and warm-up-time(that can be selected by our troops), it goes out in a rather large anti-electronics headache-inducing explosion.

Quote
1 - Working Fusion: VoidSlayer
1 - Handheld Radio: FallacyofUrist
0 - Fusion Bomb:
1 - Ammo Production: Taricus
« Last Edit: May 16, 2017, 10:48:15 am by FallacyofUrist »
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
Pages: 1 ... 4 5 [6] 7 8 ... 31