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Author Topic: Planetary Arms Race - Amaok, Strategy Phase 2212  (Read 35167 times)

RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #60 on: May 15, 2017, 01:16:44 am »

Unless they get large weaponry for their ships, or got much better amour than we have, we'll be fine.
Preserved for a told-you-so. Let us pray in our chattered hovels that it shall be you who shall do the telling of such.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

FallacyofUrist

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #61 on: May 15, 2017, 08:43:52 am »

By the way, can we make an EMP next Design Phase using what we learned from fusion?

Would it even be useful?
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Taricus

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #62 on: May 15, 2017, 08:44:44 am »

It... definitely could be. Those shuttles of theirs aren't going to be doing much if they're hit with an EMP.
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Tyrant Leviathan

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #63 on: May 15, 2017, 12:44:21 pm »

Also could be used for defense with twinking. Hail Amaok.

FallacyofUrist

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #64 on: May 15, 2017, 02:25:17 pm »

Spoiler: A Future Design, Then (click to show/hide)
Anybody have a better idea?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Chiefwaffles

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #65 on: May 15, 2017, 03:38:21 pm »

Could I have a consensus on strategy? Right now Taricus' and RAM's plans are tied with 1 vote each.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

VoidSlayer

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #66 on: May 15, 2017, 03:46:00 pm »

Wait, so we can load 5 Kevlar armor onto a transport for one Weight unit, but we can only make 1 Kevlar armor at a time?

RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #67 on: May 15, 2017, 03:52:34 pm »

There has, thus far, been no evidence of any electronics in the field. We know that there are generator plants, because we compared them to our fusion, and the radio one also assumes to be electronic. But the radio, in its default state, with the default state of the shuttles, is not mobile. The guns, shuttles, and armour are all chemical-powered or mechanical-powered. The shuttles could, although it seems unlikely, use mechanical control mechanisms. It is nice to run some electrical cabling to your engines to control them, as opposed to a heavy cable, but a mechanically operated shuttle is entirely possible.

Anti-electrical technology could be a fine addition to our arsenal, someday, but against pistols and armour it does nothing, against human brains it... actually it might be worth investigating if we start thinking of it as an antipersonnel weapon...

Also note that currently our shuttles, while they have a total of 4 capacity, can only load or unload items with a capacity of one or less. So to get it to other planets would require that the ion cannon be smaller than a radio(I am guessing that the thing is about the size of a car...) or we increase our single-unit transport capacity by a massive amount. Likely something involving carrying objects externally...
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VoidSlayer

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #68 on: May 15, 2017, 03:54:10 pm »

We really should just be making weapons and armor for our soldiers right now.  Does not matter if we can get things to a planet if we end up being murderized while there.

FallacyofUrist

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #69 on: May 15, 2017, 04:04:54 pm »

I was thinking we'd build the Ion Cannon on planets we'd already captured. Or on our homeworld as a last-ditch defense.

But, yes, that is something of a long-term goal compared to what we need.

I'll support Plan Take the Centre. Center. Whatever.
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Tyrant Leviathan

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #70 on: May 15, 2017, 04:06:10 pm »

I got  ideas for guns and defense stuff too.

RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #71 on: May 15, 2017, 04:12:32 pm »

Could someone competent at such things make a confident post on the shared thread? Maybe try to scare them into going defensive... Centre could work if they are completely non-confrontational. Otherwise we lose B2...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Chiefwaffles

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Re: Planetary Arms Race - Amaok, Combat Phase 2207
« Reply #72 on: May 15, 2017, 05:08:45 pm »

Relatively minor change: Planets now have 3 zones each instead of 2. I felt 2 zones was too limiting and "on/off" for actual warfare.

Combat Phase of 2207

At the beginning of the year, our Units are immediately dispatched to their assigned locations - Planets A2, C2, and B2. Eventually, our intelligence begins to pick up signs of Moerth movement. While we can't see too much with our current capabilities, it would appear that planets A3 and C3 are the sites of Moerth activity. This is very worrying development - they seem to be attempting to cut us off and gain a decisive foothold early on. We predict that by the end of the year, our Units on A2 and B2 will not be able to perform at top combat abilities and we won't be able to send equipment to them; just extract them.

Our Units deployed to A2 and C2 without incident are in the process of securing a foothold on the planets.
Amaok has gained a foothold on Planets A2 and C2. [A: 1/3]


The only combat this month is on the lush planet of B2. Of course, without a radio, Central Command is forced to give standing orders and observe the battle with sparse courier reports.
Our Unit was successfully deployed onto the planet from orbit without trouble; the Interplanetary Transport Craft's smaller shuttles made the trip without reporting any hostile contact. As we didn't send any forces to intercept their landings occurring at roughly the same time, we can safely assume they landed without incident as well.
The fighting is relatively evenly-matched. Moerth seems to be fielding the same equipment as us - printed pistols and Kevlar armor. But despite this, we seem to be coming out at a loss in the big picture. We're losing more battles than winning. It makes very little sense - they're fielding the same equipment as us!

The Kevlar armor worn by both sides' forces protects the soldiers from the pistols exceptionally well. It's through luck and firepower that our troops can either pierce their armor or hit one of the many uncovered spots. Any serious weapon would be able to penetrate the armor without issue, but the low stopping power of the printed pistol makes it an even match. Our forces are plagued with reports of the unreliable pistols. Every new courier's report states the same thing: Battles and men lost due to pistols jamming or breaking at innopportune times. Strangely enough, this issue seems to be affecting us much more than it's affecting Moerth.

Overall, not much ground is exchanged. Moerth retains a slight advantage over us and may be able to continue pushing it next year, but for now we managed to hold our ground.
Neither side gains ground at Planet B2. [M: 1/3, A: 1/3]


Meanwhile, their forces seem to finish deploying on planets C3 and A3. As long as they're set up there, we won't be able to send troops or supplies to our Units at C2 and A2. They'll fight at a reduced effectiveness as well. We can extract these Units at any time. Central Command is hesitant at extracting the Units just yet because we're undoubtedly also cutting off their Units on C3 and A3 from Moerth reinforcement. It will ultimately be up to the Designers.
Moerth has gained a foothold on Planets A3 and C3. [M: 1/3]


Production Credits!
In other news, a new colony ship has been detected by our long-range detection equipment. It's on course to arrive at one of the colonies within a year. We managed to reach them via long-range radio and initiated contact. They tell us they were sent not too long after we left. The situation on Earth was continuing to deteriorate and no new systems had been found, so they were sent here.
Apparently they wish to join one of the existing colonies, but the leadership on the vessel isn't decided yet. It's no doubt Moerth will try to convince them to join, so we shouldn't back down as well. They're basing their choice on the culture and civilian life in the chosen colony. Central Command is betting that while it's one of the smaller colony ships, it has enough manpower and equipment on board to provide 2 Production Credits, giving us another Production Line for 1 turn each. Central Command has tasked you with convincing the vessel's occupants to join us by explaining our culture, and probably how it's superior to Moerth.
Convince the colony ship to join your colony through any materials describing Amaok's culture to acquire 2 Production Credits. (Propaganda goes in Core thread)


Spoiler: Amaok Designs (click to show/hide)
Spoiler: Map (click to show/hide)

Spoiler: Production Lines (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Transports (click to show/hide)

It is now the Design Phase of 2207.
« Last Edit: May 15, 2017, 05:10:37 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

VoidSlayer

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Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #73 on: May 15, 2017, 05:40:07 pm »

Hmm we should send two troops to one of the metal planets this turn and take them or send a lot to B2?

Either way they clearly refined their pistol.

Printed Rifle: A stock design found in files once thought deleted, this rifle is mostly 3D printed making it cheap.  It is longer range and packs a higher caliber bullet capable of punching through Kevlar.  The firing chamber is built with higher grade metals and done once over with machining tools before assembly, fixing the minor flaws that cause 3D printed guns to misfire.

Target Weight: 1 CU = 5x
Target Expense: 3x
Target Resources: Metal

Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2207
« Reply #74 on: May 15, 2017, 05:41:41 pm »

Okay, we might want a dedicated combat ship instead of up-gunning our shuttles. OR get proper infantry weapons.

ABR-1: A simple, semi-automatic rifle designed to punch through kevlar and spacesuits with ease. While not too effective in close quarters, it offers greater combat ability in wide, open areas.

EDIT: B2 should be fine with better weapons, we'll need to send troops in to cut theirs off and secure our flanks.
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