They want close range?
Deny them the advantage. They have the superior numbers in several areas, and they have very little in terms of armor, and you know what we have in ample supply?
Plastic casings.
Explosive bombs.
Scrap metal from broken parts.
Now tell me, what happens if you say, create a small explosive with a plastic casing, with a pressure plate, with slots to put broken pieces of metal in for our troopers?
A molten plastic shrapnel landmine.
Not only do they thin out their numbers by blowing their feet off, the shrapnel, either super heated sharp metal or plastic sends shrapnel up into their bodies and possibly into OTHER SCUM! To make advantage of this landmine, we will do little fake retreats where we pretend to loose a field covered in landmines and watch them bleed out their manpower.
Future tech is not regrouping, it's sitting back and creating a new type of weapon that we cant use until we get tactical. Making Tactical weapons is the only option right now., Making Future Tech is the bits and pieces required for new bombs. "Startertech" can be used to make hell on our enemies, we haven't even gotten to flamethrowers yet.
Rethinking a bit with the battle at hand, landmines would only be useful in engagements that are on land. A2 would be lost in such a fashion, but we can instead focus on something else that could be WW1/2 useful.
Artillery.
Who wouldn't want to drop bombs from far away? We can use it to sink their damned boats, we can use it to shell the bastards to hell, and when we're retreating or advancing we could snuff them out before they could get a chance to fight back
Just a simple artillery gun that fires high explosives shells would do nicely. later we can revision to get the equivalent of napalm or maybe EMP warheads.
My other ideas for this turn was Landmines, artillery, Flamethrowers, and a magnetic mass driver for our missiles.
1 ChainSword: Void Slayer
1? ArmoredBoat:Blueturtle1134?
1? Grenade Launcher:BlueTurtle1134?
0 Landmine:
1 Artillery: Blood_Librarian
2 Metallic Hydrogen Superconductors: RAM, Helmacon
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