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Author Topic: Planetary Arms Race - Amaok, Strategy Phase 2212  (Read 35081 times)

RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #120 on: May 17, 2017, 04:11:42 pm »

Our current rockets are ship-scale. Anti-ship is probably easier than infantry-scale miniaturisation.
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VoidSlayer

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #121 on: May 17, 2017, 04:29:12 pm »

If the enemy does not have armor, our anti ship missiles do not even need explosives, just enough force + mass to break important equipment.

helmacon

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #122 on: May 17, 2017, 04:57:59 pm »

Missiles are not the best form of space combat in my opinion.

It's relatively easy to grow diamonds in the conditions space provides. We can grow a bunch of them passively while using the ship, and when we engage, we use a simple kinetic launcher to loose them all at once. Missiles are cool and all, but try to dodge a kilometer sized cloud of diamond debris screaming towards you at orbital velocities.
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Taricus

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #123 on: May 17, 2017, 05:01:45 pm »

Yeah.... there's one problem with that; we'd likely wreck our own ships too if we have to fly through that diamond field.
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RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #124 on: May 17, 2017, 05:20:20 pm »

A kilometre is actualyl a pretty small thing in space. Dodging would likely be pretty easy. Also, space-based fabrication would be a new field. We would, eventually, want to mount any other weapon onto missiles, or the same thing with a different name, like drone or fighter or something... In space-combat, distance is pretty much everything. You are effectively shooting at an area the enemy could potentially have moved to in the time it takes their light to reach you and your lasers to reach them. A missile is more agile(because it has less functions to worry about), and more expendible, allowing it to get closer and thus become more accurate. We really don't want our ships getting close enough to enemy combat craft to actually fight them. For the moment, that might be an unreasonable goal, but missiles are a good late-game technology that we alrady have. And all of this doesn't mention the fact that they can be launched from behind a space-rock.

I rather suspect that the missile is easier to launch too. It just need a shuttle-bay from which tio leave, it then flies itself. And you need to get all your acceleration out while it is still attached to your ship, which means that it needs armour on that spot or else the gun will rip itself off of your shuttle. Not much armour granted, unless you want a fast projectile... And that is the key thing, speed. Guns typically work over, let us say two kilometres, ships would fight, well, I expect over larger distances... I.C.B.M.s, which use space-capable chemical rockets, which we have, can engage over thousands of kilometres, which is a relevant distance... By the time the cloud of diamonds reaches the enemy ship, they can probably fly between them, and if they get hit, it is probably only one or two punctures across the whole thing, which will easily be- Wait, why would you use diamonds? Diamonds are TERRIBLE projectiles! They have no mass with which to penetrate and no structural integrity with while to do anything but bounce off. I mean, sure, they will probably do terrible things to the paint-work...
« Last Edit: May 17, 2017, 05:22:16 pm by RAM »
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Chiefwaffles

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Re: Planetary Arms Race - Amaok, Combat Phase 2208
« Reply #125 on: May 17, 2017, 08:56:58 pm »

Combat Phase of 2208

The battlezone of B2 is one of the most significant advances we expect this year, but something strange happens instead.
By the time the next courier arrives, it carries grim news: Moerth has developed a combat-capable vessel. The ITC bringing the new ABR-1's managed to evade targeting, but a significant amount of its shuttles carrying the rifles planetside were shot down in mid-transit. We don't have much intelligence on the new Moerth warship thanks to the very limited capabilities of the ITC, but it would appear to be using missile-based weaponry.
Unfortunately, this means that the Unit at B2 only gained a limited amount of ABR-1's and was forced to distribute them sparingly among the more elite soldiers in the Unit.

Still, even with the limited deployment of the ABR-1, we make progress on the ground. Moerth's limited pistol advantage last year no longer holds true today. Those equipped with the ABR-1 won nearly every single engagement they fought in. Moerth troops are slaughtered as they hopelessly attempt to enter reasonable firing ranges with their pistols. A single shot can incapacitate an enemy soldier thanks to the rifle's armor piercing capabilities.
Yet the bulk of our forces still fought with pistols this year, and Moerth still holds the advantage in that area. And even with our ABR-1's, their better pistols combined with our remaining ammo shortages mean they generally have the upper-hand in close-range engagements. We make little advances in land this year. Our ABR-1 equipped soldiers can easily defend our land, but gaining land is limited with their close-range advantage and the sparse nature of the ABR-1 on B2.


The Commander of forces at B2 is requesting another shipment of ABR-1's. From what he's seen so far, it's an amazing weapon that could secure our victory at B2. He's confident he can start making advancements next year once fully-equipped with ABR-1's.
Neither side gains ground at Planet B2. [M: 1/3, A: 1/3]


C3 and A3, however, are a different story.
Our forces land without opposition like that seen at B2. Fully-equipped with ABR-1's and facing an unarmored, unprepared enemy, we wipe the ground with Moerth forces. Every engagement results in new land for us, and our soldiers effortlessly defeat hostiles at every turn. The large open landscapes of C3 and A3 are perfect for our battle rifles and death for their short-ranged guns. Morale is high as we begin to push Moerth away from our homeworld.

However, some number of months into the fighting, Moerth's commanders seem to have developed new strategies. They continue purposely retreating as our forces advance, but in the night and on the move we're plagued with guerilla attacks where their pistols are most effective. More effective sentries and look-outs are quickly deployed, but it just doesn't match their apparent desperation. Overall, we're still easily able to gain significant ground but this harrasment prevents us from easily capturing the whole planet in one fell swoop and keeps the bulk of their Units intact.

The Commanders at C3 and A3 are confident in their ability to gain tentative control of the planet next year. They both request for some kind of means to fare better against this more covert-style combat or for more effective weapons in close range, but aren't insistent in these requests.
Amaok has gained ground in C3 and A3. [M: 1/3, A: 2/3]


Yet Moerth seems to have devoted their attention to the normally unassuming ocean planet of C2, where our forces remain equipped with X112's and pistols. Our soldiers were in the middle of securing the planet when their soldiers arrived. With just pistols on both sides, they begin winning engagements again. The lack of armor even compounds their advantage, as their better pistols work better when not blocked by our armor. Furthermore, they outnumber us! Every single time our forces meet, their soldiers are much more vast than ours. When we occasionally win, they aren't nearly as affected by the losses as us. We're consistently forced back as our positions are overrun and Moerth soldiers use their many advantages against our forces here.

Moerth is also using unconventional strategies here. When they were first deployed, our Unit on C2 was given very basic water transport vessels to move between the islands. But Moerth is doing something else entirely - they have an entire ITC dedicated to transporting their troops! They can skip islands and effortlessly move between them while our soldiers are forced to slowly move between islands on water. We can head out to a new island and find it crawling with Moerth soldiers that appeared since our soldiers got onto their boats! With this kind of tactical disadvantage, Moerth is able to choose nearly every engagement on their terms while we're forced onto the receiving end.

And perhaps worst of all is the fact that our Unit on C2 is cut off completely from Amaok. Without the bulk of their supply routes, the troops on C2 are forced to scavenge for food and water and to use deterioating equipment. In fact, apparently Printed Pistols combined with a lack of routine maintenance and salt water causes the guns to explode. Our troops can't fight like this, and their morale is sagging. Soldiers are dying when we run out of medical supplies or patches for their suits. Meanwhile, Moerth has an uninterrupted line from their colony to C2, giving their forces yet another advantage here.

C2's Commander is requesting for the Armoured Spacesuits and ABR-1's to be re-assigned here at the very least. But a more significant response is required - reinforcements, new designs, anything. Our Commander here isn't sure he keep his forces safe next year. Perhaps some kind of watercraft could help here? It would surely beat their ITC's jury-rigged role as transport here.
Moerth has gained ground in C2. [M: 2/3, A: 1/3]



Production Credits!
After getting tired and notably concerned by the back-and-forth bickering using every single radio channel possible at the same time, the colony ship seemed to had shut off its radio.
Some amount of hours later, they got back to both parties and after managing to get some quiet, relayed their decision. While some colonists disagreed with those in command on the ship and would settle in the other colony, as a whole, the people of the vessel chose Moerth as their new home. They were quite charmed by the noble descriptions of life in Moerth and some bought into the material putting down Amaok.
At some time next year, the ship will land in a designated area on Moerth and its occupants will be integrated into the colony's society. An agreement is eventually tentatively decided upon to allow the small amounts of disagreeing colonists to find transit to Amaok.
Moerth gets 2 Production Credit(s)! (Production Credit: Create a new Production Line for 1 year. Can be saved.)



Spoiler: Amaok Designs (click to show/hide)
Spoiler: Map (click to show/hide)

Spoiler: Production Lines (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Transports (click to show/hide)

It is now the Design Phase of 2208.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #126 on: May 17, 2017, 09:08:02 pm »

You know, for all those inventions they had, they REALLY fucked up on the deployment. They could've had two of our units under pressure. Also, nothing about B2?

A-ASF-8 Light Combat Vessel: A small, light combat capable craft designed to be deployed from an ITC. Armed with a small compliment of missiles, this craft is intended to be a light raider capable of closing in on enemy vessels before firing their payload. In addition the design is built to be aerodynamic, allowing it to potentially be used as air support/superiority in atmosphere

@Chiefwaffles: Would we be able to create a PDW as a revision using our experience with the ABR as a base?
« Last Edit: May 17, 2017, 11:40:38 pm by Taricus »
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FallacyofUrist

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #127 on: May 17, 2017, 09:15:54 pm »

We don't know that they use radar as their targeting system. Some sort of space combat would be good, though.
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Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #128 on: May 17, 2017, 09:18:26 pm »

Well, the radios would be nice to allow our fighters to co-ordinate. And radio jamming would allow us to dodge the missiles.
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Chiefwaffles

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #129 on: May 17, 2017, 09:19:31 pm »

You could definitely try making a PDW in a revise roll, yes.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #130 on: May 17, 2017, 09:24:37 pm »

Fusion-pumped laser satellite.
I, I just don't have the heart, sorry. Thei invented missiles two turns too late and are still winning...

Size 2 orbital defence craft.
Active defense fire sounds fun, that could be nice. But it would want a revision to the shuttles to carry it around, instead of being crazy expensive. And it would let the existing radios be transported. but shuttle revision won't happen, so meh...
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Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #131 on: May 17, 2017, 09:25:11 pm »

Right, that's the plan then, we make the fighter, or any other combat ship, and revise in a PDW to give those Moerthi bastards hell. We're killing them from afar, and it's time we shred them up close too.

@RAM: They aren't winning, we know for a fact they only have one of those damn ships and we're killing off two of their units giving us a clear run onto their capital. We can very much blitz them thanks to their strategic incompetence. Don't let the enemy's terror weapons get to you, we have a mass of more reliable ones proving their worth against the enemy, and they've given us the resources to manufacture more!
« Last Edit: May 17, 2017, 09:27:21 pm by Taricus »
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RAM

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #132 on: May 17, 2017, 09:30:24 pm »

Wait, wait wait wait. Is this P.D.W.(how does that term make sense?) going to be, like, turrets, with people in them? Or are we making an automated targeting system in a revision? Making a fighter sounds like a revision, it is just a small shuttle with less systems. The only "not a revision" part is that the hull changes size, the rest is just pulling bits out, and making some holes for weapons. The difficult part, from my perspective, is creating a system that can identify, track, and predict targets. Because as far as I can tell, no mention has been made of decision-making computational facilities and no turrets exist.
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Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #133 on: May 17, 2017, 09:32:40 pm »

No, the PDW is just an SMG to flip the bird to their pistols. Essentially meaning our ground troops vastly outperform theirs.

@Chiefwaffles will we be able to extract our units from C2 and redeploy them elsewhere this turn?
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chubby2man

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Re: Planetary Arms Race - Amaok, Design Phase 2208
« Reply #134 on: May 17, 2017, 09:46:43 pm »

Big Interstellar Group Assembly Space Ship
The B.I.G.A.S.S. MK1 represents a big leap forward in transportation technology. It's vastly increased size allows us to transport multiple units and their equipment throughout the solar system. It aims to double the current transportation capabilities and can carry a equipment of size 4.

(Optional: comes equipped with ballistic turrets for defense, like WW2 bomber style, which could help with ground support potentially, or perhaps with rocket pods)

We are going to need more transportation, and the sooner we get it the more flexibility we have. They probably realized that our rifles kicked their butts, so they will probably spend their design on that, so we should work on our logistics.
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