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Author Topic: Planetary Arms Race - Amaok, Strategy Phase 2212  (Read 34692 times)

Taricus

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #105 on: May 16, 2017, 06:47:00 pm »

Well as we develop our industry we'll be capable of manufacturing more and more goods. Either way, those moerth fuckers are in for one hell of a surprise.
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RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #106 on: May 16, 2017, 06:54:26 pm »

...

We pretty much need to hit the threes. I suggest that we leave the forces where they are and hope they hold, while putting one of each team on each three and telling our shuttle to load up on extra rifles to run the blocade to C2 and drop some rifles on our troops...
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Taricus

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Re: Planetary Arms Race - Amaok, Strategy Phase 2206
« Reply #107 on: May 16, 2017, 07:03:47 pm »

Plan: Reinforce the flanks!
Spoiler: Production Lines (click to show/hide)

Spoiler: Units (click to show/hide)

Spoiler: Transports (click to show/hide)

Quote
equipment:
1 Reinforce the Flanks: Taricus
Destinations:
1 Reinforce the Flanks:: Taricus

@Chiefwaffles: Are we able to assign two production lines to make the same thing?
« Last Edit: May 16, 2017, 07:52:38 pm by Taricus »
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FallacyofUrist

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #108 on: May 16, 2017, 07:12:19 pm »

I'm down for that plan.

Quote
2 - Reinforce the Flanks: Taricus, FallacyofUrist
I don't think we're ever going to vote two different plans, one for equipment, and one for destinations, though.
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Taricus

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #109 on: May 16, 2017, 07:12:51 pm »

True, but it's a holdover from last turns thing.
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Chiefwaffles

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #110 on: May 16, 2017, 07:46:53 pm »

@Chiefwaffles: Are we able to assign two production lines to make the same thing?
Nope.
Expense is about infrastructure, maintenance, resource cost, and more. Production lines is basically whether you have the manpower and industry to do so. Mostly a balance thing; wouldn't want people able to make 10 death stars by devoting 10 production lines to it.
I'm considering allowing the temporary production line given by a Production Credit to be given a design already held by another line, effectively doubling its expense for a turn. Though if I did this I'd definitely reduce the challenge reward to 1 credit, not 2.

And the ITC can't hold the radio as the radio weighs 2 CU and exceeds the ITC's individual weight capacity of 1 CU.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #111 on: May 16, 2017, 07:53:37 pm »

Alright, edited the orders. Mind, if we can't use the extra production lines for doubling up then they aren't really a good prize this early.
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RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #112 on: May 16, 2017, 08:25:04 pm »

Can production credits be saved?

I, umm, agree with plan RF, but reserve the vote until there is an alternative, to avoid landsliding.

Can we fly past a partially occupied settlement, such as C3?
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Taricus

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #113 on: May 16, 2017, 08:27:34 pm »

Yeah, we can extract our units at any time. No doubt the enemy also knows this. Still, if they don't we'll destroy two of their units, and if they do we'll have cleared our flanks.
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Chiefwaffles

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #114 on: May 16, 2017, 08:30:39 pm »

Production credits can be saved.
And you can only extract units past partially occupied planets like Taricus said, and not send new Units or new designs.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

VoidSlayer

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #115 on: May 16, 2017, 11:52:36 pm »

Well that 3 was awful, basically made it so we still need to send both guns even though that is not possible at all.

You know what, the pistol is so terrible, I would say don't even send it.  It jams half the time, better to run or fight hand to hand if we get in close quarters.

FallacyofUrist

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #116 on: May 17, 2017, 01:16:28 pm »

What we need for close quarters... is a sword.

Spoiler: Future Design (click to show/hide)
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helmacon

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #117 on: May 17, 2017, 01:21:49 pm »

What we need... is rifle bayonets! :P /jk
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RAM

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #118 on: May 17, 2017, 03:22:11 pm »

I bet we could have had infantry-mounted multiple-rocket-launchers by now, with infantry-seeking missiles next turn...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

FallacyofUrist

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Re: Planetary Arms Race - Amaok, Strategy Phase 2207
« Reply #119 on: May 17, 2017, 03:26:14 pm »

I do intend to propose rocket launchers next turn. Either that or sniper rifles. Rocket launchers are an excellent way to build up to anti-ship defenses.
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