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Author Topic: Planetary Arms Race - Moerth, Strategy Phase 2212  (Read 38543 times)

NUKE9.13

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #120 on: May 19, 2017, 02:11:22 am »

/unflip table

Turnabout's fair play. With integrated electronics of such quality, we will even be able to revise bolter missiles to self-steer, and make it so that they cannot detonate until they have flown a certain distance. Good work, folks.

Anyway. Question: Can we deliver supplies to C3, or is the only thing we can do there order an Evac? Also, can we Evac to another planet, or only to Moerth?
As in, can we deliver bolters to C3, and can we move the troops on A3 to A2?

If not:

Spoiler: Plan 1 (click to show/hide)

If yes:

Spoiler: Plan 2 (click to show/hide)
« Last Edit: May 19, 2017, 10:22:03 am by NUKE9.13 »
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Nirur Torir

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #121 on: May 19, 2017, 08:16:30 am »

They don't need more than 1 at A3 or C3, so they'll probably send 3 to B2. We obviously didn't design a warship able to shoot them all down this turn, because rifles. They might have a warship now, so we need ours dedicated to escorting a B2 transport.

If possible, I want to move from A3 to A2, and C3 to B2, while giving 1 gun to A2, 2 to B2, and 1 to C2. Is this possible?
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NUKE9.13

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #122 on: May 19, 2017, 08:33:37 am »

We need a transport to move guns as well as men, so no, that is not possible. Even if we can evac to another planet rather than Moerth, which I'm not sure about.
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Chiefwaffles

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #123 on: May 19, 2017, 09:37:27 am »

You can evacuate troops to to any planet a transport could normally be sent to.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Draignean

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #124 on: May 19, 2017, 09:50:19 am »

Quote
Plan 2: Tactical Retreat Boogaloo. (2), Nuke9.13, Dragnean
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NUKE9.13

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #125 on: May 19, 2017, 10:20:16 am »

You can evacuate troops to to any planet a transport could normally be sent to.
Hmm, another thing: Since we're sending a transport to pick them up, can we load it up with equipment first, so that they can arm themselves?
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Draignean

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #126 on: May 19, 2017, 10:49:18 am »

Now, I'm getting a bit ahead of myself, but there's a rather interesting tech path opening up for us.

The complexity and scale of the circuitry we're talking about here makes me think that some kind of NeuroLink would not be impossible, allowing a soldier to interface directly with his equipment. Bolter missiles could be directed by thought, our forthcoming fighters and warships would be extensions of their pilots, and, perhaps most intriguing, it gives a justification to broach psionics if we so desire.

I think next round we should design some kind of ship to give us space superiority, whether that be a fast attack ship, a new warship, or a kickass fighter wing, but still. We can do amazing things with this edge.
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Nirur Torir

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #127 on: May 19, 2017, 10:51:07 am »

Plan 2 doesn't work, we can't deliver to C3 while C2 is contested.

Quote
Hmm, another thing: Since we're sending a transport to pick them up, can we load it up with equipment first, so that they can arm themselves?
That's what I suggested. You said no, and Chiefwaffles didn't say anything to that.

Spoiler: Plan: Take A2 (click to show/hide)

Quote
Plan 2: Tactical Retreat Boogaloo. (2), Nuke9.13, Dragnean
Take A2 (1): Nirur Torir
« Last Edit: May 19, 2017, 10:59:58 am by Nirur Torir »
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Detoxicated

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #128 on: May 19, 2017, 11:02:03 am »

Now, I'm getting a bit ahead of myself, but there's a rather interesting tech path opening up for us.

The complexity and scale of the circuitry we're talking about here makes me think that some kind of NeuroLink would not be impossible, allowing a soldier to interface directly with his equipment. Bolter missiles could be directed by thought, our forthcoming fighters and warships would be extensions of their pilots, and, perhaps most intriguing, it gives a justification to broach psionics if we so desire.

I think next round we should design some kind of ship to give us space superiority, whether that be a fast attack ship, a new warship, or a kickass fighter wing, but still. We can do amazing things with this edge.
Totally with you on this,
I think our transports are quite small, so I guess we could develop a bigger ship, with lots of space for our missiles. A battleship like that should prove to be sufficient enough for a while, and we can always revise it to add new systems onto it.

Your neurolink idea is quite what I was thinking earlier. Here are some ideas that become possible with NeuroLink,

Aim Adjustment
A visor that is directly in front of your eyes, highlighting enemies and friends alike.

LinkIn Communication
While wearing this you can telepathically communicate with your troop. (Especially good since its subtle)

Advanced Ship Navigation
A link cable directly into the brain, which connects the pilot to the ship, giving him full insight and control of its commands to increase the maneuvaribility of the ship.

Psionic Brain Implant
A chip that increases the abilities of one to use psionic abilities. We need to research more into psionics at all to even attempt this.

Hijacked Animals
By building switches into animals brains we can use them remote controlled.

I feel we must delve into biotech and neurotech for even better uses of NeuroLink, but right now it looks as if we are gearing in a self-improvement direction, so going into both categories could be useful...
« Last Edit: May 19, 2017, 11:05:29 am by Detoxicated »
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NUKE9.13

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #129 on: May 19, 2017, 11:07:17 am »

I think next round we should design some kind of ship to give us space superiority, whether that be a fast attack ship, a new warship, or a kickass fighter wing, but still. We can do amazing things with this edge.
Yeah, my plan for next turn (which, like all plans, will no doubt change based on enemy action) is something like this:

Iliad-Class Destroyer: Moerth's first real warship, the Iliad is not based on the ITC or IMW, but is an entirely new design. Lessons learnt from observing its two predecessors will be applied, obviously, in order to design a craft optimised for the chemical thrusters that are currently our only means of propulsion. The hull has been designed in order to be able to withstand a few hits without collapsing, and all vital systems are housed deep within the ship. She is armed with four Mk 2 missile pods (using experience from the construction and operation of the IMW to create a more robust and effective system) with enough ammunition (stored in carefully-sectioned off parts of the ship, designed to cause minimal damage in the event of accidental detonation) for several volleys. A long-range radio is integrated into the ship as well.
Faster, stronger, and sturdier than the IMW, the Iliad should be able to serve as the basis of our future fleet.

Plan 2 doesn't work, we can't deliver to C3 while C2 is contested.

Quote
Hmm, another thing: Since we're sending a transport to pick them up, can we load it up with equipment first, so that they can arm themselves?
That's what I suggested. You said no, and Chiefwaffles didn't say anything to that.
I was saying no because your plan involved four different deliveries, whilst we only have three ships... and I just realised I miscounted. Whoops. Sorry.
...and you're right, Chiefwaffles didn't say anything about being able to deliver to C3. So I guess that's out.
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Detoxicated

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #130 on: May 19, 2017, 11:13:58 am »

Quote
Iliad-Class Destroyer: Moerth's first real warship, the Iliad is not based on the ITC or IMW, but is an entirely new design. Lessons learnt from observing its two predecessors will be applied, obviously, in order to design a craft optimised for the chemical thrusters that are currently our only means of propulsion. The hull has been designed in order to be able to withstand a few hits without collapsing, and all vital systems are housed deep within the ship. She is armed with four Mk 2 missile pods (using experience from the construction and operation of the IMW to create a more robust and effective system) with enough ammunition (stored in carefully-sectioned off parts of the ship, designed to cause minimal damage in the event of accidental detonation) for several volleys. A long-range radio is integrated into the ship as well.
Faster, stronger, and sturdier than the IMW, the Iliad should be able to serve as the basis of our future fleet.
Good design there. I'd support it. Your pointing out of chemical thrusters brings me to the conclusion that we should develop a form of propulsion tech soonishly.
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NUKE9.13

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #131 on: May 19, 2017, 11:17:34 am »

Since Plan 2 doesn't actually work, as Nirur Torir pointed out, how about this. I'm operating under the assumption that we can deliver equipment whilst moving troops. If we can't, well... probably NT's plan.
Spoiler: Plan Fight for B2 (click to show/hide)
« Last Edit: May 19, 2017, 02:53:37 pm by NUKE9.13 »
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Draignean

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #132 on: May 19, 2017, 02:24:34 pm »

Torir, I don't think we should leave B2 to them. They will win that fight if we leave it there.

We can push back and put the Fear into them this round.

Quote
Plan Fight for B2: Tactical Retreat Boogaloo. (2), Nuke9.13, Dragnean
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Nirur Torir

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #133 on: May 19, 2017, 02:34:51 pm »

I'd prefer that plan, if it works, with one change: Move the warship to escort the transport to B2. I don't think it actually can blockade resupply at A2, but don't have anywhere better for it.

Quote
Iliad-Class Destroyer: Moerth's first real warship, the Iliad is not based on the ITC or IMW, but is an entirely new design. Lessons learnt from observing its two predecessors will be applied, obviously, in order to design a craft optimised for the chemical thrusters that are currently our only means of propulsion. The hull has been designed in order to be able to withstand a few hits without collapsing, and all vital systems are housed deep within the ship. She is armed with four Mk 2 missile pods (using experience from the construction and operation of the IMW to create a more robust and effective system) with enough ammunition (stored in carefully-sectioned off parts of the ship, designed to cause minimal damage in the event of accidental detonation) for several volleys. A long-range radio is integrated into the ship as well.
That's pretty close to what I planned to suggest next turn. Might want to suggest guided missiles, and space to revise on a pair of BOLTER TURRETS. Can't really have a destroyer without PD, and our integrated electronics might get in the way if we don't plan for a revision.

Ideally, I'd like to design such a waship next turn, then design a bolter gunship the next turn, followed by revising automated bolter turrets onto the warship.

Torir, I don't think we should leave B2 to them. They will win that fight if we leave it there.

We can push back and put the Fear into them this round.
I would rather not abandon B2, but I'd much rather have A2 than B2, and am worried about stretching ourselves too thin if we can't load guns onto our transports before sending them in for extractions. Two bolter-armed units may be able to quickly destroy the pistol-armed unit at A2, which is an acceptable trade for B2 and its unit in my mind, and then we could assault B2 next turn with warship support, before they fully solidify their hold on it.
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Draignean

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #134 on: May 19, 2017, 02:37:08 pm »

Ah, actually I didn't read we were moving our Warship off B2. My support of the plan is wholly contingent on keeping our warship there.

They will have designed some kind of anti-warship. The IMW will probably lose to it. HOWEVER, it might buy time for our ITCs to deliver the cargo.
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---
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A: "No, not particularly."
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