Design: Crocodile Light Tank
4, 5, 4-1
The Crocodile Light Tank shall bring about a change in this age of colonial warfare.
The Crocodile Light Tank is crewed by two men. Driver and gunner. It's not comfortable at all inside and is very cramped, but it's sufficient for our needs. A dual bolter turret on the top of the tank has practically 360 degrees of mobility using camera-based aiming from the inside of the tank. The bolter turret isn't notably useful, as it's essentially two bolters with some armor and auto-loading mechanisms and match the effectiveness of two men with bolters. But the turret isn't the point.
Extra armor on the front can shrug off a single bolt before being destroyed. The tank's armor is resistant to Amaok rifle shots from all sides, though in places without extra armor (the front after a bolt or anywhere else anytime) there are small chances a rifle shot can pierce the armor.
Redundant electronics have been made use of in the tank but haven't been particularly useful. Because of the small size of the tank and the nature of its crews, most shots that would disable or destroy a standard tank would do the same to the Crocodile. Most of the tank is machinery, which can't be nearly as easily redundant as our electronics.
Infernium-6 was used in the tank to an interesting degree. When shot at, the Infernium-6 in the fuel tanks has a dangerously high chance to lose its stabilizing elements and violently disintegrate. Often resulting in a large explosion taking out the tank and its crew. We've tried armoring the fuel tank, but lucky rifle shots to the back of the tank still have a very notable chance to trigger the reaction.
But this tradeoff is arguably worth the benefits. The tank's engine is remarkably powerful for its size and fuel usage. The Crocodile Light Tank is remarkably fast, reaching speeds up to 80 km/h on fairly flat lands.
We've also included an interesting feature. The Crocodile has the ability to expel large amounts of its Infernium-6 fuel reserves in sizeable reaction thrusters on the back. When very large amounts of fuel are expended at once, we can reach an effect deemed a "rocket jump" by the testing soldiers. The tank can jump roughly 3 meters into the air. The fuel used in this makes this an impractical idea, but it's there. But the most valuable use of this function is in inserting Crocodile Tanks. It's not particularly efficient with the ITC or Crane shuttles, but the tank can be deployed from the shuttle from roughly a kilometer in the air. Hot drops like this will take up sizeable amounts of fuel making them impractical for standard deployment, but could potentially be useful in combat scenarios.
The tank can have floats attached but we've noticed that the Infernium-6 thrusters react poorly with water. With preparation, the ship can spend very limited amounts of time in shallow water, but not much else. The problem isn't the Infernium-6 itself, but rather issues with the thrusters themselves. Without preparation, water has a very relatively high chance of rendering the fuel supply useless. With preparation in advance, the thrusters become unusable and even then, the preventative measures will eventually give way.
This should be enough for limited use in beach assaults, but not much else.
The tanks are notably small, weighing 2 CU total inside a cargo ship. Their expense combined with this size allows us to deploy 4x at any given time.
The Crocodile Light Tank isn't particularly armored and doesn't have that much firepower, but it's the first tank we've developed. Combined with the usage of infantry, the tank should be a great tool for spearheading assaults and hot-dropping into enemy territory.
Crocodile Light Tank: A 2-man lightly-armored tank. Possesses a 360-degree lightly armored dual bolter turret on the top with a camera feed. Armor can shrug off all but the lucky rifle shots, and extra frontal armor can tank a single bolter hit before being reduced to the effectiveness of the standard armor. Infernium-6 thrusters allow for deployment from up from 1 km in the air and fuel-heavy 3 meter "rocket jumps". Can only be used in shallow water for short amounts of time with preventative measures disabling thrusters. Can reach up to 80 km/h on flat terrain.
Weight: 2 CU
Expense: 4x
Resources: Metal
It is now the Revision Phase of 2212.