Missile Pods Mk 3
3
The new Missile Pods Mk 3 doesn't really live up to its name. Namely because the missile pods have not been updated this revision. The missiles have been revised.
The new missile makes heavy use of printed electronics. Our old missiles had a very basic sensor package and "computer" in charge of guidance, and we were able to upgrade them by integrating the electronics in the structure of the missile itself instead of expanding it for an expensive dedicated computer.
The improved guidance system is the most visible here: Each missile can evaluate potential targets using its computer and electronics suite. Communication between missiles and the firing vessel was considered a possibility, but was scrapped for concerns of both time and security. The propulsion and maneuvering systems remain nearly identical, as most time was spent revising the electronics.
The practical result is questionable, really. The new missiles can evaluate multiple targets and choose the most viable targets based on availability, speed, known statistics, and more, but it can't necessarily get there. So practically, we still have the same required firing angles as before and same accuracy, but when we do improve our missiles further they should be able to take better advantage of the upgrades then. For now, we can at least take solace in the fact that maybe we'll see some improvement in combat as missiles can intelligently choose targets they're most likely going to hit.
Central Command seems to be a tad bit annoyed with your naming scheme. "But you aren't even designing a missile pod here!" says one particularly annoyed general when shown the revision. "Can't you guys come up with names?" mumbles another. Some time later, a liaison comes to ask you to "actually name the missile please."
Missile Pods Mk 3: A missile with integrated printed electronics allowing it to intelligently evaluate and grade potential targets based on limited sensor data - namely radar. The missile can intelligently choose targets based on how likely a successful hit is, how dangerous the target is, how vulnerable, and other factors. However, the missile retains the same mediocre maneuvering and propulsion systems as its predecessor and thus is still notably inaccurate and has very limited maneuvering, meaning it still must be pointed at the target in order to have a chance of hitting. Practically, its new features can improve performance in combat as it better chooses targets that it has better odds at being effective against. Doesn't require a production line.
It is now the Strategy Phase of 2210.