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Author Topic: Planetary Arms Race - Core  (Read 12910 times)

NUKE9.13

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Re: Planetary Arms Race - Core
« Reply #15 on: May 14, 2017, 03:07:52 am »

Moerth looks like it needs more help.
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Long Live United Forenia!

Felissan

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Re: Planetary Arms Race - Core
« Reply #16 on: May 14, 2017, 10:33:48 am »

Moerth looks like it needs more help.
+1
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

Supernerd

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Re: Planetary Arms Race - Core
« Reply #17 on: May 14, 2017, 11:12:02 am »

Joining Amaok. Would like to file a complaint over the GM using the clearly Moerth-centric planetary designation scheme.

If you are going to claim there is GM bias, you should explain exactly how that bias is occurring. I do not see any obvious bias.

Also, I hear being accused of being biased in arms race games is super annoying for GMs to deal with.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

NUKE9.13

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Re: Planetary Arms Race - Core
« Reply #18 on: May 14, 2017, 11:14:48 am »

Joining Amaok. Would like to file a complaint over the GM using the clearly Moerth-centric planetary designation scheme.

If you are going to claim there is GM bias, you should explain exactly how that bias is occurring. I do not see any obvious bias.

Also, I hear being accused of being biased in arms race games is super annoying for GMs to deal with.
I believe that may have been an joek.
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Long Live United Forenia!

Azzuro

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Re: Planetary Arms Race - Core
« Reply #19 on: May 14, 2017, 11:32:10 am »

It was a joke, yes. But since we're in space...

the enemy's gate is down
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United Forenia Forever!

Nirur Torir

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Re: Planetary Arms Race - Core
« Reply #20 on: May 14, 2017, 11:41:59 am »

Joining Moerth. They're clearly better because their thread link is first and the planetary designations favor them.
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RAM

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Re: Planetary Arms Race - Core
« Reply #21 on: May 14, 2017, 03:39:01 pm »

As soon as we deploy our anti-spacecraft swords you will all know despair!
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Read the First Post!

S34N1C

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Re: Planetary Arms Race - Core
« Reply #22 on: May 14, 2017, 06:50:22 pm »

So, two things;

1: @ChiefWaffles, I think you missed a good opportunity to call this "Space Race". Just sayin.

2: @Nuke, I think this is the first Arms race game where we're not on the same side. I thought you had better judgement than to choose the losing side.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Happerry

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Re: Planetary Arms Race - Core
« Reply #23 on: May 14, 2017, 07:13:21 pm »

Oh hey, someone else is doing a sci-fi arms race first! That means I get to play in one instead of running it! Yay!
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FallacyofUrist

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Re: Planetary Arms Race - Core
« Reply #24 on: May 15, 2017, 08:41:16 am »

Hail Amoak!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Nirur Torir

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Re: Planetary Arms Race - Core
« Reply #25 on: May 15, 2017, 06:52:29 pm »

Just so it's clear: We get a production credit, use it to make some shiny gadgets, and give them to unit #3. When that credit runs out, do they instantly break down, do they slowly break down, or does it depend on just what the shiny gadgets are (IE, grenades vs armor)?
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Taricus

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Re: Planetary Arms Race - Core
« Reply #26 on: May 15, 2017, 06:54:14 pm »

Wrong thread Nirur? :P
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Nirur Torir

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Re: Planetary Arms Race - Core
« Reply #27 on: May 15, 2017, 06:57:17 pm »

Not really. I feel questions should be asked in the general thread when they're not an opsec concern.
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Chiefwaffles

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Re: Planetary Arms Race - Core
« Reply #28 on: May 15, 2017, 06:58:28 pm »

Think of production credits like a different version of expense credits. Basically you gain the ability to field one more design for one then. It disappears when it runs out.
Hence why you get two.

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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Planetary Arms Race - Core
« Reply #29 on: May 15, 2017, 06:58:35 pm »

The problem is that you just made it an opsec concern by mentioning the specific unit :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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