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Author Topic: Planetary Arms Race - Core  (Read 12660 times)

Taricus

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Re: Planetary Arms Race - Core
« Reply #45 on: May 16, 2017, 07:55:42 pm »

An AI just needs tender loving care just like a child; they need to be taught rather than programmed, to think rather than just act on programming. We can see why the people of Moerth are afraid of AI, since they program their people rather than teaching.
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RAM

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Re: Planetary Arms Race - Core
« Reply #46 on: May 16, 2017, 08:19:27 pm »

one which vastly outclasses a human as much as a human does a flea
Do we have from Moerth a commitment to never deploy flea-based weaponry or utilities?
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Nirur Torir

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Re: Planetary Arms Race - Core
« Reply #47 on: May 16, 2017, 08:31:01 pm »

On Moerth, fleas do not have qualia.
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Detoxicated

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Re: Planetary Arms Race - Core
« Reply #48 on: May 16, 2017, 09:54:20 pm »

3D Print Arts, Crafts and Jewelery
The whole process of 3d design has become more accessible to the common citizen of the colony.
Many citizens are reaching out to the new technology and embrace it by designing interesting sculptures as well as jewelery.
The creative pasttime of 3D design has been incorporated into other aspects of society as well. Schools teach young students
how to use the technology and home improvement on an individualistic level has become a common culture aspect of Moerth.
There is celebrations and honorings of the best 3d print jewelers and mechanics and the most important positions of society
are often filled with such designers.
3D Printed themeparks are there to amuse the populace, and the thought of art is generally promoted.
On a more serious side, the technology of 3D printing has a deep impact on all aspects of society. The crafts are revolutionized
by introducing new on the fly parts to build into a broken machine, as well as the ability to create necessary tools in far off regions.
Almost all parts of the industry of Moerth have taken up one technique or the other, and many opportunities are still to have within
Moerth society.
Especially delighting are the very warinspired Moerth Warrior Sculptors. The warrior sculptors are a group of designers and artists
who create very sharp and militaristic looking pieces of jewelery and sculptures on commission. They are quite popular throughout
Moerth and there will be more Vernisages.
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Taricus

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Re: Planetary Arms Race - Core
« Reply #49 on: May 16, 2017, 09:57:35 pm »

Hah, 3D printed pieces of junk? Hardly worth the effort looking at them, much less the effort to make!
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FallacyofUrist

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Re: Planetary Arms Race - Core
« Reply #50 on: May 16, 2017, 09:59:25 pm »

So. You want art and tasty food, or you want to be healthy and respected?

Oh, and by the way? You know something biotechnology can do that ordinary metaltech(whatever you call it) can't? Plagues.
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VoidSlayer

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Re: Planetary Arms Race - Core
« Reply #51 on: May 16, 2017, 10:08:59 pm »

Oh, it could definitely be a threat. To all of humanity, even.

One. We don't actually currently have AI. Though it would be nice.

Two. If we do develop intelligent AI, there's no way we're not using kill switches, just in case.

Three. With biological science, there is a threat of a similar level to a rogue AI. Have you ever seen the Old Earth video game Starcraft? Do you not fear the possibility of creating the Zerg, or worse?

The great colony computer that helps run the Amaok colony efficiently so that every citizen has spare time to devote to their own development, rather then being forced to make crummy jewelry.  The computer does not rule, it serves, as should all technology.

Would you have your children toil in a mine just because it is "natural" when we could have advanced machines do it for us, one day?

Life is not easy on any colony world, especially for the weakest and newcomers.  Anyone who tells you different is lying.  But here we offer the tools to help build you a better future. 

RAM

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Re: Planetary Arms Race - Core
« Reply #52 on: May 16, 2017, 10:30:28 pm »

Three Dimensional Printing: Toys, tools, and buildings.
It is easy to give a pampered state-endorsed artist resources to spit out nonsensical propaganda while the slaves starve. Amaok, however, does not accept such things. We do have artists, and they do have opportunities to pursue their craft, but we, as a people, know that resources are not limitless. Our gifted artists spend most of their time pursuing more functional outlets. Moerkth would have engineers build their environment and relegate beauty to displays of gaudy state-approved culture. Amaok invites cooperation between disciplines. Our engineers design toys that theach, Artists design toys that inspire, and together, they create tools to help guardians to build the next generation of Amaok's fine citizens. Tools are bound by engineering needs, but further enchanted to inspire our skilled people's in seeking achievemnt, instead of mere success. Our buildings, we recognise, must stand, especially now that they must be certain to be secure, should the enemy show their true nature and assault our civilians, not that we see any means by which they might penetrate our courageous defenders. Strength, however, does not require mundanity. Our buildings are crafted with elegance and subtlety, to guide their occupants to where they need to go, without distracting them from their valued tasks. Moerth would have you believe that art is a status symbol, to be paraded to show their imagined superiority over humanity. Amaok relises that art is a means to communicate with a person's passions and thoughts, a tool no more beautiful, yet no less useful, than any other, and know that all of our tools are beautiful.
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NUKE9.13

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Re: Planetary Arms Race - Core
« Reply #53 on: May 17, 2017, 01:11:44 am »

Worth noting is that whilst Moerth has refused to stoop to the level of outright lying about their rivals, Amaok has no such qualms.

Where Moerth has stated only objective facts, such as that Amaok is obsessed with computers, or clear opinions, such as that Amaok sucks, Amaok has stated several blatant untruths, with no basis in anything a citizen of Moerth has ever said. These lies include:
-The notion that there is slavery on Moerth. In fact, all are equal on Moerth. Some may own a few more luxuries than others, but no one wants for any of their basic needs, or is forced into labour. Moerth would not claim that there are slaves on Amaok, even if living under the rule of a computer is similar to slavery.
-That there was a colony on B2 in the past that was wiped out due to Moerth's actions. There has never been a colony on B2. You may observe the planet, and notice the lack of ruins or other signs of habitation.
-That Moerth engages in non-voluntary genetic modification of its citizens. Our early trials with human gene therapy have thus far only extended to the curing of genetic diseases, and even then only with the consent of the future child's parents.
-That artists on Moerth are somehow unfree, that the state determines what they produce. Not only do the ruling councils of Moerth have no interest in limiting artistic expressions, they also do not possess the resources necessary to enact such large-scale control of the people.

There are more things Amaok has said that I disagree with, but I respect that those are their (misinformed) opinions, which they are free to have. I simply wished to correct their most blatant lies.

Peace and harmony upon you.
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RAM

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Re: Planetary Arms Race - Core
« Reply #54 on: May 17, 2017, 01:34:47 am »

Yes, we are free to have our own opinions, until you kill us all, for having the wrong opinions. The vaguest glance at the current battle-lines makes it clear that Moerth is the aggressor, having announced that every planet in the system should be pledged to their tyrannical dominion. They are the clear aggressors in this war, yet in being so have drastically overextended themselves and will be sumarily driven back to their homes. They claim that we lie with one face and say that they respect our freedoms with the other. It is clear that their respect for our freedoms extend only so far as they cannot stop us. You may join us and we will unite to end their threat against all who live in this system, or join them, and be amognst them when they tell you what rights you might have.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

FallacyofUrist

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Re: Planetary Arms Race - Core
« Reply #55 on: May 17, 2017, 01:14:06 pm »

Now here's a question: are your artists allowed to produce materials supporting Amoak?

And by the way, we're not ruled by a computer. The Efficiency Algorithms are always double-checked by humans whenever there is a possibility of error, and most of our citizens(criminals are an exception) are permitted to ignore the recommendations they make.
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10ebbor10

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Re: Planetary Arms Race - Core
« Reply #56 on: May 17, 2017, 03:17:13 pm »

So, what you have is not a computer, but a puppet. A masquerade for the real leadership of the colony to blame their faults upon, preventing any reproach from the populace, focusing all complaints and anger upon an inanimate piece of machinery.

To say it with the Wisdom of Old Earth.

Quote from: The Wizard of Oz, Datalinks
Pay no attention to the man behind the curtain.
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FallacyofUrist

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Re: Planetary Arms Race - Core
« Reply #57 on: May 17, 2017, 03:29:17 pm »

Uh, no. The Algorithms aren't directly controlled by the government, the Algorithms work independently. When the Algorithms have a fault, it's not the result of governmental failure, and anyway, our citizens are free to send letters to the programmers on the monthly Feedback Day or just ignore the suggestions(unless they're former criminals).
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Chiefwaffles

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Re: Planetary Arms Race - Core
« Reply #58 on: May 17, 2017, 07:06:13 pm »

Combat Phase is currently being done.
Currently, I have some minor notes:

1.) Units can be named (just not too complicated please). This includes ships like ITC's, and in the future, warships, as well.
2.) This isn't based on anything in the combat phase, but I have some tweaks and clarifications about Units/Vessel losses:
2a.) Lost Units are regenerated the turn after. If you lose a unit, you won't be able to use them next combat phase but the one after that you can use them again. There is currently no cap on how many units you can regenerate per turn. If you lose two units in a turn, they're gone next turn but the one after that you have them again. This is mostly to prevent snowballing - a serious victory should give people an advantage but not irreparably sabotage the losing side. Again, not based on the combat phase, just something I thought I should bring up.
2b.) Lost vessels are the same - if you make a death star and it gets destroyed, you don't get to use it next turn. This includes the ability to regenerate at a rate of more than one per turn.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Detoxicated

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Re: Planetary Arms Race - Core
« Reply #59 on: May 17, 2017, 07:28:34 pm »

Moerth colony paradisical sectors.
While the original colony of Moerth has been built in the classical Earth Blue style, there is other parts of the bigger colony that are built in Rainforest Green, Sahara Yellow, Rosegarden Red, and Lavender. The different coloured sectors are not only a beautiful sight to see, they are also made of radioactivity detering colony wall metal.
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