can someone finally fix the mousequery bug?
now with a 16:9 monitor, i can say the "mousequery edge" bug is not dependant on resolution.
it is well explained in its symptoms and exists ever since 44.9 (and there was a possible fix until 44.10, which got dropped)
all tilesets and mods move towards 44.12 and it's a pita (and most times impossible) making them work on 44.9.
Please link to a description of the bug. I've seen you mention it as if everyone knows about it several times, but I can't find a complete description of the problem you're having easily, and can't even attempt to fix it without one. The DFHack bug tracker (linked in the first post) would be the best place to report it in any case.
Some important information to include is what exact builds of mousequery you are using, both when you see the issue and when you don't. I know TWBT used to distribute its own. If you can give that information, I can try to compare the source code and look for any obvious causes, but I'm fairly confident that the merge back into DFHack was done correctly and there should be no functional differences.
And regarding "finally", it's not like we've been intentionally not fixing it to annoy you. We all work on DFHack in our free time, and I have had very little of that recently.
Edit: ok, some Googling turned up some posts. It sounds like mousequery edge "doesn't work" on the right or bottom side of the screen. Is this correct? If so, some follow-up questions:
(a) What exactly are you doing that works in some places and not in others? I have never used this feature, so I need to know exactly how to make it work. It's not entirely intuitive for me. Are you left/right/middle clicking/hovering over the edge of the window? Answer: hovering, but it needs "mousequery edge enable" to enable. "mousequery edge" isn't enough.
(b) Do you have intro movies turned off?
(c) Are you ever resizing the game window? If not, does resizing it fix the issue? (Exit fullscreen mode if you have to.)
(d) Can you provide links to the mousequery.plug.(dll/so/dylib) files that (i) work and (ii) don't work?
(e) What tileset are you using? Is it square or rectangular? If it's not a vanilla tileset (curses 8x12 or 16x16), can you try one of those and see if it works?
(f) Are you using TWBT? If so, does disabling TWBT entirely help?