Jolly good. Casually sneak/walk by the train cars and inside the base. Try and enter the train.
Name: Franek Kimono
GLORY: 150 (50 own + 100 common) - 70 = 80
Physical:
Mental:
Life:
Stats:
Strength: +3
Dexterity: +1
Skills:
Hand to Hand: +3
Melee: +2
Exotic Melee: +2
Shotgun: +1
Camouflage: +1
Pistol: +1
Inventory:
1* Helmet
2* Fancy Hats
1* Gasmask
1 Ration
1 First Aid Pouch
1 Entrenching Tool (A folding shovel)
1 Clicker
1 L type Flashlight
1 Mirror
1 razor set
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
Hmm. None of those sound like great targets, and putting the base on alert would probably get Franek killed again. Just keep watch with the de lisle ready. Don't shoot until someone sees Franek, or are looks like they're about to see him; then put a round into their head. The 'someone', not Franek.
Name: Simon Smith
Description: A short and somewhat stocky man with
a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has ten firearms chained to him, along with an assortment of knives, grenades, and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: +0
Stats: Strength: +1
Dexterity:+2
Sense:+2
Medals:Berserker: You cannot be injured on turns where you kill an enemy with a melee weapon.
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+3
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [3/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close, Sniper Rifle)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent, Sniper Rifle)
- A mag of incendiary ammo for the De Lisle [11/11]
- Trench Knife (Risk 3, melee)
- Gas mask (Not worn, but ready)
- 3/3 CS gas grenades.
- Helmet (+1 Life)
- Enough paint to cover Isabella.
Looted Inventory:- Two spare First Aid Kits.
- MG 15 [75/75] (Machine Gun)
- A spare box of ammo for the MG 15.
- Scoped Gewehr 43 [10/10] (Risk 3, Sniper Rifle)
- Two Gewehr Magazines
- Four Mauser C96s [10/10]*4 (Risk 2, Pistol)
- Four Mauser C96 mags
- MP 40 [32/32] (Risk 2, SMG)
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent, Rifle)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries, Sniper Rifle)
- Three spare Springfield "magazines"
- Six spare knives (risk 2, melee)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
- Five grenades (Risk 7?)
- Handaxe, looted off the side of a german tank. (Risk 2, melee)
- A copy of a German tanker's diary, perfectly translated into Latin.
- "Isabella Hate-Tread", a A FRIGGING PANZER IV TANK!
GLORY: 230!Mission achievements:
- Supplied the tank which destroyed both enemy tanks, killed many infantry, and provided a, uh, "method" of "boarding" the train.
- Managed to not only stay on top of the tank while it fired a cannon shell point blank into the ground underneath him, but also managed to snipe a Nazi machine gunner, through a firing slit, while standing atop the slaloming and exploding tank. Then he screwed up his jump to the train and ate dirt....
- Came up with the GENIUS plan to
get all his allies killed so that he could hoard all the GLORY jump from a moving tank onto a moving train in order to hijack said train.
- "You spit some blood and rise up onto one knee, shouldering your rifle and looking through the sight with the eye that isn't already swelling shut. You sight in on the periscope or whatever it is that they're using to aim the main cannon and put a round straight through it, despite the range, the movement, and the fact that you're pretty sure your arm is broken." ((This apparently disabled the cannon, because it never fired on anyone.))
- Actually managed to heal himself up completely from the above injuries.
(You and your anticipation of my jackassery is really bringing me down, sy~)
[1][1]
Franek starts walking towards the train yard.
Not crawling or crouch walking. Just walking. Casually even, a sort of lackadaisical stroll. Pretty sure he's even whistling a jaunty tune. Simon, either out of kneejerk reaction or just utter annoyance, promptly puts a single round straight into the back of Franek's left calf. Franek goes down with a squeal [-1 life, -2 physical] which, luckily, doesn't seem to immediately alert anyone but its clear several guards did hear it.
Take the sticky grenades. If no one else tries to get them, take all three. If other people want them, leave two up for grabs.
I’m no expert on trains, but would it be possible to make the train engine go backwards?
Edit- I’m a moron who can’t read. I’ll leave the grenades alone, unless they really are “sticky” grenades.
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 150
(335 GLORY spent)
Physical:0
Mental:0
Life:0
Ammo in current magazine:3
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +3
Language +1
Interrogation +1
Pistol +1
Inventory:
Nazi medal
Knitted wool cap
Gas mask
Luger 8/8 (2 magazines, risk 2)
Gewehr 10/10 (2 magazines risk 3)(loaned out)
Rifleman Equipment
Helmet (1 life)(bought with GLORY)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Well, they're not sticky. But with the right team and some elbowgrease anything is possible.
The trains can reverse but I'm not sure how well they can function in that fashion. If you're thinking of just backing the train and all its cars across occupied Europe...well I'll have to consult someone with more knowledge on trains than myself.
"Hey, was that part of the plan? That can't have been part of the plan, right? Now the train's all busted up, what are we gonna do with it?"
Take the flare gun and flares as recompense for all of Bob's hard work.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0 -1
Life: +2 (Iron Heart Medal.) +1
Glory: 260
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory (replenishing):
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
2 BAR magazines
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines (One full, other 8/9)
1 first aid kit
1 trench knife
1 smoke grenade
1 Iron Heart Medal
1 Cowboy Hat
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Non Replenishing:
MP-34 (2 risk, +1 for every seven shots)
1x 34 round ammo box
1 radio (Unbroken)
3 german medals
1 strange medallion.
1 Flare gun
1 Box of flares
Survived Injuries+Missions+Accomplishments:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
Proudly displayed his nude form in the Park Crescent Hotel Lobby, and acted as an excellent getaway driver.
Road the crazy tank ride of death.
Gave Franek a medal when he needed it most
Done.
"Was that our engine drop? Because I'm presuming orders from high command would not be as badly done as this. Because I'm no Bohring but I can say that's broken, and if that was the way we should have gone, it's made this mission a lot worse.
"Report in everyone? Who isn't here and where is our tank and everyone else?"
Ed pops his head up out of the tank hatch and leans casually on the machine gun, looking down the tracks in response to Tala's questions.
"Yeah, that's fucked. You got it right on the money, Tala! Least it didn't land on *you*, though. Or me, for that matter."
"EDWARD! You have no idea how long I missed your sonorous voice. What's your assessment of the tracks and the airdropped engine? I'm no expert but I think there was an issue with our landing craft or the parachute make. Either way, what's the plan? We should re-hook those cars and the engines...and drive it in reverse with the engines at the rear?
"Can anyone contact our pilot for aerial view of the situation, please?"
My medkit! Get that loot!
Get 2 stick grenades (unlike the Allied forces' grenades, these ones had an explosive on one end, and a 'stick' containing the fuse and all on the other, which kinda helped throwing! It is NOT A "STICKY" grenade, it's just designed differently than Allied "Pineapple" designs)
Check any civilians for wounds, and communicate with them (expend looted medkit or req. medic bags if any are wounded). What's with this armored train, what information do they have and can they brief us? We're Allied by the way and here to get them out.
Glory: 340
Weapons:
(E) Scoped Springfield M1903 A4 [5/5]; [5/10 ammunition total]
Silenced Pistol [5/8]; [8/8 ammunition total]
Equipped Weapon Skill: +3 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+2; Helmet/Armored Jacket}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
*Medic Bag (1/1) [Used once]
*Helmet {+1 Life}
*Armored Jacket {+1 Life}
*Silenced Pistol [8/8]
*Smoke Grenades (2) [1/2]
*Military Beret
*Customized Gasmask
*CS Gas Grenades (2)
Probably a lot of tinfoil
2 Medic Bags {3 total}
Mundane Journalism Uniform
A few pens, which can be used as lockpicks
2 stick grenades
1 medical kit
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
You get the loot you wanted.
There are no civilians you can find who are seriously hurt enough to warrant medical aid. Lots of people cold, hungry, tired, and bearing minor injured like bruises and small cuts but no one bleeding out. You tell them who you are and ask them about the train. They can tell you only that they were taken from ghettos or occupied areas, loaded on the train, and then shipped off. Where they're going and why, they don't know, though many have ideas and theories ranging from deportation to ritual sacrifice.
Help figure out whether we can reverse with the train.
Also check if there's a radio on the train.
Name: Gwen Howell
Description: Gwen is a tallish woman with long black hair, she was a civilian pilot before the normandy landings, and she enlisted shortly after.
Physical: 0
Mental: 0
Life: -1
Stats:
Dexterity +2
Speed +1
Senses +2
Skills:
Plane +3
Rifle +2
Explosive +2
First Aid +2
Operator +1
Melee +1
Inventory:
Rifleman Equipment:
Helmet and flack vest (+1 life)
M1 Garand [7/8] (Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Requisitioned Equipment:
Spare First Aid Pouch
Looted Inventory
2 Lugers [8/8] (risk 2)
3 Luger magazines.
4 knives (risk ?)
Glory:0
You can reverse the train, and there is a radio on it.
Help put the train in reverse, but be sure to ask the people to get out of the cattle cars first for now in case we can't recouple them smoothly/safely.
Name: Radioman
Description: A radioman.
Physical: -1
Mental: -1
Life: 0
480 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 grenade
1 blowtorch
flyzapper gun (risk: ??)
trench knife (risk-3)
I'm just gonna give you this one and say you successfully back the train up and recouple it to the traincars.