Perhaps. Yes. I shall conquer what is most likely an entire army base. Our task is to steal a train and I say we double down and steal TWO!
Name: Franek Kimono
GLORY: 150 (50 own + 100 common) - 70 = 80
Physical:
Mental:
Life:
Stats:
Strength: +3
Dexterity: +1
Skills:
Hand to Hand: +3
Melee: +2
Exotic Melee: +2
Shotgun: +1
Camouflage: +1
Pistol: +1
Inventory:
1* Helmet
2* Fancy Hats
1* Gasmask
1 Ration
1 First Aid Pouch
1 Entrenching Tool (A folding shovel)
1 Clicker
1 L type Flashlight
1 Mirror
1 razor set
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
Ok well you start running. Place is several miles back so...its gonna be a minute till you reach it.
Is there any way we could disconnect the front three engines from the cattle cars? Is there any way we could get one of the big guns set up facing the engines in front of us? Do we need to kill the entire two cars in front of us? Make sure I don'tget smoked out.
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: -1
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Medals:
Beserker Medal
Inventory:
Helmet
First Aid Kit (extra)
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [25/25]
German SMG, 15 bullets
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Smoke Grenade
Universal Kit
GLORY: 100
Achievements:
Yes, there are couplings between each engine and then between the rear engine and the cattle cars. You could use the guns on this car against the other cars sure, if thats what you mean. No, if you sever them thats probably good enough.
Perhaps. Yes. I shall conquer what is most likely an entire army base. Our task is to steal a train and I say we double down and steal TWO!
This man has the right idea! Join him in heading back to that base and comandeering a second train!
Name: Simon Smith
Description: A short and somewhat stocky man with
a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has ten firearms chained to him, along with an assortment of knives, grenades, and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: +0
Stats: Strength: +1
Dexterity:+2
Sense:+2
Medals:Berserker: You cannot be injured on turns where you kill an enemy with a melee weapon.
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+3
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [3/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close, Sniper Rifle)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent, Sniper Rifle)
- A mag of incendiary ammo for the De Lisle [11/11]
- Trench Knife (Risk 3, melee)
- Gas mask (Not worn, but ready)
- 3/3 CS gas grenades.
- Helmet (+1 Life)
- Enough paint to cover Isabella.
Looted Inventory:- Two spare First Aid Kits.
- MG 15 [75/75] (Machine Gun)
- A spare box of ammo for the MG 15.
- Scoped Gewehr 43 [10/10] (Risk 3, Sniper Rifle)
- Two Gewehr Magazines
- Four Mauser C96s [10/10]*4 (Risk 2, Pistol)
- Four Mauser C96 mags
- MP 40 [32/32] (Risk 2, SMG)
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent, Rifle)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries, Sniper Rifle)
- Three spare Springfield "magazines"
- Six spare knives (risk 2, melee)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
- Five grenades (Risk 7?)
- Handaxe, looted off the side of a german tank. (Risk 2, melee)
- A copy of a German tanker's diary, perfectly translated into Latin.
- "Isabella Hate-Tread", a A FRIGGING PANZER IV TANK!
GLORY: 230!Mission achievements:
- Supplied the tank which destroyed both enemy tanks, killed many infantry, and provided a, uh, "method" of "boarding" the train.
- Managed to not only stay on top of the tank while it fired a cannon shell point blank into the ground underneath him, but also managed to snipe a Nazi machine gunner, through a firing slit, while standing atop the slaloming and exploding tank. Then he screwed up his jump to the train and ate dirt....
- Came up with the GENIUS plan to
get all his allies killed so that he could hoard all the GLORY jump from a moving tank onto a moving train in order to hijack said train.
- "You spit some blood and rise up onto one knee, shouldering your rifle and looking through the sight with the eye that isn't already swelling shut. You sight in on the periscope or whatever it is that they're using to aim the main cannon and put a round straight through it, despite the range, the movement, and the fact that you're pretty sure your arm is broken."
- Actually managed to heal himself up completely from the above injuries.
You follow after the mad bastard, jogging along behind him.
Loot the dead nazis, check if they have any grenades on them, then go and break that window.
Name: Gwen Howell
Description: Gwen is a tallish woman with long black hair, she was a civilian pilot before the normandy landings, and she enlisted shortly after.
Physical: 0
Mental: 0
Life: -1
Stats:
Dexterity +2
Speed +1
Senses +2
Skills:
Plane +3
Rifle +2
Explosive +2
First Aid +2
Operator +1
Melee +1
Inventory:
Rifleman Equipment:
Helmet and flack vest (+1 life)
M1 Garand [8/8] (Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Requisitioned Equipment:
Spare First Aid Pouch
Looted Inventory
Glory:0
The nazis in here weren't well armed, just side arms and knives. You load up and get 3 magazines and 2 lugers and 4 knives.
[4] You use the point of the entrenching tool and a lot of elbow grease to hack, bash, and smash out the window of the train. It offers a rather cramped but passable doorway onto the back of the train engine ahead.
"Arghhg, mother. . .fucking elbows!" Bob gritted his teeth, bracing himself for the pain.
Bob will attempt to climb along the train in the direction he thinks most likely to have entrances to the Nazi section. No use getting into the section with prisoners, they ain't gonna have any access.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0 -1
Life: +2 (Iron Heart Medal.) +1
Glory: 260
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory (replenishing):
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
2 BAR magazines
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines (One full, other 8/9)
1 first aid kit
1 trench knife
1 smoke grenade
1 Iron Heart Medal
1 Cowboy Hat
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Non Replenishing:
MP-34 (2 risk, +1 for every seven shots)
1x 34 round ammo box
1 radio (Unbroken)
3 german medals
1 strange medallion.
Survived Injuries+Missions+Accomplishments:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
Proudly displayed his nude form in the Park Crescent Hotel Lobby, and acted as an excellent getaway driver.
Road the crazy tank ride of death.
Gave Franek a medal when he needed it most
You carefully remove your damaged arm from the cattle car slit and proceed up the side of the car. Its not too hard, the horizontal slits act like the rungs of a ladder and you quickly clamber up to the roof. Once you get up there, you crouch walk along the tops of the cars, hopping carefully over the gaps until you reach the first engine and climb down to join the people already there.
I took priority in helping people onto the train right .-.; Because that's what I wanted to do...
(I don't think you mentioned anyone noticing Leodanny's character's fate :X)
Is there any way we could disconnect the front three engines from the cattle cars? Is there any way we could get one of the big guns set up facing the engines in front of us? Do we need to kill the entire two cars in front of us? Make sure I don'tget smoked out.
Loot the dead nazis, check if they have any grenades on them, then go and break that window.
Tala waited as long as she could for the tank crew to jump on board, taking watch as Gwen and Denver went in.
She looks around for any connected train cars and communicates what's going on from Denver's area to the rest--while still aiming to help anyone onto the train!
Glory: 340
Weapons:
(E) Scoped Springfield M1903 A4 [5/5]; [5/10 ammunition total] {With a white cloth tied to it}
Silenced Pistol [8/8]; [8/8 ammunition total]
Equipped Weapon Skill: +3 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+2; Helmet/Armored Jacket}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
*Medic Bag
*Helmet {+1 Life}
*Armored Jacket {+1 Life}
*Silenced Pistol [8/8]
*Smoke Grenades (2) [1/2]
*Military Beret
*Customized Gasmask
*CS Gas Grenades (2)
Probably a lot of tinfoil
2 Medic Bags {3 total}
Mundane Journalism Uniform
A few pens, which can be used as lockpicks
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Sadly everyone jumping now has already tried once and failed so they're not jumping from the tank onto the train, they're jumping from the ground onto the cattle cars. So you're not in position to help them.
You find the connection point between this engine and the long string of cattle cars behind it. It seems a simple mechanism for disconnection, just a great bit metal pin holding two overlapping metal clasps together.
Are you implying that you want to transfer the original 5 and make it your leap attempt? Because I'm fine with just putting you on the train along with the other 3.
My my, old chap, what ever gave you that idea? But now that you mention it, why yes, that'd be astronomical. A splendid idea indeed!
Once on the train, rendezvous with the others. Try to find a way we could decouple the wagons after the one we are on currently, so that at least the people in those wagons will be saved. And would there be a way to break with the decoupled wagons so they'll come to a stop earlier?
Also consider how many nazi guards would be in those wagons.
The radioman pipes up now that he recovered from his daydream about being on that tank for some reason, and opens up a radio channel to his team mates.
"Hey there ladies, if we were to decouple some of these wagons, would you guys be capable of securing it and getting rid of any lingering guards? Tank people, you guys up for this?"
Name: Radioman
Description: A radioman.
Physical: -1
Mental: -1
Life: 0
480 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 grenade
1 blowtorch
flyzapper gun (risk: ??)
trench knife (risk-3)
Tala points out the decoupling mechanism and you can see a braking wheel on the top corner of the nearest cattle car. Hard to say how many nazis are still on the cattle car sections of the train. Maybe none? Maybe a few dozen scattered around.
Attempt to leap on the train, Necronomicon and pistol in hand. Help the team capture any Germans so we can break into their minds.
Name: Ninsianna Neith Nuanet
Job: Chaplain of the Church of Satan
Description: A pale girl with straw blond hair and distant blue eyes. She was abused by her family until she was taken in by acolytes of the dark gods. There she was trained as a high priestess and sacred prostitute. The clarion call of the battlefield compelled her to seek out other lost souls to add to her flock.
Knowledge: +3
Senses: +2
Interrogation: +3
Language: +2
Operator: +2
Pistol: +1
Submachine Gun: +1
Car: +1
Chaplin Equipment:
Bullhorn loudhailer
Necronomicon (Used to restore reduce 0 to 3 mental damage. Every 0 roll deals 1 mental damage to user)
Unholy Symbol (-1 Mental)
M1910 pistol (9 shot, risk 2)
2 pistol magazines
Knife (2 risk)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
[1][5v6] You leap for the train and try to grab hold. Unfortunately you forget that you have a pistol in one hand and a book in the other so you just slam face first into the train car and bounce off like the silly sod you are.
[-1 life]
Help the Occultist get on the train, then follow them on.
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 150
(335 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +3
Language +1
Interrogation +1
Pistol +1
Inventory:
Nazi medal
Knitted wool cap
Gas mask
Luger 8/8 (2 magazines, risk 2)
Gewehr 10/10 (2 magazines risk 3)(loaned out)
Rifleman Equipment
Helmet (1 life)(bought with GLORY)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
[2] You try to help the weirdo on but fail as they squirm past and hurl themselves into the wall of a cattle car.
[5] Your attempt is much more successful and you catch hold of the slats of the car and pull yourself on.