Put me in, coach!
Name: Franek Kimono
Description:
https://www.youtube.com/watch?v=J1cwnIybzzsPhysical:
Mental:
Life:
Stats:
Strength: +3
Speed: +1
Dexterity: +1
Skills:
Hand to Hand: +3
Melee: +2
Exotic Melee: +2
Shotgun: +1
Camouflage: +1
Pistol: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
I'm gonna stick you in with Tala at the end of this turn. Over at the bunker. Assuming I don't forget between now and then...if so assume you're with her and slap me for forgetting.
Wait, I have been assuming I had 5 tanks and that each was one burst. How many bursts do I actually get per tank and how many tanks and uses would I actually have left if I have only fired it once?
Enter the fort.
Name: William Taggart
Description: He is of polish descent. Light brown short hair and blue eyes.
Backstory: He punched an officer in the face while drunk and got sent here to die.
Physical: 0
Mental: 0
Life: 0
Stats:
Strenght: +3
Speed: +1
Dexterity: +1
Skills:
Flamethrower: +3
Exotic Melee: +2
Hand to Hand: +2
Melee: +2
Explosive: +1
Demolitions: +1
Inventory:
3 knives (Risk 2)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Trench Clearing Equipment:
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots) (3 shots left)
“I gotcha covered, dumbass”
Hand William my Gewehr and 10 bullets for it. Then peak in the door. If there’s no bullets or impassible infernos, proceed slowly down the hall. If I see anyone down the hall, shoot at them.
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 250
(35 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +2
Language +1
Interrogation +1
Pistol +1
Inventory:
Knitted wool cap
Gas mask
Luger (2 magazines, risk 2)
Gewehr (10 bullets, risk 3) (loaned out)
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
"Right behind you."
If Carolina shoots down the hall, blindfire about 10 rounds in. If the shooting stops, advance, checking for traps.
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Inventory:
Helmet
First Aid Kit (extra)
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [5/25]
German SMG, 15 bullets
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Universal Kit
GLORY: 160
Achievements:
Scouted a bunch
Lent radio out
Shot up Nazis with Bob, captured a truck and freed the prisoners
Dodged the Nazi lightning
Poke head inside, if no angry metal wasps/angrier fire bees are present still then go in and start sneakin' about.
"Sir, that tank you guys are in, are you gonna bring it over here? Oooor am I missing teatime in there right now?"
Name: Radioman
Description: A radioman.
Physical: -2
Mental: 0
Life: -2
280 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 grenade
1 blowtorch
flyzapper gun (risk: ??)
trench knife (risk-3)
((No, each tank contains 5 shots. I was assuming you had an extra tank to do that with, if not, then you just used up all your ammo. Pretty effectively though.))
Carolina pushes the door open with her foot. Black smoke and the pungent smell of burning hair pours out. She waves a bit of the smoke away and sticks her head in just far enough to get a look. The hall inside is still smoldering, small fires flicker on floor, ceiling and walls, and black smoke hangs heavy in the upper 2/3rds of the hall. There are corpses down at the end of the hall, burning more fiercely than the scattered fires on the concrete, and she can hear groans and other unpleasant sounds of human wreckage further on, hidden somewhere. Carolina shoves the door open all the way and Denver, William and Radio follow her in. They stalk forward, stepping over bodies and kicking weapons away from anyone who could, conceivably, still be alive. Around a corner is the front of the building. The Two big delivery doors are partially open, split a half an inch or so when the round slammed through between them. The room behind them, with its firing slits and halls off to the machineguns, is covered in a combination of chalky concrete dust and blood. There are at least two dozen dead men here, the blood pooling is thick enough to coat the ground in a thin layer of powder dusted red. Bodies lie in odd positions, thrown back against walls and falling in ways impossible for a living person, all twisted up and broken. The smell is horrible; a dozen opened entrails leak a sewer like stench that mixes with the oddly sweet metal smell of the blood. The most important thing they see, however, is a metal platform sitting in the middle of the large room directly in front of the big metal double doors. There's what looks to be a control panel on a metal rod sticking up next to the platform, though its been pretty badly pelted with shrapnel and bent away from the far wall. It may no longer work.
[2,5,6,3]
William and Radio take 1 mental damage.
Wait, I have been assuming I had 5 tanks and that each was one burst. How many bursts do I actually get per tank and how many tanks and uses would I actually have left if I have only fired it once?
Enter the fort.
"I notice you threw...your whole flamethrower in there. Care for a pistol?"
Tala was busy keeping watch for any enemies--given no detail at all from the fortress, she assumed they were clear. The next problem was the secondary defenses after the primary ones failed in cases of a breach.
She communicated all this to the team around her before going on sniper-overwatch.
Get in the bunker, use either pistol or rifle and provide overwatch and get behind cover while readying a smoke grenade depending on the situation, but join the team as pointman.
Glory: 190
Weapons:
(E) Scoped Springfield M1903 A4 [5/5]; [5/10 ammunition total] {With a white cloth tied to it}
Silenced Pistol [8/8]; [8/8 ammunition total]
Equipped Weapon Skill: +3 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+Helmet}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
*Medic Bag
*Helmet {+1 Life}
*Silenced Pistol [8/8]
*Smoke Grenades (2)
*Military Beret
*Customized Gasmask
*CS Gas Grenades (2) [Edward has one of them]
Probably a lot of tinfoil
2 Medic Bags {3 total}
Mundane Journalism Uniform
A few pens, which can be used as lockpicks
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
You run in and join the rest of the group exploring the bunker, catching up with them as they examine the main room. [1] The sights and smells of the human abattoir effect you badly and you have to huddle into a nearby corner as far from the slaughter as possible and close your eyes to prevent yourself from being sick. [2 mental damage]
Enter bunker, shotgun ready to blow up some turkeys nazis
I told you not to call me that!
Name: Jack Jackson from Jacksonville, TN
Description: Tall and blonde, he can fill a door with his body or his preferred killing weapon, buckshot.
BackStory: Once a farmhand, he was fond of soft things. After killing a woman because he panicked, his partner, instead of killing him, convinced him to join the military. His obsession with "soft" things turned to something of an obsession with soft meats. He was quickly transferred to the best brigade for this kind of man.
Physical: 0
Mental: 0
Life: 0
Stats:
Strength: +2
Dexterity: +2
Will: +1
Skills:
Shotgun: +3
SubMachine Gun: +2
Melee Weapons: +2
Rifles: +1
Traps: +1
Explosives: +1
Inventory:
Knit cap x1
Winchester M12:
Loaded with buckshot (6/6)
German MP40 (15/??)
German Gewehr (10/10)
Haversack:
First Aid Pouch x1
E-Tool x1
Ration x1
Mirror x1
Shaving Kit x1
Soap x1
Notepad and Pen x1
Tooth Cleaning Stuff x1
TP Roll x1
Mess Kit x1
Sewing Kit x1
GunBelt and Pouches:
Clicker x1
Compass x1
Flashlight x1
Cigarettes, x20 (1 pack)
Lighter x1
Canteen with Cup x1
Shotgun shells, buck x4
Shotgun shells, slug x6
Trench Knife (Risk 3) x1
You Follow along with Tala. You aren't as badly effected as her and stay with her, silently standing next to her as she tries to calm down.
"Damn! I knew we should've shot those clouds, they've been hounding me all day! Alice? You know what to do! Ed? Ah, return fire?"
Lean over Alice, and in a very relaxed, calm tone, tell her she really needs to not fuck up driving into the bunker, or we'll all die horribly. If this is not sufficient to prevent her from fucking up, stomp on her gas-pedal foot, and wrestle with whatever control surfaces steer the tank. Because multiple people arguing over the controls will totally save us, yes.
Edit: Oh yes, and draw the trench knife as soon as Alice starts talking about stabbing. If she starts to act on that desire, beat her to the punch, by punching her head with it, while calling for Ed to take over driving.
Simon, the Bossiest Commander!
Relevant skills: +3 Sniper Rifle?
Alice, the Maddest Driver!
Relevant skills: +2 Operator, +2 Mechanic
Ed, the Explodiest Gunner!
Relevant skills: +2 Tank, +3 Mechanic, +1 Operator
Parrish, the Heroic-est Loader!
Relevant skills: +3 Rifles?
Sid, the Worst Seatbelt!
Relevant skills: +2 Explosives, +1 Mechanic
Robert, the Newest Machine Gunner!
Relevant skills: +3 Machine Gun
((You're all free to leave, if you want. And get filled with bullets.))
Name: Simon Smith
Description: A short and somewhat stocky man with
a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has nine firearms chained to him, along with an assortment of knives and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: +0
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close, Sniper Rifle)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent, Sniper Rifle)
- A mag of incendiary ammo for the De Lisle [10/11]
- Trench Knife (Risk 3, melee)
- Gas mask (Not worn, but ready)
Looted Inventory:- Two spare First Aid Kits.
- MG 15 [75/75] (Machine Gun)
- A spare box of ammo for the MG 15.
- Scoped Gewehr 43 [10/10] (Risk 3, Sniper Rifle)
- Two Gewehr Magazines
- Four Mauser C96s [10/10]*4 (Risk 2, Pistol)
- Four Mauser C96 mags
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent, Rifle)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries, Sniper Rifle)
- Three spare Springfield "magazines"
- Six spare knives (risk 2, melee)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
- Two grenades (Risk 7?)
- Handaxe, looted off the side of a german tank. (Risk 2, melee)
- A FRIGGING PANZER IV TANK!
GLORY: 105!
Current mission accomplishments (So I don't have to go back over things later):
- Scouted out the northeastern Nazi positions, has now informed everyone. Including the Nazis, probably.
- Set fire to a Nazi-occupied building, which five Nazis then fled from. Then snuck past without issue.
- Partially scouted the bunker, from the north, found three machine gun nests which have a good view of the entrance switchback, and 180° coverage otherwise. Saw that the northern slope terminates in a 25-foot high cliff, making it near impassable.
- Got caught near a house which was struck by machinegun lightning and detonated spectacularly. Survived with -2 life.
- Killed an entire tank crew. In melee. Without taking any wounds. ALONE. Then stole their Panzer IV and drove it home.
- While riding in that tank, survived a massive targeted lightning bolt through no fault of his own. Ed rolled a one and utterly failed to dodge.
- Was "commander" of the tank while it managed to destroy two bunkers with the main gun.
- Was bravely riding outside the tank as it charged into scorched earth, and then tumbled down the side of a hill. Was only kept from being thrown free by Parrish, but hey, it's still pretty glorious. "Glorious" is almost like a synonym of "suicidally brazen"!
- Helped free his tank from several dastardly trees, while within earshot of Nazi machineguns (pointlessly) filling the air with lead.
"Jeez, nobody told me that the nazis were lightning wizards or whatever. Why do we keep running into this shit?"
Alice sighs.
"...Right. Because we're the 888th. I hate this job."
Ram it!
"Anyway, what do you bet we can stop the lightning by crushing the summoning circle or whatever under our treads? Maybe now that it's in motion we can't stop it. If that were the case the smart option here would be to run away.
Hahaha!
Ridiculous, right?!"
Frikkin gun it into that damn bunker. Identify what's controlling the lightning and smash it!
Name: Alice Gwerhierhwaer
Description: Short blue dyed hair, shiny orange eyes. Tallish, and not thin. Hairy.
Physical: +0
Mental: +0
Life: +0
Stats:
Speed 1
Dexterity 2
Will 1
Knowledge 1
Senses 1
Skills:
Plane 3
Operator 2
Mechanic 2
Melee 1
Pistol 1
First Aid 1
GLORY: 230
Inventory:
Fancy Hat
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Mechanic’s tools
Flare Gun (1 shot, risk 2)
Knife (Risk 2)
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
Gas mask
2 pistol magazines
Joan's Radio
Binoculars
Police baton
Coffee maker
Some dude's diary
"FUUUUCK FUCK FUCK FUCK FUCK FUCK! FUUUUUUCK!"
after pausing to reload what I hope is either an incendiary or HE shell, I set aside a moment to panic about the deafening high caliber guns noises, and then open the loader's hatch just enough to see the sky before immediately regretting doing so. I say something to Alice about damn torpedoes, and going full speed ahead. I tell one of the mchinegunner's to spray down the cloud, as it is clearly hostile. Grab all my gear and strap it on just in case something goes horribly wrong and I need to bug out of the tank
in case that's not quite clear, I am screaming at Alice to get us inside before the hostile cloud kills is all.
Name:Tobeis ‘Toby’ Parrish, 20
Physical and Mental Description: Brown, almost black hair, exceptionally blue eyes, white skin, and numerous scratches. Wears glasses (which have as yet managed to survive without breaking) although he can see fairly well within about 50 meters. Pragmatic in combat, doesn't believe in fighting honorably, and very rarely ever stops moving, except to make a shot or pretend to listen to a superior officer. Has an amazing lack of respect for officers over the rank of 1st Lt. (unless they're serving on the front with him.) Prefers to use his bayonet instead of his pistol for close range, because the bayonet doesn't jam. Would rather hide in the mud than take his chances running for a better hiding place. Assigned to the 888th for assaulting a superior officer ("No, he inadvertently ran into my buttstock just before he could suggest a glorious charge towards a fortified position, clumsy sod"), shooting 3 prisoners whilst on a mission behind enemy lines ("What was I supposed to do, it was a behind-enemy-lines mission, and besides, those SS bastards had it coming to them") and failing to maintain a clean and orderly appearance during an award ceremony ("I guess 3rd strikes out, whoops, can't be any worse than have to serve under this idiot guess you'll have to transfer me to a different regiment.") Spends most of his time digging, building, or otherwise creating defensive positions to hide in when things inevitably go to shit. Is the type of guy who would tape 6 short-fused frag grenades to the inside of a blast door on the off chance that the enemy manages to open it.
Stats: +2 speed, +1 Dex, +2 Senses
Skills: +3 Rifles +2 Languages +2 Melee +1 Demolitions +1 Camo +1 Traps
Life: + 1
Inventory: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
IMPORTANT GEAR!
Helmet and flak vest (+1 life)
M1 Garand (8-8 shots, Risk 3)
1 SturmGewehr 44 (22-30 shots, Risk 4)
1 Gewehr 43 (10-10 shots, Risk 3)
1 STG magazine (30 rounds)
1 G43 magazine (10 round clips)
5 M1 8 round clips
Bayonet (risk 3)
Fancy SS Dagger (Risk 2)
2 Frag Grenades (Risk 7)
Fancy SMG (0/30 shot,s Risk 3, +1 for every 5 shots)
Having gone far past the point of losing his shit, and the universe having turned out to be curved, Toby has come back round the opposite side of panic, and is now scarily calm. He pulls out a smoke and lights it off the end of Ed's.
"Children, children, stop fighting. Simon, if you wouldn't mind not threatening to stab our driver, we kinda need her. Alice, we also need Simon, no matter how annoying he is, and we definitely need Ed, so don't stab anyone."
Rack the bolt of my G43 to make it clear that I'm not about to tolerate any shit. If anyone asks tho, I'm just making it ready to shoot the cloud if we don't make it inside
"Don't really wanna shoot the lightning right now. You know lightning: it'll follow the vapor trail right back down the bore of the cannon. Really though, we should be running. Remember last lightning strike? This one looks much bigger."
Simon bounces around the inside of the tank with insane energy, always with one leg up on something like a pirate captain. Its hard to tell when he's talking to no one in particular and when he's yelling at someone specifically.
"FORWARD! ONWARD! EVER ADVANCING! ESCAPE THE WRATH OF AN ANGRY GERMAN GOD! SMASH ALL OBSTACLES IN OUR WAY! ESPECIALLY DOORS!"
He grabs Alice by the shoulders and leans over her, his face sliding down in front of hers, upside down.
"Especially doors" he whispers.
"Get off!" She says, shoving him away and adjusting the tank's controls. "Just ram the door, yeah sure. I hate this stupid job."
"YOU MEN!" Simon says, spinning and facing...well he's staring at the rack of shells but everyone assumes he's addressing the rest of the crew. "SHOOT THE CLOUDS! LET THEM SEE THE STORM RENDING MIGHT OF AMERICAN STEEL!"
"I'm pretty sure that will just lead to us being struck by lightning." Ed says, leaning to be in Simon's sight line.
"WITH AN ATTITUDE LIKE THAT IT CERTAINLY WILL!"
Toby looks extremely panicked for a few seconds but then a sort of detached calm seems to come over him and he shrugs. He picks up his rifle, racks the bolt, and gets ready to stick his head out and shoot at the clouds. Only a cautionary look from Ed prevents him from doing it. Meanwhile Alice pushes the tank's throttle down and the machine rocks back with acceleration. Simon somehow manages to stay on his feet, probably thanks to the pirate pose, and shouts "CHARGE!" While pointing in the exact opposite direction as the way the tank is moving.
When the tank hits the double metal doors there is a moment of resistance in which a good amount of the Tank's momentum is lost. Everyone goes flying forward and it feels like the tank is going to do a forward roll. But the doors give a moment later and the tank, now slowed almost to a stop, rolls in as the doors, ripped from their concrete housings, clang down to the ground around it. Everyone in the bunker, Tala and Carolina and everyone with them, scramble away from the sudden intrusion as the tank rolls forward onto the metal platform and stops.
Outside the thunder goes from a rapid series of bangs to a single, continuous, high pitched growl. The world outside the broken in doorway becomes a blinding white strobing flicker, like the flash of a lightning bolt held and sustained for an unreasonable period of time. The concrete above everyone's heads begins to smoke and the temperature in the room rises by several degrees.
https://i.imgur.com/tBH7A6d.png