While the others kept pretend-working in the bathroom, the radio sauntered up to the guy who had let them in and began Operation Bamboozle German.
"Kameraden, ve are here to get ze out of here. Zie Amerikaner have diskovered zie operation, und zei are koming to-"
BANG.
"Shh, be quiet. Do zou hear zat?"
BANG BANG BANG.
"Ach, zei are already here! Scheiße, ve will have to move quickly. I zink ve may have, ah, drei minuten befor ze schweinehunde begin to tear down ze place und make a ruckus." The radioman continued, putting some extra emphasis on the last part and making sure his radio was transmitting.
Ve will have to take zie in zis cart und take zie to der backside of zie hotel in der stille, jawohl? Ve have arranged for ein truck to take zie, und zie vill be transported back to zie Fatherland. Ich have heard zie Furher himself was very pleased with dein success, und that he vill award ze vith zie Iron cross! But ve will have to act quick, jah, before zie zionisten und untermenschen find zie. Ve have already reskued zie other Kameraad, und after zie are all safe zie Dame" he said, pointing towards Tala and the other guy "vill make sure all zie evidence is disposed of und make it look like an accident caused by zie enemy. Ve know of zie bombs und how to use zem, do not vorry about zat.
Now zen, please, before it is too late." At this he pulled the curtain from the cart they brought to indicate to the men they should get inside the cart quietly.
"Und leave zie gewerhn vith zie Dame, she vill dispose of zem as well."
The Best Plan continues.
Name: Radioman
Description: A radioman.
Physical: 0
Mental: 0
Life: 0
75 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
2 grenades
1 blowtorch
flyzapper gun (risk: ??)
[will:2]
Radio drops the act completely....well the first act...and moves on to a second one. He steps right out into the room and rambles for a solid 30 seconds in a broken, stereotypical German accent peppered, usually incorrectly, with german words. You accompany this with wild hand movements, goose stepping, several Sieg Heils. When you're finally done, out of breath with your hands held above your head in a dramatic fashion, you take a moment to survey how the speech went. Judging by their cold, dead eyes and the hands moving into jacket pockets or behind their backs, you're gonna guess it didn't go well.
"Yeah. See that? Thats what you sound like. Ya Nazi shitheads."
The guns are out at this point.
"I REGRET NOTHING!"
:V
((Did I roll a 1 with the conversation, because that was sorely uncoded and obvious if they did hear me. Or that's the plain message that everyone understands under the code! ))
Tala incredulously stares at Charlie--who she didn't see, hear, or even have any word from, as he stood right next to them in an obviously non-maintenance outfit. As Radioman somehow steps back (probably to let her do her work, since she knew a bit of plumbing anyway), she handed the smoke grenade for priming, to Charlie, and whispered. "Use your mechanics; we need this timed. Or as a show of proof. You know the plans-err, at least, given Radio's horrible German now...use it later to cover this whole thing up as if it's arson," she said, noting the memory of 'Let's get these folks out through deception and linguistics' to 'Let's fake a fire with a smoke grenade'.
Still keeping her eyes on stuff in the bathroom, she made sure to call out to the Radioman--it was loud enough for the presumed Nazis to hear.
"Kinda need your help here! We don't mingle with the guests while on duty!"
This space for more actions as I wonder what to do with Radio's initiative to Germanize everything
Glory: 0
Weapons:
(E) Silenced Pistol [8/8]; [8/8 ammunition total]
Equipped Weapon Skill: +0 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+Helmet}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
(Worn) Maid Uniform with a smoke grenade in that pocket
Journalist's Uniform; disguising to not look female, and blending in the dark.
A Flat Cap*
*(Worn) A Helmet hidden by a flat cap {Just for the game mechanic to apply?}
A few pens, which can be used as lockpicks
Binoculars
Police Badge/Uniform
A copy of that propaganda paper
1 Carry-bag (Medic Bag)
2 smoke grenades (hidden)
1 military beret (hidden)
1 Birdcalling-whistle
2 Handie-talkies
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Knit cap
1 Notepad and Pen
1 Canteen and Cup
1 Compass
1 Mirror
1 Clicker
1 L type Flashlight
1 First Aid Pouch (Allows First Aid. Single use)
1 Ration (Restores up to -2 on physical dice)
1 "Birdwatcher" themed van, carrying all equipment below in the other spoiler. Its driving controls are pretty much a joystick.
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
2 Medic Bags
Probably a lot of tinfoil
1 Entrenching Tool (A folding shovel)
1 Sewing kit
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Mess kit
1 Haversack
1 Gunbelt with Magazine pouches
I'm totally gonna throw that smoke grenade. And if I wouldn't do that then maybe I should show up more often to prevent the skeletons in my brain from forcing me to do stupid things!
Description: Wears a bowler hat; has a moustache embarassingly similar to Adolf's. Apart from these unique features, he's unrecognizable.
Backstory: Draftee; hasn't said anything since he arrived. his files have some info; nobody ever looks. His reasons for being in this mess are personal.
Attrs: GLORY: +45 | Physical: +0 | Mental: +1 | Life: +0
Stats: Str: -1 | Speed: +1 | Dex: +1 | Will: +2 | Knowledge: +0 | Senses: +2
Charlie tires easily: lowered strength.
Skills: Camouflage: +3 | Mechanics +2 | Melee +2 | Interrogation +1 | First Aid +1 | Pistol +1
Inventory: [Chaplin Equipment] [Universal Equipment]
Clothing: Knit cap, Gun belt /w Mag pouches, Holy Symbol (+1 Mental), Greasy Overalls
Weapons | Ammo: M1910 pistol (9 shot, risk 2), Luger(unknown shot and risk), Stiletto (risk 2, risk 5 if undetected), Knife (2 risk), 2 pistol magazines, 3 Luger magazines, 4 Grenades
Toiletries: Mirror, Razor Set, Bar of soap, Toothbrush and tootpaste, Compressed TP, Mess kit, Canteen & Cup
Food & Drink: Ration (Restores up to -2 on physical dice)
Healing Tools: Holy book (Used to restore 0 to 3 mental damage. Every 0 roll deals 1 mental damage to user), First Aid Pouch (Allows First Aid. Single use)
Tools: L type Flashlight, Sewing kit, Notepad & pen, Haversack, Compass, Clicker, Entrenching Tool (A folding shovel), Set of Lockpicks, Mechanics Tools,
Tala hands Charlie a smoke grenade while Radio is out...distracting would be a diplomatic way to characterize his actions...the germans. Not entirely sure why she would do this rather than throw it herself but hey, whatever. Maybe its last minute attempt at flirting?
[1]
(I'm rolling all these in discord by the way. Blame RPbot)
At some point during the hand off, Tala accidentally catches the pin with her finger and pulls it free. Which, considering the draw strength on those things, is a pretty impressive fuck up. Charlie holds the primed grenade, waiting for what he thinks is the best time to throw. He's just about to do it too, when the thing goes off in his hand. Smoke grenades aren't explosive, but they put out a tremendous amount of smoke and get quite hot quite fast, which results in Charlie dropping it purely out of surprise. The canister hits the tile floor and points straight up, spewing a cloud of blinding red smoke onto the two operatives and filling the bathroom in seconds. Tala and Charlie choke and flail, banging against walls, the cart, and each other in a desperate attempt to escape. It would be pretty funny, if they weren't suffocating and slowly burning in hot smoke.
Ah what the hell, I'll laugh anyways.
((I'm gonna make the general assumption that Bob brought his radio into the hotel, and set it on the floor next to the desk.))
As he lay there, ears ringing in the silence after the gunshots, Bob considered why he'd done this. Was it the boredom from sitting in a car for four hours, then having it all made irrelevant? Was there something in that beer earlier? Maybe, and unlikely. Perhaps the simplest explanation was just that he wanted to do this. See what it was like to be able to do something like this with no one around to stop him. A few bits of plaster fell from the ceiling, into his face. He sat up, blinking, trying to get the dust out of his eyes, and spitting some out of his mouth. He looked over at the receptionist, and plucked his underwear off of the mans' face.
He slid over onto the floor, and began to dress himself again. The presumably insane man glanced over at the receptionist, and waved his gun in the mans face, held by two fingers, swinging like a pendulum. "So, was that all clear? My god man, stop gawking like a fish and pull yourself together! Go tell the manager! Make sure he's got a way to keep the guests from panicking! There's crazy gunmen in here!" Bob may still have been a little addled, not knowing that everything he said was likely warning the receptionist about himself. In any case though, he was still pondering his actions, and he'd come to the conclusion that this was not fun, and he didn't plan on doing it again. That plaster just got everywhere!
Once he was mostly dressed again, Bob reached into a pocket and pulled out some bills which he tossed at the receptionist. "Go buy yourself a new bell of something." In a bit of assistance to the plan that it sounded like was going on on the radio, Bob fired two more shots, this time into the floor, hopefully less chance of civilian casualties. Once this was done, he grabbed his radio, and ran back out to the car, revved the engine, and left.
Do the above, then drive around the backside of the hotel. Change into a police uniform stuck in the back of the car, then wait with the headlights off.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0
Life: 0
Glory: 115
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
MP-34
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines (Should I get rid of some of these? Because I had five from back when the BAR got five, and I was just assuming my character held onto them)
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines
1 first aid kit
1 trench knife
1 radio (Unbroken)
3 german medals
1 strange medallion.
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Survived Injuries+Missions:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
"There's a crazy gunman in here!"
You stop a moment and consider what you just said before pointing your gun at him.
"AND NO, ITS NOT ME!"
You hop off the counter, pull your pants on (accidentally putting them on backwards) and throw a wad of bills at your latest late night mistake before running out onto the street. You scamper back to your car and drive it around back, behind the crescent. Its no less crowded back here, maybe even more so, but you stop and turn the lights off regardless. You crawl into the back and change into your policeman's uniform before climbing back to the front seat and waiting there, ready to be of use. Hopefully in a slightly less...provocative fashion.
"At least this time if I start stripping they'll just assume I'm on my way to a bachelorette party. Officer Rod Stiffson responding to a noise complaint"
Sio stares at his radio in confusion, as a bad german accent emits from it. His jaw progressively falls open until he's staring at it slack-jawed, and his gaze flicks between the radio and Alice several times, though it takes awhile for him to come up with any words.
"...What in the Hell? Is the radioman an idiot traitor now...? Or is this.... what?"
Simon rubs his face with the palm of his hand, grimacing and trying to puzzle out what he should do.
"Okay. Okay, I'm gonna fall back on what Sarge said during basic. If you're not sure whether it's a Nazi, fill it with lead. Watch my back, Alice!"
Using the de lisle, shoot one bullet into each of the Nazi apartment's windows. Then watch whatever can be seen and shoot anything that moves. No IDing, just shoot, we can sort things out after the Nazis are all dead.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
He has six firearms chained to his back, along with an assortment of knives and a sniper rifle he's always carrying around. He's wearing an "inconspicuous" birdwatcher outfit, while carrying a small arsenal of firearms in bags.
Physical: +0
Mental: +0
Life: +0 (Unless his disguise includes a helmet)
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades (One sent to the breach team.)
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent)
Looted Inventory:- Helmet (+1 Life bonus, Single Use)
- MG 15 [37/75]
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Mauser C96 [10/10]
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries)
- Three spare Springfield "magazines"
- Knife (risk 2)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
GLORY: 0.
"Always. Never liked the radiohead anyway."
Survey the near-field for threats.
Name: Alice Gwerhierhwaer
Description: Short blue dyed hair, shiny orange eyes. Tallish, and not thin. Hairy.
Physical: +0
Mental: +0
Life: +0
Stats:
Speed 1
Dexterity 2
Will 1
Knowledge 1
Senses 1
Skills:
Plane 3
Operator 2
Mechanic 2
Melee 1
Pistol 1
First Aid 1
GLORY: 50
Inventory:
Fancy hat
Police baton
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
2 pistol magazines
Handie talkie
Binoculars
Fancy Hat
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Mechanic’s tools
Flare Gun (For signalling planes for rescue. 1 shot, risk 2)
Knife (Risk 2)
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
2 pistol magazines
Joan's Radio
Alice pulls out a pair of binos and keeps watch with her chin resting in one hand.
[2]
Simon lines up a shot and puts a round into the center of the Nazi's window. Immediately after it shatters a plume of bright red smoke starts pouring out.
"Oh thats a good sign. Did ya make the building bleed?" Alice asks, looking over the binos at the smoke
"If it bleeds, we can kill it." Simon responds, racking another round into the chamber.
"I don't think thats the mission."
"No, but I'd say there's a 45% chance of it happening, regardless."
"Gives a new meaning to 'house hunting' I suppose."
"Any sign of enemies? Or friendlies? "
Alice squints through the binos.
"Not yet. To much smoke. Can't even tell if that first shot hit anyone."
"Sooner or later, someone is gonna come to stick their head out that window. Lets just hope its someone that deserves a bullet."
"Pretty sure that would describe anyone in that room, regardless of which side they're on."
"That just makes this job all the easier."
Placeholder action. Ed remains in place, down the hall near the stairs. Actually, in the stairwell, behind a door.
"I knew I should have ridden the cart in, instead of this silly bluff."
Description: average height, average build, brown hair, brown eyes, plain face.
0 Physical
0 Mental
0 Life
Stats:
2 Dexterity
2 Will
1 Senses
Skills:
3 mechanic
2 tank
2 trap
1 camouflage
1 operator
1 demolitions
Inventory:
Universal Equipment: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
2 L type Flashlights
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes(9/9) + 1 additional cig
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 pair spare socks, wool, warm
Engineer’s EquipmentMechanic’s tools
Trap making Kit
3 Satchel Charges (Risk 7)
Knife (Risk 2)
Nazi Commander Luger 7/8 ammo (Risk 2)
One of the Nazi angular guns that Simon looted (I believe this is in use by Radio at this time)
Nazi Officer's Uniform, gently used
One fancy (Nylon!) hat with ear flaps
290 GLORY
One fully autonomous Radio:
Pretty sure I gave it to Oz since he was the first to answer. Not that he can't be used by multiple people.
Mission equipment: Bribe money, wire rim spectacles, an oversized Rubber Ducky, touristy clothing.
[PLACE HOLDER RESPONSE]~
((For those of you who didn't catch it, the Radio just asked us all to "make a ruckus."
That is, he wants us to appear to be coming ot arrest them, or shoot them, or whatever, to add a sense of urgency to his claims, so the Nazis are more likely to fall for it.))
Right. Okay.
quickly yell(because I’m just outside the door) that the police are here, the start smacking the door with the flashlight.
Wait a minute or so, Then in a different voice, yell “hey! You people in there! Unlock the door right now!”
Then continue smacking the door.
This is what you want, right?
Name: Jimmy Grouse
Description:
A sniper. He was in percussion,(in school), drafted as the drummer boy. His long hours of B.B. shooting worked out when he made a long shot with a rifle, hitting a general and winning a battle. He was drafted into sniper school, became a HOG(hunter of gunmen), but then, when he needed to relieve himself, he revealed his bases position to the enemy, which was then stormed. He was then demoted, but kept his favorite butterfly knife(I’ll get it later).
Physical:0
Mental:0
Life:0
Stats:
+1 strength
+1 speed
+1 Dexterity
+1 will
+1 knowledge
Skills:
+3 sniper rifle
+ 2 combat
+2 first aid
+1 hand to hand
+1 car
+1 traps
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)(5/5)
2 springfield magazines(5/5, 5/5)
Binoculars
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight(taped to Springfield)
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap(with razor inside)
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and cup
1 compass
Wait outside door, knife ready. If a Nazi come to the door, drag him into the hall and stabbity stab.
Denver grins and shouts. "There may only be two of us, but we can get you crazy hooligans!"
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: 0
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Inventory:
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [25/25]
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Universal Kit
Everyone outside the room hears the following things: First, they hear Radio's tirade. Then, shouting and screaming accompanied by a "FLOOOSH" sound and red smoke leaking out under the door. Then the sound of glass breaking, and then open, high speed gunfire. Bullets tear through the door and the walls in random arcs as someone in the smoke fires blind.