Sure, we'll say they're finished with it. Though it only has 10 shots.
Could I buy more mags/batteries/whatever with GLORY? If yes, how much for how many shots?
Name: Radioman
Description: A radioman.
Physical: 0
Mental: 0
Life: 0
75 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
2 grenades
1 blowtorch
flyzapper gun (risk: ??)
In this case, no. They aren't something we can make. You'd have to get more while in the field.
Wooo! Trading all my GLORY for a de lisle!
If I mount my spare scope on a zap rifle, will it use sniper rifle skill, like the Gewehr? If so, have the scope taken off my Gewehr and put on my zapgun. Radio can have my Gewehr if he'd prefer a more lethal weapon.
...Ah, and I'm taking my MG15 back from Doc Daneeka, because I'm pretty sure MJ isn't playing. If he shows up I'll be certain to have him take it off his sheet.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile. He has six firearms chained to his back, along with an assortment of knives and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: +1
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent)
Looted Inventory:- Helmet (+1 Life bonus, Single Use)
- MG 15 [37/75]
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Mauser C96 [10/10]
- Angular Nazi Lightning Rifle [10/10]
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries)
- Three spare Springfield "magazines"
- Knife (risk 2)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
GLORY: 0...?
Zap rifle is too short range for that, I'm afraid.
Okie dokie.
I'll gladly take a conventional gun as a backup, thanks. Do you happen to know what the risk level of a zapgun is though?
Zap gun is risk 4
Wooo! Trading all my GLORY for a de lisle!
I want to stick with you so sniper team buddies T_T and we can share that carbine
Requisitioning a Silenced Pistol (-50) & 2 smoke grenades (-20)
How much are added ammunition containers?
Also I'd like Joan's Radio--unless we can get a briefing post so we can plan out how we'll do this, I'm of the impression that I'll be more for long-ranged support or spotting.
...Also get a Fancy Hat. Because having a cute beret is good.
Glory: 0
Weapons:
(E) Scoped Springfield M1903 A4 [5/5]; [5/15 ammunition total]
Silenced Pistol [8/8]; [8/8 ammunition total]
Equipped Weapon Skill: +3 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+Helmet}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
*Medic Bag
*Helmet {+1 Life}
*Silenced Pistol [8/8]
*Smoke grenades (2)
*Military Beret
Probably a lot of tinfoil
1 Medic Bag {2 total}
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Your weapon comes with a full magazine and extra magazines (which respawn just like the weapon at the end of every mission) are 10 GLORY each.
This is rapidly becoming TF2 with all these hats.
It takes a few days for the ship to be brought into port for repairs, though Bone and his Bodyguard are taken off to a hospital ship immediately. No sooner has the ship reached port than new commands are coming in for the team. All volunteers are taken by car to some place deep within London, exactly where is hard to say because they roll the blacked out windows up at the midpoint of the journey. Eventually, by way of an utterly banal car park, a trip down stately but ultimately unidentifiable halls, and a long elevator ride, you end up in a concrete bunker. Its a single large room, save for the bathroom in back, with supplies piled in one corner and a large metal table in the center. On the table is a map of the city, with large sections colored in with various inks. There is a rather unassuming bespectacled man with slicked back hair sitting, looking at the map with a sombre expression. He looks up when you enter and stands.
"Ah. So you must be the men-" he sees Tala, "and women, who are here to help me. I am Admiral George Thompson, Chief Press Censor." He smiles a bit, "Though to be honest there's very little for me to do under normal circumstances. Our office is staffed by veterans with little experience in this sort of work -myself included- but the D-lists we've sent out have meant that the press effectively censor's itself of all dangerous information. No one wants to hurt the war effort, you see."
He sits back down at the table.
"This is something different though. The newspaper in question is called the "Blitz Report", an echo of those dark days, and it comes out about once a week. It is propaganda and dangerous information wrapped up in a layer of banal local stories. An article about the opening of a new market store will be sprinkled with figures about how many buildings were destroyed, how many lives lost, and voice a desire for the war to end 'by whatever means necessary'. Now, if this were the extent of their actions I might have some compulsions about seeking them out and shutting them down. The crown has never forcibly censored the press so far, after all. But these are more than just defeatists and sympathizers, they're using numbers and language that come straight out of German intelligence reports. They are clearly at least connected to the Nazis, if not Nazi spies full stop."
He gestures to the map, circling an area called "Park Crescent Ward" with his finger.
"We've tracked the paper's distribution back to this area, but we're not sure where it originates from beyond that. I'm an old sailor; this urban skullduggery is not my strong suit. I need you lot to find these spies and shut them down without raising alarm in the area. A public gunfight or raid of some german sympathizing newsmen is bad, but admitting to the existence of German spies in the city is worse.
You'll be given police uniforms for this operation, and during it you are to make no mention of the paper. Instead, say you are hunting for counterfeiters. The needs of a counterfeiter and a printer are similar, large amounts of ink and paper, a printing press, custom etched plates, an so forth, so you should be able to investigate without drawing too much attention. And when you find the printers, try to take them with a limited amount of force. Cover story or not, a firefight in an apartment building is something we wish to avoid.
Any questions?"