Respectfully taking one of the knives out of the 'collection of knives' from whichever teammate we are looting from.
How much for a Ghillie suit?
Also, why the heck do people have dog tags? I thought those were frowned on in the 888th?
Also, may as well get the uniform washed and pressed. want ot look my Nazi best next time I have to be in disguise
boy, keeping track of my class equipment is tricky, since Ed is an obsolete class, and one of a kind.
Guess I better drop the helmet, since it's no longer part of the universal equipment set.
Description: average height, average build, brown hair, brown eyes, plain face.
0 Physical
0 Mental
0 Life
Stats:
2 Dexterity
2 Will
1 Senses
Skills:
3 mechanic
2 tank
2 trap
1 camouflage
1 operator
1 demolitions
Inventory:
Universal Equipment:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration
Engineer’s Equipment
Mechanic’s tools
Trap making Kit
2 Satchel Charges (Risk 7)
Knife (Risk 2)traded to Simon Smith
Knife (Risk 2) (looted from dead teammate.)
Nazi Commander Luger 7/8 ammo (Risk 2)
One of the Nazi angular guns that Simon looted
Nazi Officer's Uniform, gently used
195 GLORY
Suit would be like 150 and add +1 to disguise rolls.
So how many clips can I get with 25 glory then?
For a pistol? 5.
How much risk does Simon's MG 15 have?
How many rounds have to be spent for each +1?
How much glory for another magazine (hoping it's 5, it'd be nice for "spare mag" to always just be 5...).
If someone buys a second helmet, can they put it on after getting the first shot off, for an immediate +1 life heal?
Also, Simon's buying two smoke grenades.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: +0
Life: +1
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - Helmet (+1 Life bonus, Single Use)
- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
Looted Inventory:- MG 15 [37/75]
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Mauser C96 [10/10]
- Two mysterious angular Nazi rifles (One given to Ed) (both confiscated by the brass)
- A spare Springfield M1903 A4 [5/5]
- Two spare Springfield "magazines"
- Knife (risk 2)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
GLORY: 155!
1 and 2. 3 +1 for every 5 rounds fired in a burst.
3. Lets go with 5 for MOST guns. Unless its something special.
4. I'm gonna say no. No carrying 10 helmets and being helmet based iron man.
Maybe something like half the glory reward to those who died? It incentivizes surviving, and means that the guy who accidentally trips and falls on his trench knife at the beginning of the mission, or the guy who decides to juggle satchel charges doesn't get rewarded for that?
Also, piecewise, if someone does something crazy that doesn't have a medal explicitly made for it yet, will you make up a new medal?
And, maybe put in a promotion that has to do with vehicle use? Though I'm not exactly how that would work. . . maybe a personal vehicle, or special training or something that helps with using vehicles they are unfamiliar with. I don't know, but it seems like something that someone might want to focus on.
Probably, yeah. Like I said, I'll keep adding more as I think of them.
I had a promotion for vehicle use but it got scrapped. I'm trying to come up with another one. A personal vehicle might be a good choice. Little autogyro for pilots, motorcycle for drivers and...hmmm Well jetskis weren't invented yet but they came into existence in the mid 1950's so I can probably fudge it.
Late to the Glory party, but how much would it cost to get a single BAR magazine with either incendiary rounds, AP, or high explosive? (Tracer might be interesting too, but not as important)
Also, I know Cronos, so I'll tell him about the glory offer if you want?
Morphine Adventures sounds like it might be a good title for some mission in the future.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0
Life: 0
Glory: 100
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
MP-34
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines (Should I get rid of some of these? Because I had five from back when the BAR got five, and I was just assuming my character held onto them)
M1910 pistol (9 shot, risk 2)
2 pistol magazines
1 first aid kit
1 trench knife
1 radio (Broken)
3 german medals
1 strange medallion.
Had to do a little research to make sure they even had those kinds of rounds for the BAR, but they did. I would say that for a special magazine, it would depend on what it does. Incendiary would cost like 10, explosive like 40 since you are basically firing tiny grenades
https://www.youtube.com/watch?v=roGvRH1lkgMI was looking over the mission, and noticed this:
And since apparently no one has a flashlight in this stupid corps, all the group can do is stand and wait for their eyes to adjust.
But a while ago, I asked this:
((Also, can we assume that we have some fluff items, like these: https://www.amazon.com/D-Day-Signaling-Cricket-Clicker-Clacker/dp/B004FZXODG, or flashlights, or other non-stat related type things?))
If its in standard kits than yeah. Flash lights, clickers, etc. I may have to update the universal pack so if there are any historically correct additions you'd like, lemme know about them.
So, can we assume that we have mundane gear like flashlights as part of the universal pack, Piecewise?
That MAAAAAY have been me sarcastically trying to remind people to use them~
Yes, assume you have a flashlight.