I lost the post halfway through and no longer have a form recovery plugin. As such, if your post doesn't have a recorded roll, thats because I remember the post but not the rolls.
Quit lazing around and wake up, this is a war, not a blasted slumber party!
How dead am I? Nearly dead, mostly dead, just unconscious?
Name: Robert Davidson ("Bob")
Description: Small and wiry, bald-headed, with a few scars, including some fresh wounds, visible across his body. He's a coldhearted man without concern for his enemies, who regularly trains his marksmanship with anything that shoots one bullet at a time. He was transferred to the 888th after a suspected incident in which he may have abandoned his squad in order to complete the objective. However, nobody was willing to court-martial him while he was within reach of a firearm, so they transferred him.
Physical: +0
Mental: +0
Life: +0
Stats:
Senses +2
Will +2
Dexterity +1
Skills:
Heavy Rifle +3
Rifle +2
Camouflage +2
Pistol +1
Language +1 (German, mostly. He learned as part of a basic course on taking prisoners.)
Interrogation +1 (Same as above)
Inventory:
Universal Equipment:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
Satchel Charges: 2
GLORY: 0
You manage to wake up but the wound in your chest is now hurting like crazy. Every breath feels like a serrated knife being dragged through your chest. [-2 life]
Run in to help out Bob,shotgun ready to fire
You run in and see a smocked man standing over Bob, who is laying on the ground, bleeding. You scream and fire 3 rounds at the man. The first misses, the second catches him dead center in the chest, and the third clips his shoulder as he falls.
15 GLORY!
"...Nothing I can't deal with."
Findaradio contactJoan healmyself taxionto runway
Name: Alice Gwerhierhwaer
Description: Short blue dyed hair, shiny orange eyes. Tallish, and not thin. Hairy.
Physical: -2
Mental: -1
Life: -3
Stats:
Dexterity 2
Will 1
Knowledge 1
Senses 1
Skills:
Plane 3
Operator 2
Mechanic 2
Melee 1
Pistol 1
First Aid 1
GLORY: 20
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Mechanic’s tools
Flare Gun (For signalling planes for rescue. 1 shot, risk 2)
Knife (Risk 2)
Uprooted Hedge
M1910 pistol (9 shot, risk 2)
2 pistol magazines
Girly mag
You tune in to her frequency and announce yourself.
You get yourself patched up [+1 life]
The plane is a bit different than what you're used to but you manage to get it started. When the engines come on, the hanger is filled with a crackling hum and a blue-white light flickers all around, though you cannot see the source. Your hair stands on end from static as you press the handle forward and the plane begins to taxi forward, the hum getting deeper. You clear the hanger but find yourself on a runway with a half dozen nazis. They are running in towards the south and east, apparently drawn by the noise. They look at the plane but don't seem to register it as a threat.
((The map is unreadable, as is the last one for that matter. Not sure if it is just me.))
Back the way I came, quickly!
Name:
Description:
Physical: 0
Mental: 0
Life: +1
Stats: Speed(3), Will(1), Dexterity(1)
Skills: Medical Training(3), First Aid(2), Submachine Gun(2), Pistol(1), Mechanic(1), Car(1)
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Medic’s Bag (restores up to -3 on life dice)
M1911 pistol (9 shot, risk 2)
2 pistol magazines
20 GLORY
Smith came to the 888th because he wanted more carnage to fix. Normal units are simply too boring. Smith won't tell anyone if "Smith" is his first or last name, and his officers don't care enough to look it up in his records. As far as appearance goes Smith is remarkably ordinary. So ordinary that in any group he practically disappears.
You run a good distance away.
((Joan is the baddest ass. Takes several grenades to the face, and it just pissed her off.
@Milo, get firefox browser for your mobile. 'S what I use for 90% of my forum viewing, works way better than any of the other options I've tried.))
"Sounds like someone's having some real fun, hahaha! Serves the Naughties right!"
Simon slams hard on the brakes, and hops out of the truck before it even comes to a complete stop. He rushes over to the back, shouting to catch Ed's attention, and then tosses an oversized MG15 to the man. "Here, take this, better than some dinky knife! You're in charge now, I'm gonna go find a nest!"
The sniper then rushes off before Ed has a chance to respond, or ask who's driving.
Since we're not on the map, I'm going to assume we're East of the building that had the kids in it, since that's where I was heading. Simon dismounts, gives Ed the MG15 he's somehow been toting around since last mission, and rushes into the building. Straight to the roof, the team needs sniper support!
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: +0
Life: +1
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - Helmet (+1 Life bonus, Single Use)
- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- Scoped Springfield M1903 A4 [3/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2 springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
Looted Inventory:- MG 15 [37/75]
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Mauser C96 [10/10]
GLORY: 30!
Follow the sound of gunfire and help out with my flamethrower.
Name: Joe Nix
Description: A tall, almost ape-like man with a completely shaved head, Nix has always been something of an oddball. Always cheerful when with company he finds pleasant, when its time to get serious, it's as if a monster enters his visage, and he develops a rather disturbing tunnel vision when it comes to finishing the mission.
Physical: None
Mental: None
Life:
Stats: Strength +2, Will +2, Knowledge +1
Skills:
- Flamethrower +3
- Hand to hand +3
- First Aid +2
- Interrogation +1
- Melee +1
- Traps +1
Inventory:
Helmet (+1 Life bonus, Single Use)
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (4 shots)
Both of you return to the base. Joe runs up to the rest of the group and Simon climbs up a rain gutter drain pipe to get to the roof of the supply depot.
"Yeah, Okay."
Ed takes the MG15 and hops into the driver's seat. He drives the truck up to the north side of the supply depot and turns it around facing east, so the back is near the door up there. Then he hops out and takes Yarrick and Joe into the building (unless their players do something else), grabs any remaining flashlights, and considers the best way to get those shells onto the truck. How many shells are there? Is there a forklift? which wall are they strapped to? Is there an overhead crane? Are the shells attached to anything else besides the wall?
If there is a forklift and the shells are mounted simply, Ed will immediately begin getting them onto the truck, with the help of whichever of his current tag-alongs are still with him.
Description: average height, average build, brown hair, brown eyes, plain face.
0 Physical (courtesy of a metal shelf) restored by ration.
0 Mental
+1 Life (helmet)
Stats:
2 Dexterity
2 Will
1 Senses
Skills:
3 mechanic
2 tank
2 trap
1 camouflage
1 operator
1 demolitions
Inventory:
Universal Equipment:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice) eaten
Engineer’s Equipment
Mechanic’s tools
Trap making Kit
1 Satchel Charges (Risk 7)
Knife (Risk 2)
received from Simon Smith: MG 15 [37/75] Risk ?
10 GLORY
"I think stealth is officially out the window."
Assist Ed with getting shells loaded up.
Name: Jack Worter
Description: Jack was transferred to the 888th after one of his explosives went off a bit too close to him, and he's been a bit funny in the head ever since. The scars line up on his face when he starts grinning at explosions. Likes nothing better to see things explode.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Knowledge +2
Senses +1
Skills:
Demolitions +3
Explosives +2
Traps +2
Tank +1
Operator +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst) [22 rounds in magazine]
2 Thompson magazines
2 Land Mines (Risk 7)
2 Explosive charges (Risk 10)
2 Frag Grenades (Risk 7)
1 Bangalore (Risk unknown, GM hasn't specified)
4 Satchel Charges (Risk 7)
Wake up from my short nap on the truck and get into the back of the truck with my recoilless rifle ready
(Sorry about not posting)
Name:Yarrick
Description:A tall man was transferred to the 888th after managing to bring down a tank with a lucky shot from above
Physical:0
Mental:0
Life: +1
Stats:[/b][/size]
Speed: +2
Dexterity: +3
Senses: +1
Skills:
Melee: +1
Pistol: +1
Explosive: +3
Demolitions: +2
Mechanic: +1
Camouflage: +2
Inventory:Pistol M1918 (Risk 2) (ammo 7/7)
Knife (Risk 2)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload) (Loaded with HE rounds)
3 HEAT rounds
3 HE rounds
3 WP rounds
2xSatchel Charge (Risk 7)
After the truck is pulled into position Ed and Jack head in to gather the shells. The shells aren't attached to walls at all, they're just sitting out in the open. But there's no crane or forklift or even hand cart to push the things. They are, however, cylindrical and it would be possible to roll them to the truck. Ed tests the weight of the things and they're heavy, but not as much as he initially believed. He can lift a corner of one, so with maybe 3 people, it would be possible to lift the shells from the ground up into the bed of the truck. He considers for a moment the shells and their contents but then realizes there's not much of a choice.
Ed and Jack roll out about 1/3rd of shells and, together with Yarrick, begin loading them into the back of the truck.
[-6 life (puts you at -5 life because of the helmet), -2 physical, -2 mind].
((Hooo cheese, I am SOOO happy I put that +1 to Life. So um, this means that people found my formatting a bit messy.
"Life: +1 {+Helmet}" means my +1 on levelup the past mission, and a +1 from the Helmet! So I have a TINY bit MORE life!
...Is what I would've said, 'till I remembered I put that in Language. :v Well at least I've a better plan if I live! I updated my sheet after forgetting all people who found the kids [Toaster/CrocandBearLover/Egan_BW (Alice)/others with me in a turn back] got +5 GLORY.
Also wow that AA gun is very nice. I will not continue using it due to my wounds! I believe it uses Heavy Rifles since I got a 4, but acted like a 5?
Otherwise someone skilled, please use it.))
"Someone else t-take the gun. Aim it at our 9 o'clock, facing towards where Bob went. I thought I heard someone dying there- or was that just me? Either way, I heard something there--at least I saw him go there--and it may be my hearing instead. Check on it, but fire that gun instead. We've got all we need in the supply depot, and we can capture an officer easy in our black suits coupled with the night.
"Medic! Give me a medical bag!"
((...Does ANYONE have a medical bag, that isn't a first aid? I'm totally requisitioning a better sniper rifle and shifting my class if I live x_x Because we need more medic classes.))
@CrocandBearLover: Update your sheet with 'utilitarian stuff' as listed in mine. You searched the supply depot for useful things. Assume at least that means getting a flashlight and other devices.
Joan:
> Get a medical bag from someone, or a first aid kit, hobble up in between the nearest barracks areas; heal self.
> Also much down some rations, and take some time to compose self. Be reminded of mission objectives.
Prioritize the second one, if it clears more status effects and maluses to actions, because I can handle a few wounds!
((Passing an item takes a lot less time than a full action guys! :3))
Name: Joan Macaraeg
Description: Originally enlisted as a marksman from a background of being a crack shot at things, Joan was placed in supportive roles before she was assigned to anything near the front line. She hails from the northern mountains of the Philippines, with her homeland experiences characterized by a contrast of dense jungles, sweltering heat, and high altitude training.
Current Weapon:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
Ammo: 5/5
Magazines: 2 [5/5, 5/5]
Physical: -2
Mental: -2
Life: -5
Stats:
GLORY: 5
Knowledge +3
Will +1
Senses +1
Skills:
+3 Medical Training
+2 First Aid
+2 Camouflage
+2 Language
+1 Heavy Rifle
+1 Traps
Inventory:
A well-cleaned SCR-300 Radio [Requisitioned]
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
Joakim's Dog Tags
Entrenching Tool (A folding shovel)
Flashlights
Chains, rope, small knives, and other things found in the current mission's supply depot
Edit: Argh. The only guy with a medic bag...is far south west of most of us.
You use up your first aid pouch and heal 2 life. You eat a ration and restore 2 physical as well. Mentally, you're still not great; all this pain is distracting and disheartening in equal degrees.
"It's running and gunning time!"
Prepare my shotgun and save Bob. The Nazis leaning on the lower left corner of the building to the west are prioritized targets.
Name: Zack Krokowicz
Current Weapon: Winchester Model 12 Shotgun
Magazine: 6 out of 6
Magazines left in the inventory (current weapon): 3
Skill with the current weapon held: +3
-------------------------------------------
Description: An American-Polish man in his mid 20s. Pale skin, brown eyes, black hair, muscular body and tall. Willingly accepted his draft to U.S military due to his burning desire to kill other people, and you need no excuses on the battlefield to kill people. Zack has been eventually sent to 888th Brigade after an incident where he killed captured German officer without any reason.
--------------------------------------------------------
Physical: None yet.
Mental: None yet.
Life: +1.
---------
Stats:
+3 Strength
+1 Speed
+1 Dexterity
GLORY: +5
------------
Skills:
+3 Shotgun
+2 Hand-to-Hand
+2 Melee,
+2 Camouflage
+1 Explosives
+1 Flamethrowers
--------------------
Inventory:
Helmet (+1 Life bonus)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
----------------------
Flashlights
Chains, rope, small knives, and other thing found in the current mission's trade depot
You run up and around the corner. The four remaining smocked men are there, ready to move in. You can see, to the north, more men rushing down toward the team's location.
[4] You take a shot at the nearest man and he doubles over but doesn't fall. [6] You take another shot and bring him down with that one. You fire again at the next closest and catch him in the arm. [5] You fire a fourth time and he spins as the spray catches his chin.
30 GLORY!
"Got it, Joan!" Bob tosses her his first aid kit if no one else does, and hops into the AA gun, aiming it in the direction that Bob headed in.
Hand over first aid kit if needed, and aim the AA gun at 9 o'clock, ready to fire. ((Also, how much Glory does Joan get for that mayhem))
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental:0
Life: +1
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
Helmet
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
2 Rations (Restores up to -2 on physical dice)
MP-34
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
1 first aid kit
1 trench knife
1 radio (Broken)
3 german medals
1 strange medallion.
You hop into the blood soaked seat and turn the AA gun around, pointing it north west and lowering the barrels, Waiting for someone to come round the corner.
Joan gets 70 GLORY for her actions.
Zack finds himself suddenly up against a dozen or more Nazis, all running towards him. They spray shots at him mid-run, peppering the AA building with rounds. Most miss him entirely but a few don't. They tear into him, one hitting him in the leg, another in the left hand, a third in the chest and a fourt and final one cutting his left cheek clean in half and exposing his teeth. He drops to one knee. [-4 life]
Timer: 40
Timer: 0Ed's bomb, sitting in the motor pool, goes off. The demo charges of the 888th are not massive in size or capacity. They are not 100lb bombs. They are about 8lbs of densely packed explosive and a chemical fuse. Had this been a normal, empty building, the bomb would probably have leveled it. Had it been a building simply filled with cars, then it probably would have destroyed both the vehicles and the structure, but more from the blast wave than some ball of fire. But the motor pool had something else inside it: It had 14 metal barrels of fuel. The blast was not significantly larger for it, but it added the sorts of flaming metal shrapnel that a standard demo charge didn't have. And those shards of metal, coated in a thin film of burning fuel, are propelled like bullets and catch the fuel tanks just beside the motorpool. The tanks did not explode like you might believe. They ruptured and a cloud of high pressure fuel poured out like a dense chemical fog. It flowed like floodwaters, pouring out in all directions, rolling between buildings like rocks in a stream. It flowed and flowed and ran through the base until it hit just the right density. And then something set it off. Maybe fire from the first blast, maybe embers from the forest fire, maybe the burning grass south of the base. It doesn't matter what.
The cloud that had raced across half the base in a few seconds became fire.
To the members of the 888th, all they saw was what looked like a cloud of black smoke sweeping over them. Then after a moment of confusion, they were on fire. A few avoided this fate. Simon on the roof was high enough that the fuel mist simply rolled around beneath him and he stood amidst the flame like a man on a island stands amidst the sea. Alice, in the Nazi plane, is shielded from the fire. Smith is far enough away to escape the blast. But everyone else is caught in it.
Bob 6
Zack 4
Joe 2
Winston 3
Joan 3
Robert M 3
Joe Nix 3
Yarrick 3
Jack 5
Ed 2
Bob, just barely regaining conciousness as the mist comes in, is open mouthed and breathing in as the fire hits. The fire shorches his lungs in an instant and he dies without a scream. Zack, already badly injured from the gun shot wounds, cannot survive the blast and dies, still on one knee. Joe, by some luck, is only mildly burnt, despite being so close to the other two. Comes comes out with patches of red and bloody skin, but he's still alive [-2 life -1 physical]. Winston, Robert, Joe Nix, and Yarrick are all burnt to some degree, chunks of skin and flesh boiling and burning black in the instant burst of heat. But they live. [-3 life, -2 physical, -1 mental]. Jack survives as well, but every exposed inch of skin is burnt. His hair is gone, is face red and black, covered in second and third degree burns, welling and blistering almost instantly.[-5 life, -3 physical, -2 mental] Ed is badly singed but survives almost unscathed by some miracle. And Joan, horribly injured already, is burnt as much as those men around her. Had she been uninjured, she could have survived it but, weakened as she was the extra injuries were just too much. She dies quietly between the two barracks.
The fire consumes dozens of nazis as well, almost the entire force thats coming to attack the men around the AA gun is wiped out, with a few survivors further north.
The shockwave from the bomb unbalances Alice's plane, and the burst of flame lifts it even more off balance and cracks the windshield. [6] Alice pulls on the unfamiliar controls and finds the plane eager to fly, moving impossibly as though the winds were surging up under the wings to lift it from the runway. She manages to steady the plane and bring it down onto its wheels a good 50 feet away, half on the runway, half off.
The Supply depot, already unstable from the AA gun fire, lists heavily and half collapses. [5] Simon scrambles away, up to the edge of the uncollapsed side and braces himself on the edge.
The fireball dies almost as fast as it started and the air is sucked back into the void with a thunder clap. In the aftermath, half the base is a sea of flame and half crushed buildings, a scene of hellish ruins strewn with burnt bodies.