Okay, before getting into the real meat, just gonna say this. You are not being persuasive. You are being adversarial, aggressive, and unhelpful. Even when you are correct, if you insult the intelligence of everyone opposing you--which you
have been doing through your exceptionally aggressive wording and phrasing--you're going to convince nobody, and just make enemies.
Need evidence? Oz's initial action
literally says that he'll only set the charge if his teammates agree. He clearly
wanted to set the charge, but was being cooperative anyway... up until you called him crazy OOC, while assuming your reasoning was obvious. That, my friend, is called an
insult, and is the antithesis to cooperation.
Now then, let's get to the
fun part~
Well fine. If you want to go boom then let the charge setting proceed. I would prefer to survive to finish my objectives.
This is pretty entertaining to see you say, considering how determined you are to murder anyone who disagrees with you.
Think for second. Munitions building, right next to where everyone is, timer set for 2 turns. Most of the squad will die if this charge is set. How is that not a good argument?))
It's a bad argument because no evidence has been provided to back it up. From the start, you've acted as if it is clearly obvious that blowing the ammo dump will instantly destroy half the base, an opinion which has been unique to you, at least as far as I recall. I won't say it's an invalid opinion--indeed, I think there's a fair chance of the explosion being disastrous--but your only argument to support it has been that anyone who thinks otherwise is crazy and psychotic. This... does not make agreeing with you a particularly palatable choice.
There is no way in hell I will allow that charge to be set. No good reason to do so has been advanced (asside from "ooh pretty explosion"),
https://yourlogicalfallacyis.com/strawmanI kinda want to link ad hominem too, as I feel slightly insulted by that, but I don't really want to give you a combo. It isn't an accurate judgement anyway, unless that "asside" is a very clever pun calling your opponents asses.
and it will kill all the kids, plus half the squad.
Now this is just blatantly false. Beyond the fact that the building is a fair distance away from the building the children are in, and that presumably
every building on this base is built to withstand bombing, the children are in massive metal containers! If only half of the squad gets killed, the children should all be
fiiine.
Beyond that, the children are a secondary objective at best, and trading half our squad for half the enemy base is actually a really good deal. Assuming, of course, that the explosion will take out half the base and not just the structures immediately adjacent to the munitions dump.
However, if it looks like it will be armed, I will escalate my IC threat, and if it is armed anyway, Ed is dead (unless he runs like hell). Sorry, but that is the way it is. I cannot allow a threat behind my back when I attempt to disarm it.
This is hilarious, just for the sheer willful ignorance of what's going on. Let's go over this:
A) It looks very much like the bomb will be armed,
right now. If you wait until something more happens IC, Oz's action will complete and he'll be on his way out before you can even make the post to escalate your IC threat.
B) Ed will not be dead, because you'll have two turns to kill him, having a 50% miss chance both times, and with Oz needing to roll at least one 1 for endurance. And then you'll die in the explosion because you were busy shooting at the guy with demolitions skill instead of talking him down, running, or disabling it yourself. Also, he is almost equally as dangerous as your char in a straight fight, so even given plenty of time to battle, you are not guaranteed to win.
C) Ed is, in fact, going to run like hell, so you don't need contingincies for him not doing so. It's in Oz's post.
D) Your char has a very low chance of disarming the bomb, and would be far better served by simply picking up the satchel, and then leisurely carrying it outside of the munitions building and then walking away before it detonates.
"A threat"? Yes. Anyone who is willing to destroy half the squad and one of our objectives is a threat.
Or he could just be stupid and not realize the obvious fact that this explosion will destroy half the base
and kill the children who he's never seen, despite them being hidden inside extremely robust metal canisters, inside a building he hasn't even been near. Oz can be pretty thick sometimes, he frequently forgets obvious things that his omniscience should tell him. I find that carefully explaining such things to him tends to work better than shooting him in the back of the head... but then again, I haven't actually tested that option, so maybe more science should be done before we resort to difficult strategies such as peaceful discourse.
I will not allow half the team (and a big chunck of our mission objectives) to die just because someone wants to blow shit up, and I can't believe anyone else would.
https://yourlogicalfallacyis.com/personal-incredulity(
Nice, that one's pretty rare on this forum!)
You will allow it, by the way, because you're not trying to stop it in any way that has even a vaugely decent chance of success. Instead you appear to be throwing a tantrum because someone ruined your fun game, by playing the game in a way you don't want them to. Whatever works for you, I guess.
IC, I do not know the kids are on the line, but I do know this side of the base is where everyone headed, so it is compleatly resonable to guess that a lot of squad members could die.
Nah, you don't know that, because most everyone came in from the northeast, not the South. You also should have a fair idea of how far away they are, considering gunfire literally just started.
Have you ever seen an ammo dump go up?
Nope! Have you? I'd like a video link if you have one, more for the sake of seeing it more than anything.
I like explosions.Even a properly dug in and bermed dump is pretty darn dangerous, and this is just a building. There is no question that lives are on the line.
Odd that so many people seem to be questioning it, then. Perhaps they're all idiots who don't understand the basic facts about military munitions storage during wartime. Or maybe they got what little knowledge they have from games, which they're now foolishly applying to this, uh, game. Nah, you already pointed out that you can't believe anyone would think this is even remotely a good idea--clearly we're all sociopaths lying about it because we want to see big booms!
...You might be on to something, there.