Hum...
((I'd love for someone ELSE to requisition a custom medical item for us to use that'd help survivability but I stumbled upon a link that would help these kinds of short-ranged missions for Riflemen/Rifle-skilled folks. I saw
this item (it seems to fit under the Rifle category, but not the 'Heavy Rifle' category; only until medium range of effectiveness unless long range is more than 200m+)))
[Ideas for the future] Requisition a Flak Jacket for body protection! If it has any negatives, don't requisition it and instead requisition a Medic Bag.
Requisition that Fancy SCR-300. If I lack training and training is needed for this, instead requisition the above ideas.
Level +1 to Language (already in my sheet)
Get +1 Satchel Charge (because of Traps skill)Name: Joan Macaraeg
Description: Originally enlisted as a marksman from a background of being a crack shot at things, Joan was placed in supportive roles before she was assigned to anything near the front line. She hails from the northern mountains of Philippines, her home characterized by the jungle-heat and its high altitude.
Current Weapon:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
Ammo: 5/5
Magazines: 2 [5/5, 5/5]
Physical: -1
Mental: -
Life: +1 {+Helmet}
Stats:
Knowledge +3
Will +1
Senses +1
Skills:
+3 Medical Training
+2 First Aid
+2 Camouflage
+2 Language
+1 Heavy Rifle
+1 Traps
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
Joakim's Dog Tags
Entrenching Tool (A folding shovel)
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
So...guys, did many of you miss the requisition//+1 skill/stat point?
Some sheets are messy that it combines the Helmet bonus and a Life bonus so it's unsure if you put that stat in Life. :v
STAT point bonuses are permanent, while they're affected per mission, replenish to its 'base' level, including permanent bonuses after mission.
...Update your sheets guys. Piecewise won't do it for you, and honesty per player is a great skill. :3
The name after the name, is the equipment class listed in the OP for better and quicker viewing instead of assumed terms like 'shotgunner'.
Starting here;
Rob Davidson, Sniper
Joe Polnik, Trench Clearing (Shotgun)
Smith, Medic
Joe Nix, Trench Clearing (Flamethrower)
Robert McKinley, Heavy Gunner (Machinegun)
Yarrick, Tank Hunter
Zack Krokowicz, Trench Clearing (Shotgun)
Ramses Apophis, Trench Clearing (Flamethrower)
Jack Worter, Specialist
Myself (this post); Joan Macaraeg, Sniper
Also Alice, our pilot, who hasn't posted yet. And a few others who participated in the mission but haven't posted yet.
Seriously there's NO COMMANDER or RADIOMAN!?