Boat 1Jack shrugged. "I support any plan that involves blowing these guys up. Sounds good, let's do it."
Covering fire for explosions.
Name: Jack Worter
Description: Jack was transferred to the 888th after one of his explosives went off a bit too close to him, and he's been a bit funny in the head ever since. The scars line up on his face when he starts grinning at explosions. Likes nothing better to see things explode.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Knowledge +2
Senses +1
Skills:
Demolitions +3
Explosives +2
Traps +2
Tank +1
Operator +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst)
3 Thompson magazines
2 Land Mines (Risk 7)
2 Explosive charges (Risk 10)
1 Bangalore (Risk unknown, GM hasn't specified)
You poke your gun out the door and start firing. You only aim in the vague direction of the enemies; not trying to hit anything, just trying to make them duck for cover. [6] You use up your entire magazine, but it effectively surpresses the enemy.
Boat 2Knife out, start crawling towards the trenches.
Name: Barak Johnston
Description: A somewhat tall man of Jewish descent. He keeps a well-trimmed beard.
Physical: 2
Mental:(Just put any bonuses or negatives you have.)
Life: -2
Stats: +2 Knowledge
+1 Speed
+1 Will
+1 Dex
Skills: +3 Interrogation
+2 Language
+2 Shotguns
+1 Exotic Melee
+1 Melee
+1 Camo
Inventory:
Universal Equipment:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Trench Clearing Equipment
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
[2]
You whip out your knife and crawl towards the trench...unfortunately crawling is quite a slow process so you don't reach it.
What can I say? Keep shooting fleeing nazis.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: -2
Life: -2
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Heavy Rifle:+3
Melee:+2
Camouflage:+2
First Aid:+1
Traps:+1
Demolitions:+1
Inventory: - First Aid Pouch (Allows First Aid)
- Broken Entrenching Tool (A folding shovel without the head)
- Scoped Springfield M1903 A4 [2/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 1 springfield "magazines", one loose round
- Binoculars
- MG 15 [37/75]
- Gewehr 43 [10/10]
- 2 Gewehr Magazines
- Mauser C96 [10/10
You fire your remaining two rounds. [3,4] One shot whizzes past its target by a fraction of an inch while the second catches the man you injured last round and finally puts him down.
"Evening Joan, seems like you need a spotter."
Stick with Joan and offer to act as her spotter.
Name: Darlington Dafter
Description: A blonde hair man in his late 20s, with a great smiles and eyes that won't look out of place on a corpse.
Physical: +0
Mental: +0
Life: -1
Stats: Dexterity:+2
Knowledge:+2
Sense:+1
Skills: Medical Training:+3
First Aid:+2
Cars:+2
Interrogation:+1
Pistol:+1
Language:+1
Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- M1910 pistol (9 shot, risk 2)
- 2 pistol magazines
- 2 Frag Grenades
- Alan's Dog Tags
((I had a question here about the map but...from the beach bunkers onwards, it's an uphill battle right?))
I'll also be posting for Gentlefish since Jersey is now up and kicking. still unconscious as ever
9 new replies...
UGH just realized this didn't go through -_- Could I retroactively act as 'first aid @ Jersey'? in that past turn? (By joining up with them or something)
Get up to a good position, lie prone; beware incoming mortar fire.
Binoculars out to update positions and get a better idea on who is where, and also to possibly get an aim bonus as I ready my sniper rifle (or whichever is better at this range)
Name: Joan Macaraeg
Description: Originally enlisted as a marksman from a background of being a crack shot at things, Joan was placed in supportive roles before she was assigned to anything near the front line. She hails from the northern mountains of Philippines, her home characterized by the jungle-heat and its high altitude.
Current Weapon:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
Ammo: 5/5
Magazines: 2 [0/5, 5/5]
Physical: -1
Mental: -
Life: - {+Helmet}
Stats:
Knowledge +3
Will +1
Senses +1
Skills:
+3 Medical Training
+2 First Aid
+2 Camouflage
+1 Heavy Rifle
+1 Traps
+1 Language
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
Joakim's Dog Tags
Entrenching Tool (A folding shovel)
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
Story: Honestly, his crew didn't like him. He hunted animals, but never shot to kill. He'd sit there and watch them with his boniculars until his binoculars were taken away. Shipped into the 888th after artillery decimated his crew and he was found, unharmed and smiling. When asked why, he said "Because the screams put me at ease."
Physical: -
Mental: -
Life: -1; unconscious
Stats:
Strength: 1
Dexterity: 2
Senses: 2
Skills:
Melee: +3
Rifle: +3
First Aid: +2
Camouflage: +2
Inventory- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- M1 Garand (8 shot, Risk 3)
- 3 M1 round clips
- Bayonet (risk 3)
- 2 Frag Grenades (Risk 7)
Because of darlington and Joan's actions, I'm gonna assume Joan runs her way up to the bunker. Now, joan's job of scanning around is surprisingly easy because basically every single one of you guys is crammed into this bunker. In fact, you're so crammed in that its amazing no one has fired a rocket or thrown a grenade and wiped you all out. Good thing the nazi's are in retreat.
We can assume that from her position Joan can see all the people up on this grassy area and how things are working out. ((Just apply first aid to jersey now, since you're in the same building))
Boat 3"I'll stick around here and give some cover. Anyone got one of them rocket rifles to shoot the main bunker with?" Bob lay down in the grass, aiming his rifle out over the trenches to shoot any head that appeared.
Bob lays down cover fire, if Nazi heads are seen in the trench.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental:0
Life: +1
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
3 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
No nazi's left in the trenches, they're all heading for the bunker. And Jack seems to be laying down a good spray of covering fire already, so you just roll with it.
Run into the left Trench and fire my HE round at the command center door
Name:Yarrick
Description:A tall man was transferred to the 888th after managing to bring down a tank with a lucky shot from above
Physical:0
Mental:0
Life: -1
Stats:[/b][/size]
Speed: +2
Dexterity: +2
Senses: +1
Skills:
Melee: +1
Pistol: +1
Explosive: +3
Demolitions: +2
Mechanic: +1
Camouflage: +2
Inventory:First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
2 HEAT rounds
3 HE rounds
2 WP rounds
Satchel Charge (Risk 7)
You run from the bunker over to the left trench and take aim at the main bunker. The thing has a big steel door that has, very stupidly, been built on the front, and is open right now as people flee into it. You aim to fire directly into it, so that the round explodes inside the bunker. [2]
The round flies straight over the bunker and off into the distance, exploding somewhere far beyond.
Squad 3:
"So...anyone got a plan? Cause we still got a few trenches to cross. We need somebody to give us some cover fire. That way those bastards don't fill the people running in with lead."
Use Ration.
Name: Joe Nix
Description: A tall, almost ape-like man with a completely shaved head, Nix has always been something of an oddball. Always cheerful when with company he finds pleasant, when its time to get serious, it's as if a monster enters his visage, and he develops a rather disturbing tunnel vision when it comes to finishing the mission.
Physical: -4 ( exhaustion )
Mental: None yet
Life: -2
Stats: Strength +2, Will +2, Knowledge +1
Skills:
- Flamethrower +3
- Hand to hand +2
- First Aid +2
- Interrogation +1
- Melee +1
- Traps +1
Inventory:
Helmet (+1 Life bonus, Single Use)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
You eat a ration and talk to the soldiers. (+2 physical)
"We're gonna run up beside it and blow the wall with a satchel charge!" the soldier shouts before hoisting himself up out of the trench and continuing towards the bunker. As he and the rest of the remaining allies run in, the main bunker erupts with machinegun fire, heavy guns spraying bullets at the closest advancing allies and, sporatically, back at the rest of the team.
Bob gets clipped [-1 life] but everyone else manages to survive without injury for the moment.