Boat 1Toaster is abscent by the look of it.
Gentlefish is too.
Egan is dead.
cronos5010 is dead too.
Ah, sorry,for not posting thought I already had. Gus will continue to try to help heal barrack.
Name: Gus Daneeka
Description: A very nervous individual in his early 30's.
Physical: 0
Mental: 0
Life: 0
Stats:
Speed: +1
Knowledge: +3
Senses: +1
Skills:medical training +3
pistol +2
first aid +2
tanks +1
cars +1
mechanics +1
Inventory:
Post this with any action you take.
Medic Equipment
Medic’s Bag (restores up to -3 on life dice)
M1910 pistol (9 shot, risk 2)
2 pistol magazines
You run up to Barack and do your best to tape his floppy legs back together. [3] You manage to stitch up all his shrapnel wounds and splint both his legs. He's not...great, but you put enough morphine into him that he doesn't really notice. [+3] Life. (Medic bag expended for this mission)
Boat 2be healed pls
"I haven't felt this bad since I was circumcised...."
Name: Barak Johnston
Description: A somewhat tall man of Jewish descent. He keeps a well trimmed beard.
Physical: 1
Mental:(Just put any bonuses or negatives you have.)
Life: -5
Stats: +2 Knowledge
+1 Speed
+1 Will
+1 Dex
Skills: +3 Interrogation
+2 Language
+2 Shotguns
+1 Exotic Melee
+1 Melee
+1 Camo
Inventory:
Universal Equipment:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Trench Clearing Equipment
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
Gus runs up to you and begins working on you. You're pretty sure he does lots of stuff. Stitching. Cauterizing. Splinting. Doctor stuff. Not really sure. He hit you with a lot of morphine before he started so you don't really mind anything thats going on. [+3 life]
"...Huh. Why did they even give me this thing?"
Welp, just push past the wire and climb up. It's not like the wire's particularly dangerous, if you can get past on a [2].
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: +0
Life: +1 (once)
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Heavy Rifle:+3
Melee:+2
Camouflage:+2
First Aid:+1
Traps:+1
Demolitions:+1
Inventory: - Helmet (+1 Life bonus, Single Use)
- First Aid Pouch (Allows First Aid)
- Broken Entrenching Tool (A folding shovel without the head)
- Ration (Restores up to -2 on physical dice)
- Scoped Springfield M1903 A4 1/5 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2 springfield "magazines"
- Binoculars
2 is its danger rating since you'd be hard pressed to die on barbed wire.
[5] You scramble up the dirt wall and yank yourself up into the gore coated bunker. You sidle up to the entrance and poke your head out. [4] And you then jerk it right back in when the guys in the trenches up ahead of you put several rifle rounds into the air around your face.
And forwards we go, now that we're not in a crater.
Name: Winston Atzili
Description: A tall and lanky dude with short black hair and brown eyes. Probably Jewish going off the name.
Physical: +0
Mental: +0
Life: +0
Stats:
Strength: +1
Will: +1
Knowledge: +1
Senses: +2
Skills:
Heavy Rifle: +3
Camouflage: +2
Demolitions: +2
Planes:+1
Traps: +1
Exotic Melee: +1 (Does this apply if we use the entrenching shovel as a weapon?)
Inventory:
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
3 HEAT rounds
3 HE rounds
2 WP rounds (-1 after this action)
Satchel Charge (Risk 7)
You sprint up across the beach. Its a lot easier now that no one is shooting at you.
((I'm glad we're both skilled medics; now to pray a mortar shell doesn't precisely hit us
Also Gentlefish seems absent lately--he has been so in other parts of the forum :O
I do believe this is when people can post for their buddies because inactivity makes ghosties D:))
"Hhh, tingles. Could I get some help here please? I'll check the area instead."
Let Darlington first aid me (if he agrees in his action)
If not, use first aid on myself and the two sentences below are only if possible in the timeframe after.
Use Binoculars to scout out the area more precisely.
If possible from a safe position out of the line of fire, de-barbwire the barbwire with that shovel I picked up.
Name: Joan Macaraeg
Description: Originally enlisted as a marksman from a background of being a crack shot at things, Joan was placed in supportive roles before she was assigned to anything near the front line. She hails from the northern mountains of Philippines, her home characterized by the jungle-heat and its high altitude.
Current Weapon:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
Ammo: 5/5
Magazines: 2 [0/5, 5/5]
Physical: -1
Mental: -
Life: -3 {+Helmet}
Stats:
Knowledge +3
Will +1
Senses +1
Skills:
+3 Medical Training
+2 First Aid
+2 Camouflage
+1 Heavy Rifle
+1 Traps
+1 Language
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
Joakim's Dog Tags
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
Darlington appears to disagree via not being...here mentally. So first aid on self it is. [5] You manage to suture up the wound a bit. This would really be better with a good medical bag. [+1 life] First aid kit used up.
Boat 3"I got you!"
Dash towards Barak and drag him to the nearest hedgehog, and take cover there.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental:0
Life: +1
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
4 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
You grab Barak and drag him to a hedgehog.
Keep sprinting forward
Name:Yarrick
Description:A tall man was transferred to the 888th after managing to bring down a tank with a lucky shot from above
Physical:0
Mental:0
Life: -2
Stats:[/b][/size]
Speed: +2
Dexterity: +2
Senses: +1
Skills:
Melee: +1
Pistol: +1
Explosive: +3
Demolitions: +2
Mechanic: +1
Camouflage: +2
Inventory:First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
3 HEAT rounds
3 HE rounds
3 WP rounds
Satchel Charge (Risk 7)
You sprint up and dive into the crater between the hedgehogs next to the ramp.
Well, that was inevitable.
Rewaitlist me with the same sheet and the name "Crazy Jack" instead, I suppose.
Why didn't I make a new crater, though? How big is a square?
I think you did, but you moved some first so I think you left a blast hole somewhere a bit more forward than where you were. As per how big a square is, its like 10-15 feet.
Stay in the cover. If someone tries to throw grenade at me, grab and throw it back.
((Okay, guys. Zack maybe a little bit bonkers, but he'll not charge at the Nazis without back-up. Can someone heal Joe Nix?))
Name: Zack Krokowicz
Description: An American-Polish man in his mid 20s. Pale skin, brown eyes, black hair, muscular body and tall. Willingly accepted his draft to U.S military due to his burning desire to kill other people, and you need no excuses on the battlefield to kill people. Zack has been eventually sent to 888th Brigade after an incident where he killed captured German officer without any reason.
Physical: None yet.
Mental: None yet.
Life: Life +1
Stats:
+3 Strength
+1 Speed
+1 Dexterity
Skills:
+3 Shotgun
+2 Hand-to-Hand
+2 Melee,
+1 Explosives
+1 Flamethrowers
+1 Camouflage
Inventory:
Helmet (+1 Life bonus)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
You wait around as rifle shots ping off the walls of the bunker. No grenades...yet.
Squad 3
Try and wake up.
Name: Joe Nix
Description: A tall, almost ape-like man with a completely shaved head, Nix has always been something of an oddball. Always cheerful when with company he finds pleasant, when its time to get serious, it's as if a monster enters his visage, and he develops a rather disturbing tunnel vision when it comes to finishing the mission.
Physical: -3, -6 ( exhaustion, explosion damage )
Mental: None yet
Life: None yet
Stats: Strength +2, Will +2, Knowledge +1
Skills:
- Flamethrower +3
- Hand to hand +2
- First Aid +2
- Interrogation +1
- Melee +1
- Traps +1
Inventory:
Helmet (+1 Life bonus, Single Use)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
((That -3 is to life, not physical))
[1] You have gone into a shock.