Boat 1((Aaaand glad I moved.))
"Shit! Shit shit!"
Cut out of this blasted wire! Bang it with the entrenchment tool if need be! Make it to that next hedgehog!
Name: Jack Worter
Description: Jack was transferred to the 888th after one of his explosives went off a bit too close to him, and he's been a bit funny in the head ever since. The scars line up on his face when he starts grinning at explosions. Likes nothing better to see things explode.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Knowledge +2
Senses +1
Skills:
Demolitions +3
Explosives +2
Traps +2
Tank +1
Operator +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst)
3 Thompson magazines
2 Land Mines (Risk 7)
2 Explosive charges (Risk 10)
2 Bangalore (Risk unknown, GM hasn't specified)
[6]
Jack pulls out his entrenching tool and uses it to free himself from the barbed wire. However, he loses his shovel in the process when it gets tangled in the loops of metal wire. He doesn't bother to try and retrieve it and instead simply moves up to the same hedgehog that Faith and Gus are at.
Gentlefish is missing again. But he's also unconcious.
(Squad 1)
"Fuck!" Faith curses as bits of alan rain down on the squad. "Okay, we need to get moving! On three, okay?"
Attempt to convince the other two standing members of squad 1 to CHARGE! Charge with them, but not from the front. If they both fail to charge, stay hiding behind cover like the cowardly mouse I am.
And for jesus sake stay spread out and yell at everyone to stay spread out.
Name: Faith Layson
Description: A little short for a stormtrooper. She was just a nurse before a complicated series of events placed her in the 888th. She hopes that being the radio operator will let her stay pretty far back from the bullets and such. Really really doesn't want to die please.
Physical: +0
Mental: +0
Life: -2
Stats:
Speed +1
Knowledge +1
Sense +3
Skills:
Medical Training +3
Operator +2
Language +2
Exotic Melee +1
Car +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Desharpened Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
SCR-300 radio Transceiver and handset
M1 Garand (8 shot, Risk 3)
Patch up Faith and then help the charge.
Name: Gus Daneeka
Description: A very nervous individual in his early 30's.
Physical: 0
Mental: 0
Life: 0
Stats:
Speed: +1
Knowledge: +3
Senses: +1
Skills:medical training +3
pistol +2
first aid +2
tanks +1
cars +1
mechanics +1
Inventory:
Post this with any action you take.
Medic Equipment
Medic’s Bag (restores up to -3 on life dice)
M1910 pistol (9 shot, risk 2)
2 pistol magazines
Faith and Gus get to their feet and, supporting each other, charge forward. [3][1] They bet about halfway up to the next hedgehog when Faith stumbles and pulls them both down into the sand.
Boat 2Get to the ramp up to the bunkers, I can rest for a bit there.
Name: Barak Johnston
Description: A somewhat tall man of Jewish descent. He keeps a well trimmed beard.
Physical:(Just put any bonuses or negatives you have.)
Mental:(Just put any bonuses or negatives you have.)
Life: -1
Stats: +2 Knowledge
+1 Speed
+1 Will
+1 Dex
Skills: +3 Interrogation
+2 Language
+2 Shotguns
+1 Exotic Melee
+1 Melee
+1 Camo
Inventory:
Universal Equipment:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Trench Clearing Equipment
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
[2] Barak sprints for the ramp but fails to make it. Maybe the exertion of running all this way through sand is starting to slow him down.
Split off from my position and sprint east, to the hole that was made, and run right on through. Get as far as I can towards the path in the north.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: +0
Life: +1 (once)
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Heavy Rifle:+3
Melee:+2
Camouflage:+2
First Aid:+1
Traps:+1
Demolitions:+1
Inventory: - Helmet (+1 Life bonus, Single Use)
- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- Scoped Springfield M1903 A4 1/5 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2 springfield "magazines"
- Binoculars
[1]
Simon runs from cover and immediately pulls a Jack and falls straight into the barbed wire. He ends up tangled but unhurt.
Well shit. Leave the tool, chaaarge (through the hole already made if there's no similarly easy and closer way)
Name: Winston Atzili
Description: A tall and lanky dude with short black hair and brown eyes. Probably Jewish going off the name.
Physical: +0
Mental: +0
Life: +0
Stats:
Strength: +1
Will: +1
Knowledge: +1
Senses: +2
Skills:
Heavy Rifle: +3
Camouflage: +2
Demolitions: +2
Planes:+1
Traps: +1
Exotic Melee: +1 (Does this apply if we use the entrenching shovel as a weapon?)
Inventory:
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
3 HEAT rounds
3 HE rounds
2 WP rounds (-1 after this action)
Satchel Charge (Risk 7)
[5] Winston sprints away and makes it all the way around through the gap in the barbed wire and out into the empty beach beyond. Because he doesn't think he can make it to another hedgehog before the machine guns get him, he dives down into the craters created by the mortar rounds.
"Perkele!"
Joakim lets out a furious stream of Finnish curses as he clutches his wound and hunkers down to avoid being shot.
Stay down and out of sight. Take the binoculars and keep an eye on the bunkers from cover.
Name: Joakim Heikki. Other known aliases include "Jockel Heike" and "Joe Henry".
Description: A short, stout man in his early 40s with an unassuming appearance, more akin to a farmer than a soldier of four armies and two wars. His accent is rather odd, the closest description being 'some sort of Scandinavian accent'. Joakim is also scarred across his arms and hands from battles he has already participated in, as well as various battle wounds.
Physical: None yet
Mental: None yet
Life: -2
Stats:
Will: 2
Dex: 1
Knowledge: 1
Senses: 1
Skills:
+3: Camouflage
+2: Language, Rifle
+1: First Aid, Traps, Car
Inventory:
Universal Equipment:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Rifleman Equipment:
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
You stay crouched behind your cover and keep an eye on the bunkers from cover. The smoked bunkers remain smoked, but unless someone keeps shooting at the bunker thats been shut down via cover fire, they're gonna start shooting again.
Use my first aid pouch to fix up my wounds.
Name: Darlington Dafter
Description: A blonde hair man in his late 20s, with a great smiles and eyes that won't look out of place on a corpse.
Physical: +0
Mental: +0
Life: -1
Stats: Dexterity:+2
Knowledge:+2
Sense:+1
Skills: Medical Training:+3
First Aid:+2
Cars:+2
Interrogation:+1
Pistol:+1
Language:+1
Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- Medic’s Bag (restores up to -3 on life dice)
- M1910 pistol (9 shot, risk 2)
- 2 pistol magazines
[6] You pull out your first aid pouch and patch yourself up a little bit. (+1 life)
Get to IamanElfCollaborator/Joakim's position. Get prone or whichever position is best to not get shot at.
Apply heals via first aid pouch (...not his, mine)
((Thanks Piece I'll also be keeping track of my ammunition so you don't have to!
Is it possible to reload and swap out the...um, magazines [I don't know the right term] and still keep the ammunition in them?
I'll move my action to the top so it's less of a hassle maybe.))
"Mortar rounds! Clear the area!" Joan shouted as she secured her equipment. "Keep moving, Squad 2! I'll cover the wounded."
(If I get to him safely, Joan says:)
"Scan the area, where can we all move? Use my binoculars."
Name: Joan Macaraeg
Description: Originally enlisted as a marksman from a background of being a crack shot at things, Joan was placed in supportive roles before she was assigned to anything near the front line. She hails from the northern mountains of Philippines, her home characterized by the jungle-heat and its high altitude.
Current Weapon:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
Ammo: 2/5
Magazines: 2 [5/5 , 5/5]
Physical: -
Mental: -
Life: +1 [Helmet]
Stats:
Knowledge +3
Will +1
Senses +1
Skills:
+3 Medical Training
+2 First Aid
+2 Camouflage
+1 Heavy Rifle
+1 Traps
+1 Language
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
You're already there next to Joakim, so you start getting to work on him. [4] You stitch him up as best you can and stop the bleeding (+1 life)
Boat 3Since we have a lull in the machinegun fire, Bob runs forward and grabs his rifle, before moving to the hedgehog where Faith and Gus are sheltering. Attempt to shoot the gunner in bunker 3 with 6 rounds from the BAR.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental:0
Life: +1
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
[5] Bob runs and grabs his rifle before making it over to the hedgehog.
Start running forward ducking into cover when I can go no further
Name:Yarrick
Description:A tall man was transferred to the 888th after managing to bring down a tank with a lucky shot from above
Physical:0
Mental:0
Life: -2
Stats:[/b][/size]
Speed: +2
Dexterity: +2
Senses: +1
Skills:
Melee: +1
Pistol: +1
Explosive: +3
Demolitions: +2
Mechanic: +1
Camouflage: +2
Inventory:First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
3 HEAT rounds
3 HE rounds
3 WP rounds
Satchel Charge (Risk 7)
[6] You make it up to the Hedgehog with Jack and Bob, and manage to stave off the exhaustion from the run.
Since most of the machine guns are disabled, CHAAAAAAAARRRRGGGGEEEE (through Faith's hole, if necessary).
Name: Crazy Ivan, Explosive Assassin
Description: A dude in ninja garb with tons of explosives on his person. Yes, he looks as ridiculous as that sounds.
Physical: -1
Mental:(Just put any bonuses or negatives you have.)
Life: (Just put any bonuses or negatives you have.)
Stats:
STR: +1
SPD: +1
DEX: +3
Skills:
Camouflage: +3
Explosive: +2
Demolitions: +2
Submachine Gun: +1
Traps: +1
Language: +1
Inventory:
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst) ABANDONED SOMEWHERE NEAR SQUAD 3'S BOAT
3 Thompson magazines
2 Land mines strapped to explosive charges, to be used as improvised impact grenades (Risk 7 (mine) + Risk 10 (explosive charge))
You don't think you'll make the jump over the barbed wire, so you make the run around to the hole Faith opened up. [6-1] You make it all the way up to the hedgehog, even making it past Faith and Gus.
HOP OVER THE HEDGEHOG AND RUN LIKE A WIND TOWARDS THE HEDGEHOG TO THE FRONT AND SLIGHTLY TO THE EAST, THEN TAKE COVER!
Name: Zack Krokowicz
Description: An American-Polish man in his mid 20s. Pale skin, brown eyes, black hair, muscular body and tall. Willingly accepted his draft to U.S military due to his burning desire to kill other people, and you need no excuses on the battlefield to kill people. Zack has been eventually sent to 888th Brigade after an incident where he killed captured German officer without any reason.
Physical: None yet.
Mental: None yet.
Life: Life +1
Stats:
+3 Strength
+1 Speed
+1 Dexterity
Skills:
+3 Shotgun
+2 Hand-to-Hand
+2 Melee,
+1 Explosives
+1 Flamethrowers
+1 Camouflage
Inventory:
Helmet (+1 Life bonus)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
[1][1] You attempt to vault the hedgehog, get your leg caught, and promptly break your ankle and tumble over into the sand in front of the hedgehog. [-2 life]
Follow Squad 3 forward, keep an eye out for precise enemy locations.
Name: Joe Nix
Description: A tall, almost ape-like man with a completely shaved head, Nix has always been something of an oddball. Always cheerful when with company he finds pleasant, when its time to get serious, it's as if a monster enters his visage, and he develops a rather disturbing tunnel vision when it comes to finishing the mission.
Physical: None yet
Mental: None yet
Life: None yet
Stats: Strength +2, Will +2, Knowledge +1
Skills:
- Flamethrower +3
- Hand to hand +2
- First Aid +2
- Interrogation +1
- Melee +1
- Traps +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
[6] [1] You sprint round and join Ivan, but tire yourself out a fair deal in the process [-1 physical]
Bunker 1, no longer held down by covering fire, begins firing again. [4][6] Luckily for both Simon and Gus, their aim is terrible and neither of them are injured. Bunker 2 remains silent, its occupants either dead or too blind to shoot. Bunker 3 fires down on Zack and Barak [6][4-1] but they are terrible shots as well, thanks at least in part to the smoke covering the bunker's opening. Two mortar rounds come in from somewhere behind the trenches as well. One misses everyone, doing little more than blowing appart some barbed wire up near Barak. The second, however, lands squarely atop squad 2: Joakim, Darlington and Joan. [2-1][6][6]. Darlington and Joan are only mildly injured (-1 life) but Joakim is literally blown in half. The surviving members of squad 2 end up thrown to the sides.